Adding new blocks ingame

Discussion in 'Resources' started by enelar, Jun 15, 2011.

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  1. Offline

    enelar

  2. Offline

    Jaker232

    I think it's not possible. It requires lots of Java knowledge.
     
  3. Offline

    enelar

    I need nothing but example
     
  4. Offline

    phondeux

    It is not possible to do in multiplayer minecraft.
     
  5. Offline

    matter123

    it is but not without modifing bukkit
     
  6. Offline

    enelar

    I know!
    I just need to know where!
     
  7. Offline

    Torrent

    It is very possible to do so.

    Just check this bukkit plugin which has done exactly what the OP is talking about.


    You won't be able to use those mods you listed above as they were designed for Minecraft Single Player.

    Regarding the mod that introduces the slanted objects, the plugin i listed above does that perfectly.
     
  8. Offline

    phondeux

    Code:
    All players on the server needs to have the client mods installed
    Sorry, I should have said, "Not possible to do in multiplayer minecraft without everyone on the server installing a client-side mod to get it to work."

    So, unless you white-list your server you'll have players not using the mod coming in and not knowing wtf.
     
  9. Offline

    Torrent

    Haha yeah. Especially if you're a big server and you want this plugin, it would be a right pain to manage.
     
  10. Offline

    enelar

    We have our own client, with launcher(news/stats), autoupdate, md5 game check, etc.
    I know that i should change code in the both sides - server and client, i know that i should draw textures, i know that all players should have our client, etc. I am c++ server programmer and i understand how server-client connections work, but i dont have enough expirience in bukkit plugin development to understand mechanics by-self.
    I didnt think that it so hard(for next blocks, not first), i just need example.(For 1 block, i beg you)
     
  11. Offline

    matter123

    ok well you would make a new block the inherits from block then change the block constructer to include that block then you do the same for the client and a bit more changing involving packets and your done
     
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