[FUN] Firing Range

Discussion in 'WIP and Development Status' started by jeffadkins51, Jun 9, 2011.

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    jeffadkins51

    FiringRange - Make and shoot @ the firing range!

    Version: v0.0.0

    FiringRange is an UNRELEASED plugin that brings you the ability to 'create' firing ranges and also shoot at them. Not only this but with a automatic region protection of the firing range.​
    Key:
    RED - Not yet worked on
    CYAN - Working on it...
    GREEN - FINISHED
    Features:
    • When a player shoots the button(Hooked to red wool) it will then play a note(Hooked to note block)
    • Points for each target you hit
    • Moving targets
    • Configurable target block
    • Start command(that gives player a few arrows)
    • Rewards
    • TODO:
      • Integrate permissions
      • iConomy integration
      • BOSE integration
      • Finish configuration file
      • Editable rewards


      Bugs/Issues:
      • None of my notice atm.
     
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    Jayjay110

    Are you doing this? because I am also in the process of making one, it was a request, the names already taken, ShootingRanges, lol close but not the same so dw
     
  3. Offline

    jeffadkins51

    Oh sorry. The only reason i even got the idea/started working on this is because a few people were asking for it on my server and i thought it was a pretty kool idea.
     
  4. Offline

    Jayjay110

    Dw mate Im fine with it :)
     
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    jeffadkins51

    Well im done working on this, as ive got other plugins to work on. But send me a PM when you're finished with it =].
     
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    Jayjay110

    Ok lol, the only thing I cant figure out is how to figure out when an arrow hits a block, a timer wont work well :3
     
  7. Offline

    jeffadkins51

    Yeah that was my main problem, but that is basically the whole plugin. And i believe there is a couple ways to do it? One: Isnt there a way to call a method to see if there is items near? If so you could ghetto rig it using that. Two: Use timers, after player right clicks with a bow - Set a timer for exactly how long it will take to hit the target and what not. For a public version, you'd have to some how change the button functionality to where a item will push it in or something. But yeah very complicated :S
     
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    Jayjay110

    I was thinking you could activate it by hitting paintings, but that limits it a fair bit ;3
     
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    mindless728

    use a repeating scheduler and check the location of arrow entities that are fired from the firing range area (ie you have to keep track of that)
     
  10. Offline

    Jayjay110

    I tried that and it randomly moved the arrow above the block :3
     
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