@EventHandler public void onIteract(PlayerInteractEvent event){ Player player = event.getPlayer(); ItemStack it = event.getItem(); if(it == null) return; if(it.getType() == Material.COMPASS && it.hasItemMeta() && it.getItemMeta().hasDisplayName() && it.getItemMeta().getDisplayName().equalsIgnoreCase("§f Menu")){ Inventory inv = Bukkit.createInventory(null, 27, "§8 Menu"); inv.setItem(11, getItem(Material.GLASS, "§f Créatif")); inv.setItem(13, getItem(Material.END_CRYSTAL, "§5 Mini-jeux")); inv.setItem(15, getItem(Material.GRASS_BLOCK, "§3 Survie")); player.openInventory(inv); } } @EventHandler public void onClick(InventoryClickEvent event){ Inventory inv = event.getInventory(); Player player = (Player) event.getWhoClicked(); ItemStack current = event.getCurrentItem(); if(inv.getName().equalsIgnaoreCase("§8 Menu"){ } Solutions ?
To get the Inventory name use e.getView().getTitle() Edit: Oh and it's a good idea to safe this name in a variable so you can compare the name to the variable AND you don't have to change 50 lines in order to rename it
[QUOTE = "Newdel, post: 3634141, member: 91342395"] Vous devez l'appeler sur l'événement lui-même [/ QUOTE] can you give me an example