[INACTIVE]

Discussion in 'Inactive/Unsupported Plugins' started by Protected, Apr 14, 2011.

  1. New version! Sorry it took so long.
     
  2. Ooh great update, going to look into this. I am sure you thought of it, but how do you handle things like people being offline when they need their items returned after being outbid? This feels like something that screams for MySQL support as well :p
     
  3. Find out now by trying the plugin or reading the top post!
     
  4. Yea am terribly sorry, felt real stupid after properly reading through. It's all setup now, really high quality work!

    I don't think I have misread the fact "login-auto-list" is fixed to 10 soonest-ending auctions, could you make that number configurable? Or even better, make it so it only shows the list once every 24hrs or so, to a player. Either would be great :D
     
  5. What would you change the number to? That feature only simulates a /ah list call so it would affect the /ah list results too.
     
  6. Offline

    MichaelBurge

    I'd like to use your plugin with iConomy and WorldGuard(to sell guarded regions), in addition to its usual item selling; I wouldn't ask you to support all these extra plugins yourself since you seem busy(and explicitly said you wouldn't do iConomy yourself), but could you provide source code so I could add it in myself?

    Thanks,
    -- Michael Burge
     
  7. Well, a list of 10 AH items on every login gets very spammy. So probably something like 3. But I would not want to affect /ah list, indeed :p
     
  8. The way this plugin is designed it can't easily work with iconomy, you'd almost have to write a second plugin into it. But I'm pretty sure worldguard supports, or will support, buying of regions via iconomy (natively).
     
  9. And another request, can admins, OPs or through a node, be allowed to finish any auction please.
     
  10. Why would they want to?
     
  11. I want to be able to allow longer Auctions, but without clogging the AH, due to the list-on-login feature. Thus I'd like to be able to clean it when needed.

    Anyway, much more importantly, we are having issues with items of auctions not appearing in Autocollect chests. Several people reporting this, putting up test auctions, having some bid, wait for finish, items are removed from chest, but no payment added.

    Example: http://pastie.org/1886396

    Any ideas?
     
  12. Hm, that was supposed to be fixed. I'll look into it now, hopefully I didn't upgrade the wrong version. If people do NOT set (or, if they did set it, they can destroy it) an autocollect chest the items should end up in their warehouse reliably; It's a chest-related bug.

    I uploaded a new version. Can you please test it and let me know if it's working?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  13. Running it now, will let you know.

    Something else, it seems, and logically I suppose, people can just auction someone elses chest, even if it's locked with LWC, any chance you could be compatible with LWC? In theory only trusted players can Auction, but if it's somehow fixable, would be great :p
     
  14. How about a list mode that only shows recent auctions? A separate configuration option would determine how long an auction stays visible in this list, and this list would be used for the login thing.

    I can add interaction with only plugins using the AttributeProvider interface, which requires both plugins to be compatible. In other words, I can either request permission from the provider to auction a chest, in which case you'd have to convince Hidendra to implement a provider client in his plugin (this would be the best design), or the design can also be reversed - Hidendra implements a provider plugin and other plugins such as this one can become clients.
     
  15. Another request: some way to prevent sniping. Ideally, a value that is added to the end time, when a bid is made.
     
  16. That's already built in. See how there is an IDLETIME and a MAXTIME? For example let's say you set the MAXTIME to 1 day and the IDLETIME to 1 hour. After the first bid, the auction will be set to expire in 1 hour. If anyone else bids during that hour, the timer is extended again to 1 full hour. This can happen any amount of times, except when it reaches the MAXTIME it can no longer be extended (otherwise evil people could just keep bidding and make the auction last forever). This system allows the auction to extend smoothly and therefore encourages bidders to increase the amount of materials being offered, benefitting the creator of the auction (the plugin is geared to make things easy on the auction creator).

    Have you had no more trouble with the chests?
     
  17. Hmm I was using that differently, one issue that is created then, is that max-auction-time needs to be pretty long then, and people can extend auctions for a long time with very small overbids.

    Perhaps a flag that allows bids only in multiples of the minimum bid?

    Have had no new reports of item loss!

    ===
    Edit: Actually, I just realize, this still wont prevent auction sniping. Say I put the max at 1 week, and the idle-time at 1 hour. That means, the auction can just climb up, very slowly, with a bid increment of 1 each hour. Then, in the last hour of said week, people can still snipe :p

    So yes, it can only really work, if I can set a bid-increment, that is big enough, to make sure that 1 bid, each hour, for a week, would end up far too high, thus impossible to snipe.
    ===
    Edit 2: I think I know what it needs, basically what eBay and such do. Can be a config setting: added-time=0. Basically, if an auction is within added-time seconds of the end time, then added-time seconds are added to the end. If I keep this value somewhat low, it will not be practical to abuse it to extend an auction forever, but it will effectively stop sniping.

    Thoughts?
     
  18. Too convoluted, we want the minimum amount of variables per feature or people get confused. I don't think it's worth the extra work to add something like that for a situation that may or may not happen once in a while. I'll think about adding the bid increment thing.
     
  19. I think it's less convoluted than I made it sound :p But either change would help me, thanks :)

    Adding new post, not sure you'd see the old one edited as you were present when I posted.
    ===

    Thinking about it more, I think even a minimum increment would not solve the issues. One major problem with Idle time is that it could just accidentally go by, and basically causing an issue for the auctioneer. You really want to have auctions go for as much as possible.

    First of all, the /ah list, does not show idle-time left, it only shows hours/mins till end time. This combined with the fact that time goes by while server is down, can lead to auctions ending for far less currency than you'd expect/want as auctioneer. You can of course say, tough luck, but that will just end up in no one wanting to use a low idle-time, having to enforce it somehow, and people just not wanting to auction anything, for fear of it selling far too low.

    I really think it needs something else, that will stimulate bidding, not cause accidental auction endings, and not allow sniping, or make it very difficult...

    Not entirely sure how to fix it tho, other than the add-time thing I posted earlier...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  20. That's a risk of auctioning something. There's never a guarantee it will sell for anything above the base price. It's your own damn fault if you set the base price much lower than what you expect to get.

    The time shown in the list is how long until the auction ends, taking idle time into account - in other words, "if nothing is done it will end after this time".

    Servers aren't supposed to be down, generally speaking.
     
  21. Yes, surely, but I want users to want to use auctions. If they risk auctions failing due to it running out without players noticing, or downtime, people are not going to risk it. The "right thing" isn't always the best...

    Not sure I understand the second bit, if I create an auction with idle = 60 and max = a week, it shows ending in 1 week, while it should show 1 hour, as it will end in 1 hour if no one bids...right?
     
  22. No, that's only after the first bid, as explained in the top post.
     
  23. It's been working better with shorter auctions, more like a bidding house, than an eBay, really love the quality of the plugin, and there has been no, regular, item loss.

    However, you think anything could be done about irregular item loss? We have server lockups now and then, due to Permissions failing at big files, and it seems that when badly timed, entire auctions just disappear in them...
     
  24. Offline

    jkeller4000

    I am having problems, i put the jar in the plugins folder, created the config.yml with the defualt settings, but it is telling me i do not have permission to use the /ah auction command. I have no other plugins that have permissions. how do i make it so that anyone can use the auction command? and i am op, yet i still cannot auction :(
     
  25. THere may be a problem someone previously found in another plugin but I don't have time to look into it right now. It should work if you install and bridge any attribute provider.
     
  26. Offline

    jkeller4000

    I do not think i am using any attribute providers, maybe tats the problem will i have to install AttributeProviders v2 to give myself permission to use auctionhouse?
     
  27. Btw, would be super cool if you can add Dutch auctions somehow :p
     
  28. Offline

    Rawbott

    It would be helpful if the "details" command also showed the IDLETIME for the auction in question. All my auctions are "buy it now", but nobody can tell.
     
  29. The idletime should kick in after the first bid :)
     
  30. Offline

    Rawbott

    Thank you for responding. I could be misunderstanding you, or not reading the in game feedback right, but I think I still have the problem

    I want many long auctions, that I plan to update infrequently. Unfortunately, no one will bid on an item that they'll get in a month. Since my users can't tell that the idletime is 0, they are unlikely to bid. To fix this, I either need to be able to globally enforce an idletime of 0, or allow users to see it before any bids.
     

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