[FUN] SelfCombustion V0.3 - Fire Handler [818]

Discussion in 'Inactive/Unsupported Plugins' started by aidan matzko, Jun 3, 2011.

  1. SelfCombustion - Fire Handler!
    Version: v0.3
    This is a request from here, and i decided to take the initiative and make it.
    Basically, this plugin randomly selects one player on the server and catches them on fire.
    Features:
    • Catch unsuspecting players on fire!
    • Set a random player on fire every X seconds!
    • Commands! /scself <time>, /scother <player> [time], /sctoggle, /scputout, /scrandom
    • Permissions support! Defaults to OP if there is no permissions.
    Planned:
    • Permissions.(Should i add groupmanager?) -- Done
    • Command to disable/enable the randomly selecting player part -- Done
    • Command to light yourself on fire for X seconds! -- Done
    • Command to light others on fire for X seconds! (could use iConomy/BOSEconomy) -- Done
    Known Bugs:
    • If you type any command and don't specify every argument, an internal server error occurs. -- Fixed!
    • Anything else?
    Downloads:
    Thank you everyone who chooses to download from Ad.fly!

    Zip download here
    Jar download here
    Source code coming soon

    Permissions:
    selfCombust.fun.self = use /scself
    selfCombust.fun.other = use /scother
    selfCombust.admin.toggle = use /sctoggle
    selfCombust.fun.putout = use /scputout
    selfCombust.fun.random = use /scrandom

    Changelog:
    • Version 0.3
      • Command added! /scrandom to randomly set a player on fire
      • Permissions/Op support! look above
      • New property, useOp. set true if you only want op's to use. don't set true if you have permission. Delete your config!
      • Fixed error with not entering enough arguments
    • Version 0.2[ZIP] [JAR]
      • Commands added! /scself [time], /scother [player] <time>, /sctoggle, /scputout
      • Cleanup code
      • Start permissions, none usable yet
      • New properties setting, delete your old properties.
    • Version 0.1
      • Release!
     
    JWhy likes this.
  2. Offline

    TelephoneKiosk

    I'll let you know if it works (I have to wait three hours first for a player to be set on fire :p). I think you should change the name to Spontaneous Combustion though, but that's just my opinion. :) You could also add a command /sc that sets a random player on fire after the person types it.
     
  3. Ill add the /sc thing, that should be really easy.that thing with the 3 hours is supposed to happen, right? :D

    EDIT:
    It was defidently supposed to be spontaneous combustion..
    Sorry im on iPod so ill make all the changes tomorrow + fix all these spelling errors :p
     
  4. Offline

    TelephoneKiosk

    Yeah, I set the time between burnings to 180 minutes. :p
     
  5. Offline

    Avous

    @aidan matzko
    Psh... selfcombustion now only if you could make it in the form of a LEMON... "Do you know who I am!? I'm the man who's gonna burn your house down... With the lemons!"

     
  6. Offline

    anonymous

    >(Should i add groupmanager?)

    nope. You can use Permissions nodes on Group Manager so if you support Permissions you support GM :)
     
  7. thanks, i never knew that!


    v0.2 coming soon!
    • Command to set yourself on fire
    • Command to set <player> on fire!
    • Command to enable/disable the randomly setting a player on fire part
    • Major code cleanup
    • Permissions!
    Should i add iConomy pay to set another player on fire?

    done!
    V0.2 is out!

    Next update:
    Permissions + OP support.

    EDIT: whoops, the only command i didn't add is /scrandom which would set a random player on fire. that will be in v0.3 also ;)

    V0.3 is out!
    Permissions + /scrandom!


    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  8. Offline

    TelephoneKiosk

    The Time-Between-Players-Being-Hurt is measured in minutes, right?
     
  9. yes. sorry for not making it clear i'll post in op.
    the actually time the player is being hurt is in seconds though.
     
  10. Offline

    TelephoneKiosk

    Okay. One more question, then I'll stop bothering you :p. Does the time between choosing random players get reset on reload/restart?
     
  11. yes, it does.is that what you wanted?
    theoretically, i could make it save...
    anyway, idk bout the question :D

    was scrandom what you wanted?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 16, 2016
  12. Offline

    TelephoneKiosk

    Yeah, it works exactly how I wanted it to. Thanks for making this plugin btw, I really appreciate it. :D
     
  13. yep ;)
    im sure i'll continue it and add new commands some time in the future. i know that somewhere (v0.4, v0.5) is going to rehaul the commands system since what im using right now was more just fast and furious :D
    Later, another code cleanup :D
     
  14. Offline

    TheBruceNorris

    can you make is display a message to OPs everytime the plugin sets a person on fire please
     
  15. You mean send a message to every OP if a player is randomly caught on fire?
     
  16. Offline

    TheBruceNorris

    yes please
     
  17. i could add that in the config if you would like...
     
  18. Offline

    TheBruceNorris

    yes please
     
  19. i'll have a update out in a couple minutes or so
     
  20. Offline

    TheBruceNorris

    ty. am going update for 860?
     
  21. Offline

    TelephoneKiosk

    Will this be updated for 860?
     
  22. Does it not work on 860?
     
  23. Offline

    TelephoneKiosk

    I just tested it, I think it does.
     
  24. mmkay
     

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