[INFO/WEB] Landmarks v0.2 - with DynMap addon [953]

Discussion in 'Inactive/Unsupported Plugins' started by DFYX, Apr 7, 2011.

  1. Offline

    DFYX

    Landmarks
    Version: v0.2
    Tested with Craftbukkit 953/Dynmap 0.19.1

    [​IMG]

    This plugin lets you define landmarks that will be saved into a JSON file, similar to the old MapMarkers for hMod. I have included a DynMap component that shows those landmarks as little icons on the map.

    [​IMG]
    If you like this, why not donate a few bucks? But don't worry, this plugin will always be free.​

    Features:
    • Set and delete landmarks
    • Display them on a DynMap
    • Full support for multiple worlds
    Download Landmarks 0.2 (Jar only, dynmap component only)
    Source Code
    Older versions: 0.1.1, 0.1

    Commands
    /landmark add <name>
    Set a new landmark to your current position. Name may contain spaces.
    /landmark modify <name>
    Set update an existing landmark to your current position. Name may contain spaces.
    /landmark set <name>
    Shortcut for add or modify depending if there already is a landmark with this name. Name may contain spaces.
    /landmark delete|del|remove <name>
    Remove an existing landmark. Name may contain spaces.

    Permissions
    (All permissions include the rights to use the matching aliases and shortcuts such as /landmark set)
    landmarks.add
    The player may use /landmark add
    landmarks.modify.own
    The player may use /landmark modify on his own markers
    landmarks.modify.all
    The player may use /landmark modify on all markers
    landmarks.remove.own
    The player may use /landmark remove on his own markers
    landmarks.remove.all
    The player may use /landmark remove on all markers

    Planned:
    • List existing landmarks
    • Show information like creator and time (already included in JSON file)
    • Think about priorities or grouping
    • Different icons? Probably larger icons for higher zoom levels.
    • Save display settings in cookies
    Setup:
    1. Just unpack the contents of the zip file into your bukkit folder.
    2. If you want to use the DynMap component:
      1. Go to plugins/Landmarks/config.yml and set markersfile to ../dynmap/web/markers.json
      2. If you have copied your dynmap/web folder to your Apache folder (as described in DynMap's setup instructions), use that path instead or use a symlink
      3. Go to plugins/dynmap/configuration.txt, find "components:" and add the following below it:
        Code:
          - class: org.dynmap.ClientComponent
            type: landmarks
      4. Optional: to display the settings panel, add the following just above what you added in the last step:
        Code:
          - class: org.dynmap.ClientComponent
            type: settings
    There's also a more detailed howto for Linux users below. Thanks, paccer!

    Changelog
    Version 0.2
    • Permissions support
    • New settings panel where people can select if they want to see the markers and marker texts (optional). See setup instructions step 2.4
    • Markers are now automatically removed from dynmap without reloading the page
    • New commands add and modify (they do basically the same as set, but you won't accidentally update an existing marker when you want to add a new one or the other way round)
    • The default config now contains the correct markersfile path for dynmap
    Version 0.1.1
    • Included config.yml and removed markers.json (will be created automatically)
    • Added a 2 pixel semi-transparent white border around the landmark icons
    • No changes to the jar file itself!
     
  2. Offline

    zaph34r

    @Jason555555
    if you also include the settings component into the dynmap config (see the optional point 2.4 in the instructions), you have some text and marker settings in the dynmap sidebar, among them "always on" for marker text.
     
  3. Offline

    Jason555555

    Can someone post me their dynmap config file. Mine keeps saying the landmarks is in the wrong spot. When it clearly is in the right one.
     
  4. Offline

    Toon

    I would like to make a request. I'd like to be able to have a list of all the land-marks on the right hand side (Where Player and World Data is.) then have the map Center to it just like how Players act. Currently I'm mapping out my full world (Earth) and Having to scroll around to find Japan, North America, ect is hard. I think this would be useful in many ways.
     
  5. Offline

    zaph34r

    i would expand that request with a legend displaying the names of all registered icon types on the righthand side, and making both optional settings (or at least collapsable). and i might even do the latter one myself , seeing as i feel bad about asking you to improve my additions to the plugin before its even integrated into the official version :D

    on request of @rouing here are the additional icons i made for our server, including the .css (requires my multi-icon version of landmarks posted here, or probably 0.3 when its out)
    Included are currently 5 Icons. 2 generic location markers (we use one for natural locations or planned buildings, and the other for buildings), 1 gate, 1 airship, and 1 oversized resource icon (credit to doku for the tool sprites) which we use for marking areas where stripping the landscape is allowed :). preview image is in the linked post.

    DOWNLOAD

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  6. Offline

    Toppy

    I can't seem to get this to work. I added type: landmarks but it stops dynmap from loading at all. When I get rid of that line it starts working again. Any ideas?

    Nevermind! fixed it! When I added type: landmarks, I used tab instead of spaces.
     
  7. Offline

    Toothless

    41 icons to add to your dynmap:
    Download
    Preview (css and images included)
     
  8. Offline

    Mighty Mackinac

    Dynmap got updated yesterday, and it broke Landmarks. Could we get an update plox?
     
  9. Offline

    FrozenCow

    Landmarks will still work. The only thing that has changed is what to add to the configuration.txt. Instead of adding:
    Code:
    - type: landmarks
    
    You now have to add:
    Code:
      - class: org.dynmap.ClientComponent
        type: landmarks
    
    to the component section.
     
  10. Offline

    KiloWhiskey

    Thanks. :D
     
  11. Offline

    Mighty Mackinac

    I did that, but its still not showing up. Am i supposed to put it in a certain order with the other components?
     
  12. Offline

    FrozenCow

    The order shouldn't matter (in this case). It might be the number of spaces before the two lines, I dunno what else could be missing... I've just tried it here again and it works :(.
     
  13. Offline

    Mighty Mackinac

    Well I just herp-derped. I forgot to copy the landmarks component back into the updated dynmap folder...hurr durr....
     
  14. Offline

    thejams13

    i was looking for this info ty so much love both the plugins great job
     
  15. Offline

    jor956

    @FrozenCow Would you be able to combine this plugin with dynmap? I'm not able to put this in properly.
     
  16. Offline

    Ratchet

    hi

    could you please add an option to charge inconomy money for using the commands?

    thanks
     
  17. Offline

    DFYX

    I don't use iConomy, so I probably won't implement that anytime soon. But if enough people want that feature and nobody else wants to implement it, I'll add it to my todo list.
     
  18. Offline

    ledhead900

    I got this to show up fine in 0.17 version of dynmap but the settings option to toggle it is missing.

    PHP:
    # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

    components:
      - class: 
    org.dynmap.ClientConfigurationComponent

      
    - class: org.dynmap.InternalClientUpdateComponent
        sendhealth
    true
        allowwebchat
    false
        
    #webchat-interval: 5
      #- class: org.dynmap.JsonFileClientUpdateComponent
      #  writeinterval: 1
      #  sendhealth: true
      #  allowwebchat: false

      
    - class: org.dynmap.SimpleWebChatComponent
        allowchat
    false
      
    #- class: org.dynmap.herochat.HeroWebChatComponent
      #  # Control which HeroChat channel messages from web are directed to
      #  herochatwebchannel: Global
      #  # Control which channels are monitored and reported to the web
      #  herochatchannels:
      #    - Global
      #    #- Trade
      #    #- Haggle

      #- class: org.dynmap.ClientComponent
        
    typechat
      
    #- class: org.dynmap.ClientComponent
        
    typechatballoon
        focuschatballoons
    false
      
    - class: org.dynmap.ClientComponent
        type
    chatbox
        showplayerfaces
    true
        messagettl
    5
      
    - class: org.dynmap.ClientComponent
        type
    settings
        type
    landmarks
      
    - class: org.dynmap.ClientComponent
        type
    playermarkers
        showplayerfaces
    true
        showplayerhealth
    true
      
    #- class: org.dynmap.ClientComponent
        #type: digitalclock
      
    - class: org.dynmap.ClientComponent
        type
    timeofdayclock
        showdigitalclock
    false
        showweather
    true
      
    #- class: org.dynmap.regions.RegionsComponent
      #  type: regions
      #  name: WorldGuard
      #  useworldpath: true
      #  filename: regions.yml
      #  basenode: regions
      #  use3dregions: true
      #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
      #  regionstyle:
      #    strokeColor: "#FF0000"
      #    strokeOpacity: 0.8
      #    strokeWeight: 3
      #    fillColor: "#FF0000"
      #    fillOpacity: 0.35
      #- class: org.dynmap.TestComponent
      #  stuff: "This is some configuration-value"

    # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
    display-whitelistfalse

    # How often a tile gets rendered (in seconds).
    renderinterval1

    # Do render on main thread - may generate more server load, but safer and fixes broken tiles
    renderonsynctrue

    render
    -triggers:
    #  - chunkloaded
    #  - playermove
    #  - playerjoin
      
    blockplaced
      
    blockbreak

    # The path where the tile-files are placed.
    tilespathweb/tiles

    # The path where the web-files are located.
    webpathweb

    # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
    webserver-bindaddress0.0.0.0

    # The TCP-port the webserver will listen on.
    webserver-port7799

    # Disables Webserver portion of Dynmap (Advanced users only)
    disable-webserverfalse

    # Use timesliced fullrender - takes a bit longer, but much more polite for server
    timeslicerendertrue

    # Period between tile renders for timesliced fullrender, in seconds
    timesliceinterval0.5

    # Interval the browser should poll for updates.
    updaterate2000

    showplayerfacesinmenu
    true

    joinmessage
    "%playername% joined"
    quitmessage"%playername% quit"
    spammessage"You may only chat once every %interval% seconds."

    defaultzoom0
    defaultworld
    world

    # template world - this is used for worlds that exist but aren't defined in the worlds section.
    # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
    # for worlds lacking a "center" section.
    templates:
      
    # Template for normal world
      
    normal:
        
    title"Earth"
        
    enabledtrue
        center
    :
          
    x0
          y
    64
          z
    0
        maps
    :
          
    #- class: org.dynmap.flat.FlatMap
            #name: flat
            #title: "Flat"
            #prefix: flat
            #colorscheme: default
          
    - class: org.dynmap.kzedmap.KzedMap
            renderers
    :
              - class: 
    org.dynmap.kzedmap.DefaultTileRenderer
                name
    surface
                title
    "Surface"
                
    prefixt
                maximumheight
    127
                colorscheme
    sk89q
                
    #Add shadows to world (based on top-down shadows from chunk data)
                #shadowstrength: 1.0
                #Sets the icon to 'images/block_custom.png'
                #icon: custom
              
    - class: org.dynmap.kzedmap.HighlightTileRenderer
                name
    custom
                title
    "Highlight Tracks and Ore"
                
    prefixht
                maximumheight
    127
                colorscheme
    sk89q
                highlight
    # For highlighting multiple block-types.
                  
    56 # Highlight diamond-ore
                  
    66 # Highlight minecart track
              #  highlight: 56 # For highlighting a single block-type.
              
    - class: org.dynmap.kzedmap.CaveTileRenderer
                name
    cave
                title
    "Underground"
                
    prefixct
                maximumheight
    127
      
    # Nether world template
      
    nether:
        
    title"Hell"
        
    enabledtrue
        center
    :
          
    x0
          y
    64
          z
    0
        maps
    :
          
    #- class: org.dynmap.flat.FlatMap
            #name: flat
            #title: "Flat"
            #prefix: flat
            #colorscheme: default
          
    - class: org.dynmap.kzedmap.KzedMap
            renderers
    :
              - class: 
    org.dynmap.kzedmap.DefaultTileRenderer
                name
    nether
                title
    "Surface"
                
    prefixnt
                maximumheight
    127
                colorscheme
    sk89q

    # The maptypes Dynmap will use to render.
    worlds:
      
    # Worlds can be handled by templates, based on world type
      # You can override the properties of the template by specifying them in this section
      #    for example 'Title: "My Awesome World"'
      #- name: world
      #  title: "Earth"
      #   Use 'enabled: false' to disable a certain world.
      #  enabled: false
      #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
      #  template: mycustomtemplate
      #   Rest of comes from template - uncomment to tailor for world specifically
      #  center:
      #    x: 0
      #    y: 64
      #    z: 0
      #  maps:
      #    - class: org.dynmap.flat.FlatMap
      #      name: flat
      #      title: "Flat"
      #      prefix: flat
      #      colorscheme: default
      #    - class: org.dynmap.kzedmap.KzedMap
      #      renderers:
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: surface
      #          title: "Surface"
      #          prefix: t
      #          maximumheight: 127
      #          colorscheme: sk89q
      #           Add shadows to world (based on top-down shadows from chunk data)
      #           shadowstrength: 1.0
      #           Sets the icon to 'images/block_custom.png'
      #           icon: custom
      #        - class: org.dynmap.kzedmap.HighlightTileRenderer
      #          prefix: ht
      #          maximumheight: 127
      #          colorscheme: sk89q
      #          highlight: # For highlighting multiple block-types.
      #            - 56 # Highlight diamond-ore
      #            - 66 # Highlight minecart track
      #          highlight: 56 # For highlighting a single block-type.
      #        - class: org.dynmap.kzedmap.CaveTileRenderer
      #          name: cave
      #          title: "Ungerground"
      #          prefix: ct
      #          maximumheight: 127
      #
      # To just label world, and inherit rest from template, just provide name and title
      #- name: world2
      #  title: "Second World"
      #
      #- name: nether
      # title: "Nether"
      #  center:
      #    x: 0
      #    y: 64
      #    z: 0
      #  maps:
      #    - class: org.dynmap.flat.FlatMap
      #      name: flat
      #      title: "Flat"
      #      prefix: flat
      #      colorscheme: default
      #    - class: org.dynmap.kzedmap.KzedMap
      #      renderers:
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: nether
      #          title: "Surface"
      #          prefix: nt
      #          maximumheight: 127
      #          colorscheme: sk89q

    # Enables debugging.
    #debuggers:
    #  - class: org.dynmap.debug.LogDebugger
     
  19. Offline

    DFYX

    As far as I can see, in 0.17 it should be the following:

    Code:
      - class: org.dynmap.ClientComponent
        type: settings
      - class: org.dynmap.ClientComponent
        type: landmarks
    My instructions in the opening post still refer to an older version. I'll fix this later today.
     
  20. Offline

    ledhead900

    Oh yea I see it I put the settings under the same component. Will try it again.

    Edit:
    Yep I set it up just like that and it shows the landmarks but no option on the map to turn toggle them on or off.

    PHP:
    # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

    components:
      - class: 
    org.dynmap.ClientConfigurationComponent

      
    - class: org.dynmap.InternalClientUpdateComponent
        sendhealth
    true
        allowwebchat
    false
        
    #webchat-interval: 5
      #- class: org.dynmap.JsonFileClientUpdateComponent
      #  writeinterval: 1
      #  sendhealth: true
      #  allowwebchat: false

      
    - class: org.dynmap.SimpleWebChatComponent
        allowchat
    false
      
    #- class: org.dynmap.herochat.HeroWebChatComponent
      #  # Control which HeroChat channel messages from web are directed to
      #  herochatwebchannel: Global
      #  # Control which channels are monitored and reported to the web
      #  herochatchannels:
      #    - Global
      #    #- Trade
      #    #- Haggle

      #- class: org.dynmap.ClientComponent
        
    typechat
      
    #- class: org.dynmap.ClientComponent
        
    typechatballoon
        focuschatballoons
    false
      
    - class: org.dynmap.ClientComponent
        type
    chatbox
        showplayerfaces
    true
        messagettl
    5
      
    - class: org.dynmap.ClientComponent
        type
    settings
      
    - class: org.dynmap.ClientComponent
        type
    landmarks
      
    - class: org.dynmap.ClientComponent
        type
    playermarkers
        showplayerfaces
    true
        showplayerhealth
    true
      
    #- class: org.dynmap.ClientComponent
        #type: digitalclock
      
    - class: org.dynmap.ClientComponent
        type
    timeofdayclock
        showdigitalclock
    false
        showweather
    true
      
    #- class: org.dynmap.regions.RegionsComponent
      #  type: regions
      #  name: WorldGuard
      #  useworldpath: true
      #  filename: regions.yml
      #  basenode: regions
      #  use3dregions: true
      #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
      #  regionstyle:
      #    strokeColor: "#FF0000"
      #    strokeOpacity: 0.8
      #    strokeWeight: 3
      #    fillColor: "#FF0000"
      #    fillOpacity: 0.35
      #- class: org.dynmap.TestComponent
      #  stuff: "This is some configuration-value"

    # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
    display-whitelistfalse

    # How often a tile gets rendered (in seconds).
    renderinterval1

    # Do render on main thread - may generate more server load, but safer and fixes broken tiles
    renderonsynctrue

    render
    -triggers:
    #  - chunkloaded
    #  - playermove
    #  - playerjoin
      
    blockplaced
      
    blockbreak

    # The path where the tile-files are placed.
    tilespathweb/tiles

    # The path where the web-files are located.
    webpathweb

    # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
    webserver-bindaddress0.0.0.0

    # The TCP-port the webserver will listen on.
    webserver-port7799

    # Disables Webserver portion of Dynmap (Advanced users only)
    disable-webserverfalse

    # Use timesliced fullrender - takes a bit longer, but much more polite for server
    timeslicerendertrue

    # Period between tile renders for timesliced fullrender, in seconds
    timesliceinterval0.5

    # Interval the browser should poll for updates.
    updaterate2000

    showplayerfacesinmenu
    true

    joinmessage
    "%playername% joined"
    quitmessage"%playername% quit"
    spammessage"You may only chat once every %interval% seconds."

    defaultzoom0
    defaultworld
    world

    # template world - this is used for worlds that exist but aren't defined in the worlds section.
    # Also, it supplies the "maps" section for worlds lacking a maps section, and the "center"
    # for worlds lacking a "center" section.
    templates:
      
    # Template for normal world
      
    normal:
        
    title"Earth"
        
    enabledtrue
        center
    :
          
    x0
          y
    64
          z
    0
        maps
    :
          
    #- class: org.dynmap.flat.FlatMap
            #name: flat
            #title: "Flat"
            #prefix: flat
            #colorscheme: default
          
    - class: org.dynmap.kzedmap.KzedMap
            renderers
    :
              - class: 
    org.dynmap.kzedmap.DefaultTileRenderer
                name
    surface
                title
    "Surface"
                
    prefixt
                maximumheight
    127
                colorscheme
    sk89q
                
    #Add shadows to world (based on top-down shadows from chunk data)
                #shadowstrength: 1.0
                #Sets the icon to 'images/block_custom.png'
                #icon: custom
              
    - class: org.dynmap.kzedmap.HighlightTileRenderer
                name
    custom
                title
    "Highlight Tracks and Ore"
                
    prefixht
                maximumheight
    127
                colorscheme
    sk89q
                highlight
    # For highlighting multiple block-types.
                  
    56 # Highlight diamond-ore
                  
    66 # Highlight minecart track
              #  highlight: 56 # For highlighting a single block-type.
              
    - class: org.dynmap.kzedmap.CaveTileRenderer
                name
    cave
                title
    "Underground"
                
    prefixct
                maximumheight
    127
      
    # Nether world template
      
    nether:
        
    title"Hell"
        
    enabledtrue
        center
    :
          
    x0
          y
    64
          z
    0
        maps
    :
          
    #- class: org.dynmap.flat.FlatMap
            #name: flat
            #title: "Flat"
            #prefix: flat
            #colorscheme: default
          
    - class: org.dynmap.kzedmap.KzedMap
            renderers
    :
              - class: 
    org.dynmap.kzedmap.DefaultTileRenderer
                name
    nether
                title
    "Surface"
                
    prefixnt
                maximumheight
    127
                colorscheme
    sk89q

    # The maptypes Dynmap will use to render.
    worlds:
      
    # Worlds can be handled by templates, based on world type
      # You can override the properties of the template by specifying them in this section
      #    for example 'Title: "My Awesome World"'
      #- name: world
      #  title: "Earth"
      #   Use 'enabled: false' to disable a certain world.
      #  enabled: false
      #   Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
      #  template: mycustomtemplate
      #   Rest of comes from template - uncomment to tailor for world specifically
      #  center:
      #    x: 0
      #    y: 64
      #    z: 0
      #  maps:
      #    - class: org.dynmap.flat.FlatMap
      #      name: flat
      #      title: "Flat"
      #      prefix: flat
      #      colorscheme: default
      #    - class: org.dynmap.kzedmap.KzedMap
      #      renderers:
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: surface
      #          title: "Surface"
      #          prefix: t
      #          maximumheight: 127
      #          colorscheme: sk89q
      #           Add shadows to world (based on top-down shadows from chunk data)
      #           shadowstrength: 1.0
      #           Sets the icon to 'images/block_custom.png'
      #           icon: custom
      #        - class: org.dynmap.kzedmap.HighlightTileRenderer
      #          prefix: ht
      #          maximumheight: 127
      #          colorscheme: sk89q
      #          highlight: # For highlighting multiple block-types.
      #            - 56 # Highlight diamond-ore
      #            - 66 # Highlight minecart track
      #          highlight: 56 # For highlighting a single block-type.
      #        - class: org.dynmap.kzedmap.CaveTileRenderer
      #          name: cave
      #          title: "Ungerground"
      #          prefix: ct
      #          maximumheight: 127
      #
      # To just label world, and inherit rest from template, just provide name and title
      #- name: world2
      #  title: "Second World"
      #
      #- name: nether
      # title: "Nether"
      #  center:
      #    x: 0
      #    y: 64
      #    z: 0
      #  maps:
      #    - class: org.dynmap.flat.FlatMap
      #      name: flat
      #      title: "Flat"
      #      prefix: flat
      #      colorscheme: default
      #    - class: org.dynmap.kzedmap.KzedMap
      #      renderers:
      #        - class: org.dynmap.kzedmap.DefaultTileRenderer
      #          name: nether
      #          title: "Surface"
      #          prefix: nt
      #          maximumheight: 127
      #          colorscheme: sk89q

    # Enables debugging.
    #debuggers:
    #  - class: org.dynmap.debug.LogDebugger
     
  21. Offline

    dwi

    Its kinda weird, option is below player list, so you have to have only few people on server or high height resolution or resize more browser window. It shows sometimes
     
  22. Offline

    ledhead900

    Thats odd I tested it with 0 - 5 ppl on server and full size firefox windows at a 1600x1650 rez

    Edit:
    I see it well I see the title "landmarks" its WAAAAY at the bottom I thought it would like auto place it self higher if no ppl are on to take the space up.

    I wonder what can be done about its placement Id much preffer it as a button next to the worlds but thats just me, Hmm I wonder if you place it before the player list if it sits above the player list or not.
     
  23. Offline

    FrozenCow

    I'm working on a clean solution for different sections in the sidebar. In 0.17 and below DFYX needed to hack its section to the sidebar and had already requested me to add proper support for third-party plugins to add sections.
    So, I'm working on this. I'm trying to do it clean and enable all sections to behave in the same way (third-party or not) and make the sections configurable (visible or not, filled (like the playerlist is now) or not, stuff like that).
     
  24. Offline

    ledhead900

    Yea I thought that may be the case, Orginally I was thinking make the sidebar scroll or have side make use of slide out tabs or both.
     
  25. Offline

    Neils

    Is this still working with dynmap [803] in Bukkit [818]
     
  26. Offline

    MacG32

    I know CB #819, DM vo.18 and this work together perfectly. :)
     
  27. Offline

    crckdns

    CB818 + dynmaps 0.16 working also fine^^
     
  28. Offline

    SondreHG

    When I use the /landmark add <name>, it wont pop up on the map..?
    Why? Ive installed it properly..!

    Anyone that can use TeamViewer to fix it for me?
     
  29. Offline

    LimitedWard

    Ok, so it was a little tricky to figure out at first, but then I realized that I'm not supposed to replace the dynmap folder. Rather you have to take the items within the dynmap folder and copy and paste them according to where they are found within both directories.

    Two options:
    1. Either you need to render the tile out again (by placing or removing a block)
    2. You need to copy all the files from the dynmap section of this plugin and place them in the EXACT same place in the dynmap folder of your bukkit server.
    3. or you failed to install dynmap correctly, but I assume that's working.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  30. Offline

    victort

    so Landmarks 0.2 and build #818 is working here..

    i do have a feature request tho!

    could you consider the ability to tie a Landmark to a sign? like Lockette, if the first line of the sign starts with [Landmark] then everything below it will be effectively /landmark add'ed?

    thanks for reading,
    -m
     
  31. Offline

    SondreHG

    Ehe, I installed dynmap corractly... And I added the Landmarks in the Dynmaps folder...
     

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