Inactive [GEN] DefaultCommands v4.0.0 - The "default" plugin [1.4.5-R0.2]

Discussion in 'Inactive/Unsupported Plugins' started by vildaberper, Mar 2, 2011.

  1. Offline

    nerenther

    1. It is a yml file, i just had to change the extension to upload it.
    2. Tried to put the permissions in single quotes, but then the server gave errors like:
    expected <block end>, but found Scalar
    in "<reader>", line 83, column 13:
    '- dc.who'
    ^
    3. I actually changed the player names before i uploaded the file, when I test there is no player names with spaces.
    4. Tried to put the Permissions: back in, but it didn't seem to make a difference.
     
  2. Offline

    NopeDK

    I am at a loss. Sorry but you gotta wait for vilda.
     
  3. Offline

    vildaberper

    Try - 'dc.who'
    ........^space here
     
  4. Offline

    NopeDK

    Oh, didn't see that.
    All permissions usually must be enclosed in quotes like this: - 'dc.*'
    And not all of it. ('-dc.*'
    Try enclosing all your dc.something.something in single quotes like two lines above @nerenther
     
  5. Offline

    nerenther

    I tried but the result is still the same :(
    Btw: should Permissions: be under the "block_zombie_spawn:" line? I tried either way, like the files attached here
     

    Attached Files:

  6. Offline

    NopeDK

    Config1.txt is where it should be but it is lower-case P
    EDIT: But groups and users are not indented.
    EDIT: EDIT: Try this attachment
     

    Attached Files:

  7. Offline

    vildaberper

    Look up Permissions, and its .yml, not .txt.
    The build in permissions use ops and non-ops, not any other groups or users.
    And since op_permissions is set to false, youre using Permissions, not the built in version.
    All that permission config should be in Permissions/<world>.yml and not in DefaultCommands. :)
     
  8. Offline

    NopeDK

    Hehe that explains it all. Oh well, @nerenther download Permissions 2.7.3 and rename RENAME-ME.yml to your world name and import the permission in the file I uploaded and it should work

    vilda, got a question, since you have some primitive kind of permissions integrated, is it possible to use that for other plugins too or does that require them to be reprogammed for you posssibly-existent API?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 17, 2016
  9. Offline

    mrossim

    kits please
     
  10. Offline

    NopeDK

    @nerenther check fourth and fifth post above
     
  11. Offline

    nerenther

    Thanks ALOT guys. It all works now :)
     
  12. Offline

    NopeDK

    Your welcome :D
     
  13. Offline

    scar_

    This is a awsome plugin. love it... thank you sir...
     
  14. Offline

    vildaberper

    Nope, itll only work with DefaultCommands.

    Kits are coming! :D

    Thank you for using my plugin! :D
     
  15. Offline

    NopeDK

    Found a sound bug. Just after flying, if you walk on something the footstep sound is replayed several times a second and if you stop walking it keeps playing to a certain time has passed.

    And what about MotD? I know I can set up the join_message in strings.yml but how to set a command to show it again? And what arguments is possible?

    And where is the kick and ban? Can't find it
     
  16. Offline

    vildaberper

    Its bug in Minecraft, cant do anything about it. :)

    join_message is displayed when a player switch world, there is no motd yet.

    And no kick and ban either. xD


    Its coming though! :D
     
  17. Offline

    NopeDK

    And is there an infinite argument to the "/dcgive" so you dont have to activate "/dccreative" for the player?
     
  18. Offline

    STiChad

    I ran into a problem with fly, god and give.
    I don't want the builders(basic users) to use god or give.
    And I don't fly to be used at all.
    I've done this to the Builder group in Permissions
    Code:
    - -dc.god.*
    - -dc.fly
    - -dc.give
    
    And still they can fly, use god and the give feature.
    I have fly disabled in the server.properties but they still fly around but just not as much at a time so they don't get kicked.
    It puts untold amounts of lag on the server and I want it gone but no matter what I do it keeps coming back.
    Any help?
     
  19. Offline

    Raknor

    Request:
    1. In-game permission changer ?
    2. In-game Whitelist changer ?
    3. Prevent PVP over a cuboid marked area ?
     
  20. Offline

    Don Redhorse

    why do you do that?

    if you don't give - dc.* to the Builders group they wont have those rights..
     
  21. Offline

    STiChad

    Yes they do have those rights without me putting -dc.*
    I don't know why.
    But everytime I test it, it works for them.
    I have no "- (pluginname).god" anywhere on their permissions list nor any "*" so I have no idea what the problem is.
    But they continue to be able to use it.
    Its quite frustrating.
     
  22. Offline

    NopeDK

    @STiChad have you made sure to disable OP-Permissions in the DefaultCommands config file for the world you are in?
     
  23. Offline

    STiChad

    Yup, still doing it. No matter what I do they still have permission.
    EDIT:
    Wait it keeps going back to "true" even after I put "false".
    I changed the config file then I relaod the server so it can take effect but when I check back to the config file its back to "true".
    That could verywell be the problem, I put "false" from the get go and thought it was off the whole time.
    But still the one I'm testing doesn't have OP, does that matter?
     
  24. Offline

    NopeDK

    @STiChad you may not change the file while the server is active and use /reload. You must either use "/dc load" or shut down the server before editing and starting up after you have edited it all.
     
  25. Offline

    vildaberper

    http://forums.bukkit.org/threads/se...odify-permissions-in-game-now-w-mws-740.9277/

    Yep, Im working on it. :)

    Zones are coming!

    You give permissions, not revoking them by adding the nodes.

    It sets it to true automaticly if Permissions isnt installed or initializes properly.
     
  26. Offline

    STiChad

    Permissions loads with no problems everytime, I've checked and checked my YAML and there are no errors at all. I get no errors on start up.

    Ah, ok that helps.
    But still none of the Builders have OP. Only I have OP.
    EDIT:
    Ok so I successfully changed "true" to "false" on the "op_permissions" line but now Builders cant do anything.
    Ha, fancy that.
     
  27. Offline

    NopeDK

    @STiChad it is vildaberper's build: false that is enforced. Give your builders the "- 'dc.do'" as a permission. It acts the same way as Permissions "build: true" but far more powerful as it limits nearly everything when a user or group don't have it.
     
  28. Offline

    STiChad

    Yeah I came to conclusion shortly after I edited my reply.
    All seems to be working now.
    I just made 1 other mistake with Permissions.
    I did not know that DefaultCommands took dominance over all other plugins.
    I had Essentials running as well and thought those Permission nodes were still used, but I guess not.
    I have a lot of changes I need ot make to the Permissions file now, I had Essentials before I got DC.
    I have to change all the nodes to DC now.
    Thanks for your help NopeDK.
    And thanks again vildaberper for your help as well.
     
  29. Offline

    NopeDK

  30. Offline

    firefwing24

    I have a question about this

    I have Essentials because it was a lot more convenient to me(in general)
    But there's some stuff from Default Commands that I really need
    Such as
    Multi-World management(/create, /worlds. /join)
    and some other fun commands not in Essentials.

    Is it possible that I can remove some of the commands? or at least from the help menu?
    It would make my help screens not with like 24 pages of help with most of them being repeats(once in dc and the other in essentials)
     

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