Inactive [MECH/DEV] ItemCraft 1.6.6 - Support for client mods in Bukkit [1060/1000]

Discussion in 'Inactive/Unsupported Plugins' started by asdaarg, May 3, 2011.

  1. Offline

    asdaarg

    ItemCraft
    Version:1.6.6
    [​IMG]

    Description:

    ItemCraft is a Bukkit mod that allows adding new item and block types, crafting and furnace recipes, and custom tree generators and more. Using a Modloader and SettingsGUI interface it allows subplugins known as ICPlugins to be loaded to support client mods. ICPlugins can be created by translating a client mod using the ICTranslator ICplugin. Using a ModloaderMP interface (ported by krnlyng/liar) it allows porting multiplayer mods to bukkit.

    Features:
    • Add more Block types
    • Add more Item types
    • Add more Entity types
    • Add more TileEntity types
    • Add more Crafting recipes
    • Add more Smelting recipes
    • Add more Tree generators
    • Ported ModLoader interface
    • Ported ModLoaderMP interface
    • Fake GUIAPI Settings interface
    • Startup file for configuring plugins and making simple blocks and items

    Installation & Usage:
    • Back up your world(s). Just in case.
    • ItemCraft.jar goes in same folder as craftbukkit
    • IC plugins go into ItemCraft/ICPlugins folder under craftbukkit. (folder is autocreated the first time)
    • uncomment (remove #) in front of all plugins you want to use in plugins.ics (autocreated in ItemCraft/ICScript)
    • Make sure you have the recommended version of craftbukkit in the title - since this is a mod of that version in particular.
    • Delete/rename the META-INF folder inside craftbukkit-0.0.1-SNAPSHOT.jar (Use some decent zip program (e.g. 7zip) that can do it.)
    • All players on the server needs to have the client mods installed
    • If you use the 16 bit entity id packet mod (in case you use new entites (only ICMCreatures need it)), All players need (flan's unofficial) ModLoaderMP client mod
    • All players also need the 16 bit entity id packet mod (overwrites a ModLoaderMP's class so make sure ModLoaderMP is installed first) in case you use new entites (only ICMCreatures need it) If decide not to use the packet mod, you can turn it off putting this in your startup file: false setEntityIDPacketMod
    • Sometimes you get block/item ID conflicts, between plugins. You then need to set the conflicting ids in the startup script using setID command: example. They have to be set before the plugin that uses them is loaded. Note also that there is typically a props file on the clientside you have to edit the ids on to be the same as well.
    • To start:
      • Windows:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar;craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      • Others:
        Code:
        java -Xmx1024M -Xms1024M -cp ItemCraft.jar:craftbukkit-0.0.1-SNAPSHOT.jar org.bukkit.craftbukkit.Main
      IF You do not understand how to install this follow THIS link! Also Try:

      ItemCraft Forum
      ItemCraft Wiki


      Downloads:

      Installation instructions changed since 1.5

      For Minecraft 1.7.3

      Inofficial ItemCraft update by Syrome1.6.6 (#1060)
      ItemCraft 1.6.5 (#1000)
      QwertyPower files (ICSGlass, ICFancyPack addons and more...)
      o4kapuk 16 bit packet mod Does not work without (flan's unofficial) ModLoaderMP client mod.
      ICKSlopes - support for Kaevator SuperSlopes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use Ignore ScotTools or you will have problems breaking various blocks
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.7.3 mod Details regarding use of potted plants IDs and settings
      User ported mods list maintained by icephantom

      For Minecraft 1.6.6

      ItemCraft 1.4.5
      ItemCraft 1.5.1 (for use with planes)

      ItemCraft 1.3.5 (for CB #818)
      ICSGlass - support for ChocolateySyrup's Stained Glass unofficial update for 1.6.6 mod
      ICFancyPack - support for ChocolateySyrup's FancyPack unofficial update for 1.6.6 mod Details regarding use of potted plants Also be sure to read: Release notes Does not work well and not at all with the newest FancyPack update(v6) Wait until client is stable.
      ICKSlopes - support for Kaevator SuperSlopes
      Usage notes
      ICNTrees - support for Nandonalt's Trees mod. Details regarding use
      ICMCreatures - Support for DrZhark's Mo's Creatures
      16 bit entity id packet mod
      User ported mods list maintained by Asymetrikon


      Dev tools:
      ICJanino
      ICJode
      ICTranslator - How to use

      Other
      Source and old versions


      ICScript documentation

      Frequently Asked Questions

      Tutorial on how to make your own blocks also list of block and item IDs in most popular mods.


      Suggestions of mods to port
      Vote here not in this thread anymore (it gets lost in all the other stuff)

      Reporting errors:
      • Read known issues - don't report those.
      • State the version of CB, ItemCraft and ICPlugin(s) you have problems with
      • If your client crashes, start the client from command line so that you get the error report.
      • Make sure the mod(s) works in SSP First before you report any errors here.
      • You are more likely to get a response if you describe the problem in more detail and do some testing yourself first of under what circumstances it occurs
      • Do not ask for uploads of minecraft.jar.
      • Do not pm me.
      • If you have problems installing, you are likely doing something wrong. Make sure you've followed the instructions exactly, read the FAQ and Wiki. If that doesn't work you can always ask in the thread, while I will likely not reply, there are others who can help you with your problem. But at least try to get it working yourself first.

      That said, I want to thank all who have helped users with their problems. In particular special thanks to icephantom and Asymetrikon for their big efforts in this. Also a special thanks to xeronut for being generally helpful.

      Changelog: (open)

      ItemCraft:
      v1.6.6
      • Inofficial update by Syrome to support CB #1060 and ModloaderMp v1.7.3v4.
      v1.6.5
      • Added changes by krnlyng/liar to support buildcraft
      v1.6.4
      • Inofficial updated by Qwertypower to support CB #1000
      v1.6.3
      • Fixed Generators not working since ModLoaderMP merged.
      v1.6.2
      • Added option to turn off packet230 being sent to clients: false setPacket230OnLogin
      v1.6.0,1.6.1
      • @QwertyPower's unofficial update to 1.7.2 and 1.7.3.
      v1.5.1
      • Fixed issues with ICPlugins not being able to use ModLoader methods obtained through relection.
      v1.5
      • Merge with @krnlyng/liar's translated vesion of SDK's ModLoaderMP
      v1.4.5
      • Added dummy method RegisterTileEntity to fake modloader.
      v1.4.4
      • Added dummy methods AddArmor and getUniqueSpriteIndex to fake modloader.
      v1.4.3
      • ItemCraft commands are now loaded automatically and can be used in init.ic
      v1.4.2
      • Fixed nonesense message when parsing a string and EOF is found after escape character.
      • Platform independent line breaks of autocreated files
      • added some stuff in the autocreated file
      v1.4.1
      • Fixed unupdated materials.java mod causing problems for other plugins accessing the enum's constants for new block ids 1.6.
      v1.4
      • Removed spam on use command
      • Fixed java method invocation
      • Added javamethod invocation of declared methods
      • Fixed pop removing 2 elements off stack
      • putsetting command, allowing editing settings using new script
      • putvar and getvar commands allowing use of variables in scripts
      • added if command, conditional execution of closures
      • ishidden, isCustomType and getCustomType commands
      • exec command, allowing execution of closures. Acts as function calls.
      • while command, for while-loops, execution of closures.
      • Annotation of non-standard methods allowing correction of semantics during parsing with methods that manually alter type info. (needed for for loops, and various stack commands (such as popall, push, pull,dup, casting, getvar, all that do not have a static type signature) to have any usefulness beyond execution using GUI.
      • added casts
      v1.3.8
      • Fixed setEntityIDPacketMod demanding a this pointer.
      v1.3.7
      • Fixed boolean constants missing.
      v1.3.6
      • Updated to CB #860
      • GUI is now off by default
      v1.3.5
      • Fixed illegal access of Item constructor and other methods
      v1.3.4
      • 16 bit Entity Id Packet mod can now be turned off
      • Added file loading functions that use filename rather than file class for Fileman, for use with Janino
      v1.3.3
      v1.3.2
      • Fixed intellisense being screwy, showing previous context
      • Fixed castability test of primitive types to primitive types being screwy
      • Fixed selected method in context view not being visible (scrolled down/up to).
      v1.3.1
      • Fixed array bounds error
      v1.3
      • added intellisense (context box showing sorted list of all applicable methods in context at cursor position, as well as selecting the one closest matching)
      • added tooltips showing documentation both in command box and in the context (list) box
      • added getmaterial method to get Minecraft's materials
      • added documentation to most methods.
      • removed some obsolete methods
      • renamed some methods
      v1.2.2
      • remove NAME: spam on classloaderlclass, 1,2,3 4.. spam and vs: spam
      • fixed classloaderlclass leaving junk on stack
      • fixed getconstructor (?)
      • fixed right square bracket without left square bracket not resulting in parse error
      • fixed parse to fail due to right bracket not yielding an array type
      v1.2.1
      • removed autocreate double spam
      • ics extension changed to ic (conflicting with korganizer and iCalendar)
      • moved plugins into plugins.ic (since it now doesn't execute "use" until it parsed the whole file, it doesn't
      • recognize ItemCraft functions in init.ic)
      • added setID
      • added back support for old file format using includeold
      • fixed execution of abstract script calling providing arguments in wrong order
      v1.2
      • ICScript is now completely converted into postfix
      • Completely rewritten script parsing and execution code
      • Math functions should work now
      • Scripts Are not executed until fully parsed
      • ICS now support direct invokation of java functions when no ICS function matches a call
      • ICS now support arrays
      • ICS now support closures (for later support for menus, functions, loops, conditionals)
      • Parser produces Abstract code that runs much faster, than when having to parse each time to execute code.
      • Pre 1.0-style startupfile scripts are no longer supported (for now)
      • Warning of Block loss with prompt to quit CB on any error during parsing
      • Warning of Block loss with prompt to quit CB if startup script file was not found and was autocreated. This way you can have it autocreate it safely without having to worry about loss of blocks during upgrade.
      • Detailed error reports during both parsing with line number and column and during execution.
      v1.1
      • added simple math functions
      • added basic string and character functions
      • fixed methods popping more than one element
      v1.0.3
      • fixed dup not duplicating
      • added primitive classes
      • added parsing of primitives as primary commands
      • added parsing of strings as primary commands
      v1.0.2
      • fixed identifier after a string being misparsed
      v1.0.1
      • fixed popup menus not working in windows
      • added methods to get icplugins and their classloaders
      • added methods to get constructors and invoke them
      v1.0
      • Implemented new functional script language ICScript
      • Implemented GUI
      • inclusion of files (so you can split up startupfile in smaller files)
      • loading plugins on the fly
      • executing any script commands on the fly using GUI
      • exploring variables and functions of objects in GUI
      • invoke any functions, private or public, on any class loaded in IC/ICPlugins/minecraft/CB/any bukkit plugins
      • Built in text editor (was going to be for editing java code)
      • Removal of blocks, entities and items, even on the fly
      • Adding new blocks, entities and items on the fly
      • Specify what entities spawn in what biomes and how frequently.
      • Customizable programmable menus per node type in GUI
      • IC now retrieves version number both for plugins and itself automatically and reports it when plugins are loaded
      v0.8.5
      • fixed mimic having target object mimic itself.
      v0.8.4
      • fixed invokation on wrong object when interacting with mimiced block
      v0.8.3
      • fixed setint setting a string and not an int
      v0.8.2
      • fixed case sensitivity of block parameters
      • fixed some other bugs related to block parameters
      • no more commas assigning multiple values in block parameters (because I'm lazy)
      v0.8.1
      • Mobs that are unspawnable don't crash the server anymore
      v0.8
      • Added new startupfile commands: blocks and entites
      • Added new startupfile commands: setbool, setint, setfloat, setdouble, that allows changing the settings of mods that use GUIAPI (nandonalt trees and mo's creatures)
      v0.7.5
      • fixed various bugs with craft command in startup script
      v0.7.4
      • removed debug spam on id command
      • fixed comments causing "unknown commands" in startup file
      • cleaned up unnecessary stuff from error report
      • fixed skip skipping over the next line too
      v0.7.3
      • Implemented modloader removespawn (could that have anything to do with the watermob problem?)
      • fixed unknown command spam on empty lines
      • fixed some bugs with craft command in startup file manager.
      v0.7.2
      • Fixed kicked when horse throws you off because of accessing protected field
      v0.7.1
      • Fixed problems adding recipes, tile entites, entites using API.
      • added items command for debug purposes
      • added a copy of spawncreatures to the mod, no idea if that will solve the issue with sharks crashing server.
      v0.7
      • Mimic feature of block allows block to mimic other blocks, fully or in some respect (useful to customize blocks beyond the fixed values from startup file)
      • back to start from craftbukkit folder; its no longer a plugin
      • IC plugins go into ICPlugin folder now in craftbukkit folder. These are to avoid problems caused by plugins being reloaded by CB
      • usedefaults on by default
      • fix item 0 is not valid item spam
      • implemented Modloader getUniqueEntityId,RegisterEntityID,setPrivateValue
      • implemented various SettingsGUI widgets facades, and SettingFloat, SettingsMulti
      • script pauses when error occurs to avoid startup with wrong settings
      v0.6.1
      • Items are also registered as dummy, to avoid error spam by other plugins
      v0.6
      • Modloader world generator interface for normal type worlds implemented
      • Barebones fake GUIAPI interface that loads default settings (might add ability to modify options through startup later)
      • Added fix for blocks not having dummy material in ICFancyPack that inherit the Block class directly
      • Dummy id changed to 255
      v0.5
      • Added support for Entities in API
      • Added support for adding mobs to biome spawnlist in API
      • Added support for adding tilentities in API
      • Added fake modloader for to interface with translated mod plugins
      v0.4.4
      • Added more detailed output when plugin loading fails.
      v0.4.3
      • Backward incompatible update to 766
      v0.4.2
      • Added ability to set data on input items in crafting recipe
      • Added ability to comment in startup file with #
      • Added more error handling.
      v0.4.1
      • Fixed unable to craft out of nonblocks
      • Added more error handling
      • Partial support for GUIs
      v0.4.0
      • Mod for custom tree generation
      • Custom Tree generation API
      • Custom Tree generation startup file instructions:tree,treebiome and biometreedensity
      v0.3.5
      • Added mod of org.bukkit.Material to accomodate new block types, should reduce at least some errors other plugins have.
      v0.3.3
      • Fixed Item id being offset by 256
      • Fixed startup script created Blocks not being added to item list
      • Added more error handling
      v0.3.2
      • Fixed ItemCraft not starting because of spaces in the path on windows machines
      v0.3.1
      • Fixed regexp error on windows when starting as plugin
      • More error handling added
      • Fixed freeze when adding new block properties using startup script
      v0.3
      • Now doubles as plugin, so you can start it as a plugin rather than a mod
      • Startup file autocreation
      • loud startup file instruction- prints out more info at startup
      • a whole lot more error handling
      • fixed bug not being able to load any other plugin that KSlopes.jar (what am I thinking)
      v0.2
      • Most if not all simple constant Block properties now definable from the startup file.
      • Better error handling
      • More complete Block API
      • Syntax correction
      v0.1
      • Initial Release
      KSlopes:
      v0.1.3
      • Made compatible with IC 1.0
      v0.1.2
      • Syntax correction
      • More information on startup
      v0.1.1
      • Fixed slopes and corners dropped having wrong data.
      v0.1
      • Initial Release
      ICFancyPack:
      v0.3.2
      • Introduced options to change settings and IDs
      v0.3.1
      • Disabled new bookshelves
      v0.3
      • Updated for 1.7.3
      v0.2.5
      • Fixed another NPE on startup
      v0.2.4
      • Fixed NPE on startup
      v0.2.3
      • Updated to unofficial version of 1.6.6
      v0.2.2
      • changed class path for flower, cactus and reed
      v0.2.1
      • Fixed not able to place in potted plants
      • Fixed blockcycler interaction
      v0.2
      • Added potted plants
      v0.1
      • Initial Release
      ICNTrees
      v0.1.4
      • Updated to 1.7.3
      v0.1.3
      • Fixed static construction of objects problem
      • Fixed no tree generation
      v0.1.2
      • updated to 1.6.6
      v0.1.1
      • fixed clicking on bananacake blocks, fruit leaves
      • fixed using fertilizing
      • fixed activating banana cake
      v0.1
      • Initial Release
      ICMCreatures
      v0.1.2
      • Updated to 1.6.6
      v0.1.1
      • Made everything public and even added a public ()V constructor in water mob class (no idea if that will solve it though)
      • Says its loaded on startup when its loaded
      v0.1
      • Initial Release
      16 Bit Entity ID Packet Mod
      v0.2
      • Supports both 16 bit and 8 bit servers
      v0.1
      • Initial Release
      ICSGlass
      v0.1.1
      • Fixed conflict with glass bug
      v0.1
      • Initial Release
      ICTranslator
      v0.1.4
      • Fixed no output on windows machines.
      v0.1.3
      • More informative about files to translate not being found.
      v0.1.2
      • Made it tolerate there being no file separator at the end of retroSource.
      • Removed some spam.
      v0.1.1
      • Added checks that make sure you have all the necessary maps specified, when you translate.
      v0.1
      • Initial Release
      KSlopes:
      v0.1.1
      • Update to 1.7.3
      v0.1
      • Initial Release

      Donate (Not necessary but appreciated)
     
  2. Offline

    Asymetrikon

    Ok found it. I forgot to Download the newest Version of ItemCraft. Only dled the Treeplugin.
    Sry for stealing your Time. :/
     
  3. Offline

    Manbeast77

    Ah yes, forgot to add the jar to the list. Also, itemcraft was updated, just not showing it. Damn being awake for 32 straight hours.
     
  4. Offline

    kmccmk9

    I'm having problems with method A. It keeps corrupting the .jar or throws error that there is no main. Any solution?
     
  5. Offline

    Elysium3

    Very nice job with porting the mods to bukkit, everything seems to be working great! I do however have a few issues, some of the plugins I use keep throwing errors at me whenever I interact with a fancy pack block. They aren't all that important to me, and I don't expect you to make them compatible with ItemCraft or anything, I just thought you might like to see the errors.

    Code:
    2011-05-17 23:27:03 [SEVERE] Could not pass event PLAYER_INTERACT to VirtualChest
    java.lang.NullPointerException
        at com.Balor.Listeners.GPPlayerListener.onPlayerInteract(GPPlayerListener.java:78)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:280)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:207)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:526)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-17 23:27:03 [SEVERE] Could not pass event PLAYER_INTERACT to DefaultCommands
    java.lang.NullPointerException
        at com.vildaberper.DefaultCommands.Listener.DCPlayerListener.onPlayerInteract(DCPlayerListener.java:136)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:280)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:207)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:526)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-17 23:27:03 [SEVERE] Could not pass event PLAYER_INTERACT to AutoReplace
    java.lang.NullPointerException
        at org.bukkit.event.player.PlayerInteractEvent.isBlockInHand(PlayerInteractEvent.java:118)
        at com.sparkedia.valrix.AutoReplace.AutoPlayerListener.onPlayerInteract(AutoPlayerListener.java:90)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:280)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:207)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:526)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-17 23:27:03 [SEVERE] Could not pass event PLAYER_INTERACT to FalseBookIC
    java.lang.NullPointerException
        at com.gemo.FalseBook.IC.FalseBookICPlayerListener.onPlayerInteract(FalseBookICPlayerListener.java:89)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:280)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:207)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:526)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-05-17 23:27:03 [SEVERE] Could not pass event PLAYER_INTERACT to Cabinet
    java.lang.NullPointerException
        at com.mjmr89.Cabinet.CabinetPlayerListener.onPlayerInteract(CabinetPlayerListener.java:68)
        at org.bukkit.plugin.java.JavaPluginLoader$9.execute(JavaPluginLoader.java:280)
        at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
        at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:289)
        at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:162)
        at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:207)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:526)
        at net.minecraft.server.Packet15Place.a(SourceFile:57)
        at net.minecraft.server.NetworkManager.a(NetworkManager.java:196)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
        at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
        at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:372)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:287)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    I'd rather use ItemCraft then all of these plugins combined any day! Keep up the good work :D

    Edit: Oh yeah, forgot to mention. I'm using CB#766 with java 7 b142
     
  6. Offline

    asdaarg

    Elysium3: I just fixed the material issue, so this is probably not it, dropbonus and controller block which use to complain about it when I first made Kslopes, don't complain about the bananas. Thanksfully Falsebook source is available, but it looks like you use an older version of it, because I find this at line 89:
    @Override
    Could you tell me what version and also update it if its not the last version and then post the error again?

    Edit: apparently there are problems when you hit something with the banana. Its probably the item not being registered as a dummy.
    Edit fixed and in 0.6.1
     
  7. Offline

    MG127

    will this be compatible with different texturepacks and different tp-resolutions?

    i wonder how worldedit/worldguard/backupplugin react to this new blocktypes
    how do i start this with restarttoolkit? or is a second wrapper not possible?
     
  8. Offline

    asdaarg

    I love those bricks, marble and granite blocks, I'd like to have that granite and marble in my upcoming geology mod :) Maybe we could do a collaboration ;)
     
  9. Most radical plugin for bukkit.
     
  10. Offline

    Aeron

    Yes it will, though I'm not sure about WE
     
  11. Offline

    MG127

    so, i got the wrapper AND the restart kit working but it couldnt find the KSlopes.jar, where ever i put it ..., its in the plugin dir, its in the root dir, its in plugin/ItemCraft .. but the ItemCraft cant find it
    Code:
    [INFO] ItemCraft 0.6.1
    [INFO] ItemCraft:config disable
    [INFO] ItemCraft:plugin KSlopes.jar
    [INFO] ItemCraft: Plugin by name KSlopes.jar not found
    
     
  12. Offline

    saumonzx

    Sorry, but i'm a beginner, and i need help :(
    So, I have a server, that i bought on internet.
    I got a plugin folder, and i putted itemcraft+ fancypack in it, and putted "plugin ICFancyPack.jar" in the startup.txt.
    But nothing happen. Can't create new blocks ! Can you help me please ? And sorry for my english, it's not my main language :/
     
  13. Offline

    Elysium3

    I was using version 0.84 alpha, which is the latest on the bukkit plugin list. I just tried out ItemCraft v0.6.1 and at first it appears to have solved all errors spam issues I was having. I was not expecting such results so fast! You sir are amazing! [diamond][cake][diamond]

    Thank you!

    Edit: I havn't got around to testing those pesky bananas yet, I'll keep you posted!
     
  14. Offline

    asdaarg

    Elysium3: NP
     
  15. Offline

    Tuttu

    You have to change the server boot sequence in order to use ItemCraft. Can you do that ?
     
  16. Offline

    Stormweaker

    Hi, you're making something really good :)

    I'm trying to add my mod but i've an error when starting the serv :
    [​IMG]

    The mod, in SSP, adds a new crop, the malt, with a new seed. It also adds few items.

    Here is the line which i think have the error
    Code:
    seedMalt = (new ItemSeedMalt(ItemCraft.getID("xSeedMalt", 158), cropMalt.id)).b(ModLoader.addOverride("/gui/items.png", "/beer/seedmalt.png")).a("seedMalt");
    I tried many things to solve the error, something work fine for the server, i changed "cropMalt.id" by "150" which is the ID of the crop. With this the server works fine but, when i try to "see" the seeds my minecraft crashes.

    So i don't know how to make my mod working fine

    Thx if you can help me :)
     
  17. Offline

    GrindGod

    before you use plugins like itemcraft you should learn how to run a bukkit server properly. Itemcraft is not really for beginners... and if you really want to run itemcraft AND create blocks for your own.. read this hole thread espacially op. from your post i could see that you haven´t done this.. DO IT..
     
  18. Offline

    asdaarg

    That's because cropMalt is null for a reason that I cannot see from this code alone.
    That's hard to say from this code alone, but its odd that you'd have to pass two different ids of that magnitude (i.e. its not metadata). Also make sure you have usedefaults in your startup file.
     
  19. Offline

    MG127

    Code:
    [INFO] id:0is not valid item
    ...
    [INFO] id:0is not valid item
     [INFO] KSlopes 0.1.2: 0/45 blocks and 0/225 recipes added.
    
    did i miss something?
    cb766, itemcraft 0.6.1
     
  20. Offline

    Asymetrikon

    I noticed something today with FancyPack.
    I watched the Video in Syrups Thread and saw that the Clay and Bonecrafts change their appearence when placed on top of each other.
    I tested this in Multiplayer. The Crafts change their appearence for a Moment, but then they go back to their original state.
    Dont know if this is a known Issue, just wanted to let you know.
     
  21. Offline

    GrindGod

  22. Offline

    Manbeast77

    Noticed an issue as well with the multiplayer version of fancypack. When trying to place flowers or whatnot in a clay pot, it refuses to place them and slaps them back into your hand. Works fine in single player though. And Aeron, I CAN"T WAIT!! WOO!!!!!
     
  23. Offline

    asdaarg

    I did not add any of the optional stuff in FP
     
  24. Offline

    Aeron

    I don't think you'll find something like this in fancy pack :D (even the chair in hand is 3d, not an item image, but a model (now I am working on benches and 1x1 small coffee table):

    [​IMG]

    I from the very beginning didn't like how the fancy pack mod was made, he did a great job - yes, but the furniture in that mod doesn't look very realistic, which is what I am doing by making the furniture smaller than 1x1 and it even has collision borders fixed correctly and it has a different texture option for top and also 4 different chair texture variations in 1 block ID). Height of this chair in the picture is 1.5 blocks - horizontal dimensions are 0.8, 0.8, 0.8, 0.7. I even asked this mod's author (he said yes, sorta), so that he adds custom block id support, so that it will be possible to sit on these chairs in a server :)
     
    Fr0zenfr0g and Arcaian like this.
  25. Offline

    Tuttu

    When you furniture pack will be up, I will try it !
     
  26. Offline

    saumonzx

    I know how to run my server. I already putted plugins in it, but i only have access to thoses files :
    "Lib/plugins/world. And all the server properties and stuff like whitelist". I don't have a meta-inf and such. Or maybe i am doing it wrong? :/ It's a verygame server btw .
     
  27. Offline

    Arcaian

    That would be awesome.
     
  28. Offline

    MG127

    well ... i changed the config back to "config usedefault", the blocks and recipes are all loadet but now i get only a dummy and some strange crash behavior
     
  29. Offline

    belfedia

    in fancypack,
    Planterpot don't working...
    don't have any console message but i can't put a flower in :(, it disapear
     
  30. Offline

    Manbeast77

    I already said that, about 5 posts back. Anyways, I was going over this particular issue with my tech guy, and we can kinda see why you didn't add any of the optional stuff. It's would be kind of a pain to add the extra event hooks for them, and I don't think I'd worry too much about it either. If you really want flowers in the pots, use a small exploit I found out about yesterday. Light the top of the pot on fire, then place the flower. As long as it has no blocks above the flower, it will stay in the pot.
     
  31. Offline

    GooMan

    the fertilizer don't work. the trees can't grow -.-
     

Share This Page