[MECH] Elevators [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by Cybran, Jan 27, 2011.

  1. Offline

    Cybran

    [​IMG]

    The plugin will be continued at dev.bukkit.org!
    Want to help? Sign up as an alpha- or beta-tester!


    What this plugin does:

    It creates vertical moving elevators, which can be controlled by redstone-powered blocks.

    Features (open)

    • Creating elevators with an individual size (square or rectangle shape).
    • Floor-management: define your own floors with their own names, being able to call an elevator on every floor by – per example – pressing a button.
    • Movement-triggers: control the elevator with redstone circuits or buttons or any other redstone-powered block!
    • Elevator movement-controls: have different buttons for moving the elevator up and down, skip floors by pressing a control button several times.
    • Command-queuing: the elevator will move to the different floors one after the other if it gets more than one command at the same time.
    • Build on the elevator whatever you want (nearly ;))
    • Use redstone outputs to link the elevator to iron doors or more complex circuits.
    • Connect the elevator to your minecart system!
    • Use the elevator as something else, like a lava door.
    • Build automtically opening/closing glass doors around or on your elevator!
    • Protect your elevator with a password or user restriction.
    • Permissions support!

    How to install (open)

    • The server mod:
      Just copy the Elevators.jar into your plugins/ folder. That's it. You can modify the config later (See section Tutorials>Configuration).
    • ???

    FAQ (open)

    • Q: I'm completely new to this plugin! What shall I do?
      A: First, install the mod (see How to install), then you can read the basic tutorials in the tutorial section below.
    • Q: I'm sick of using buttons all the time to control the elevator! I want to include my redstone circuits!
      A: You don't have to use buttons! You can right-click any type of redstone-powered block! The buttons are just the easiest way.
    • Q: I want to build several buttons or other blocks for the SAME floor! How to do it?
      A: Have a look at the "direct" command. It links other blocks to an already existing floor.
    • Q: I try to build a lava door, but the lava is transported with the elevator! How can I let displace the lava by the elevator?
      A: At first, build the elevator like it should be later. Then, use the command /elev lock. Now your elevator will not grab any blocks or fluids placed later on it.
    • Q: Is there a size limitation for the elevator's shape?
      A: Yes. Normally, there is a maximum for the area of 25 blocks. But: you can change this limitation in the config.

    Command usage & Permissions (open)

    [...] = optional parameter. ...|... = select ONE of the values, they all mean the same. <...> = put your own values here.

    /elevators|elevator|elev <command from the list below>

    The basic commands:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create - creates a new elevator at your current position.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> - creates a new floor with the given Floorname.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • lock - locks the cabin blocks to stop updating before every movement.
    The more advanced ones:
    • help|? - shows the commands.
    • permission|permissions - shows your current permission level.
    • create [password <Password>] [users <Username1> <Username2> <UsernameN>]- creates a new elevator at your current position, optional with password or user whitelist.
    • remove - removes an existing elevator from your current position.
    • call|floor <Floorname> [password <Password>] [users <Username1> <Username2> <UsernameN>] - creates a new floor with the given Floorname, optional with password or user whitelist.
    • up - creates a new UpBlock, right-click to select block after command.
    • down - creates a new DownBlock, right-click to select block after command.
    • go|direct [<Floorname>] - creates a new link to the given floor or the nearest. Toggled by redstone input. Right-click a block.
    • redstoneout [<Floorname>] - creates a redstoneoutput, right-click to select the output block after. Has to be a lever.
    • glassdoor [<Floorname>] [direction <DirectionIdentifier>] - Type command and place glass blocks. A door will be created to the given floor or the nearest. Use /elev finish to finish and disable glass block listener. You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually.
    • glassremove [<Floorname>] - Removes all glass blocks linked to the given floor or from the cabin when no floor is specified.
    • finish - Finishes an action (like glassdoor placement).
    • info - creates debugging info file. CONSOLE ONLY.
    • pw|password [<Floorname>] [password <Password>] - Overrides password protection for the given floor or the whole elevator.
    • user [<Floorname>] [users <Username1> <Username2> <UsernameN>] - Overrides user whitelist for the given floor or the whole elevator.
    • give [<Username>] - changes the owner of the elevator. Once changed, a reset is not possible.
    • lock - locks the cabin blocks to stop updating before every movement.
    Permission nodes:
    • elevators.builder - basic permission level, user can set up elevators.
    • elevators.advancedbuilder - advanced permission level, user can protect elevators with password / user list.
    • elevators.operator - ignores owner, passwords and user restrictions, can modify everything.

    Tutorials (open)

    Basic setup:
    • Prepare a shaft – size can be between 1x1 up to 5x5. There has to be air in the whole shaft(means also no ladders and no torches directly on the wall).
    • Build a plain of any block type in your shaft as the elevator’s ground. (I would recommend to use a block type that is not placed anywhere in the shaft again with the same shape.)
    • Stand on the ground while typing /elevator create
    • A new floor and a new “CallBlock” (to call the elevator later) are created simultaneously by first typing /elevator call <Floorname> and then right-clicking on a (already existing!!) button. The elevator will halt 2 stones below this block
    • You have to create Up- and DownBlocks (to control the elevator) on every floor OR (better) inside the elevator. Type /elevator up or /elevator down , then right-click on a button (again the buttons have to be created BEFORE).
    • Create as many floors as you want. Besides: the control-blocks can be up to 2 blocks away from the elevator
    • Now you are ready to use the elevator!
    • If you want to remove floors or control-blocks, simply destroy the blocks.
    • If you want to remove the whole elevator, stand nearby and type /elevator remove.
    Configuration:
    • After the first server startup with the plugin v1.3+, a new file named Configuration.txt is created in plugins\Elevators\
    • Feel free to modify the values in there. But keep to the given format.
    • restart the server (or use /reload command) to apply the changes.
    Enhanced redstone:
    • If you want, you can extend your calling mechanism, per example by using stone plates connected to redstone wire.
    • To make your elevator moving to a specific floor, type /elevator direct <Floorname> and right-click any redstone wire or button or stone plate...
    • You can also use /elev direct WITHOUT the floorname. This will lead to the next floor in range.
    • If you want, you can add a redstone output to the elevator. Build a LEVER near to the elevator, then type /elev redstoneout and right-click the lever. Connect the lever to your circuit with redstone wire.
    Glass doors for your elevator:
    • Type /elev glassdoor [<Floorname>] [direction <DirectionIdentifier>] to start.
    • You can use a DirectionIdentifier (left,right,up,down,splitH,splitV) to set the opening direction manually. left and right are seen from outside the elevator. splitH and splitV will let the door split horizontally or vertically from the center.
    • Now build glass blocks around the elevator or on the elevator. Use any shape you want.
    • Type /elev finish to stop adding blocks as doors.
    • Call the elevator again to the floor where you built the door. Your created door opens.
    • The door is now activated and will open and close automatically. Have fun!
    Elevator protection (advanced builders):
    • every created elevator has an owner. Only the owner can modify the elevator. To change the owner, type "/elev give <newownername>". To enable modification for every player, type "/elev give". This will remove any owner protection.
    • use the optional parameters to create an elevator/floor with protection, p.e. "/elev floor testing floor password ultimatepassword users NTcomputer Notch" would create a new floor named "testing floor" with the password "ultimatepassword", only available for the users NTcomputer and Notch.
    • modify your protection settings with the commands /elev user and /elev password, p.e.: "/elev user testing floor users Admin" will override the previous settings to only allow user Admin the usage.
    • remove protection settings? Very easy: use /elev password or /elev user without any parameters or floorname only to reset the protection.
    • so far the whitelist, but I want to create a blacklist. How to? Like this: "/elev user testing floor users * -griefer" (no, there isn't any space between the minus and the player - damn line break). * means everybody can use it, the "-" before a name indicates you hate this player and don't want to let him destroy your secret room on the testing floor ;)
    • I have set up the protection, but I'm never asked for a password?! This can have several reasons: 1.) You are an operator. 2.) You have the permission elevators.operator 3.) You are the owner of the elevator. Just let somebody else try, he WILL get a prompt. 4.) You are standing near the elevator while another player tries to use it. He/she won't be blocked.

    Known issues (open)

    • It is difficult to move yourself or turn around while moving with an elevator.
    • Don't use doors on an elevator! They will "clone" items.
    • Pressure plates don't work as Up- /DownBlocks directly. Build at least two redstone to them, type the command and right-click the end of the wire.
    • Avoid using up/down in circuits. This will force any selected redstone-block to remain in off-state. (You can use "direct", though!)

    Future Ideas (open)

    • name elevators - v1.4.4
    • signs with current floor - v1.4.5
    • allow any block type for doors - v1.4.5
    • iConomy support - coming in v1.5

    Changelog (server mod) (open)

    • Version 1.4.3 (RB #740)
      >>Download<<
      -implementation of the secret project (not useable yet)
      -fixed the chest duplication bug
      -fixed the powered/detector rail dropping bug
      -enabled plugin usage for subfolder-worlds
      -fixed some other exceptions
    • Version 1.4.2 (RB #670)
      >>Download<<
      -elevators are now stored in the world folders (-> allow backups)
      -items will drop when moved away from a wall
      -added forbidden blocks to config
      -added command abbreviations to config
      -added glassdoor directions
      -added "lock" for cabin blocks
      -prevent block changes while elevator moves
      -added more config options and messages
    • Version 1.4.1 (RB #602)
      >>Download<<
      -cabin blocks are now searched when initiating movement
      ->WorldEdit & Co for cabin blocks supported!
      -Entities are now moved along, even if they are positioned a greater distance above the ground blocks
      -merged direct and extend commands
      -enabled relative glass doors (=doors in the cabin)
      -glass doors are now "grouped" automatically for a more real opening order
      -redstone outputs floor parameter added.
      -ground blocks pending between grass and dirt are not blocking the elevator anymore
      -wheat, cactus and sugar cane item duplication bug fixed
    • Version 1.4 (RB #556)
      -Permissions support added
      -elevator and floor protection added
      ->many new commands and command parameters
      -command to remove glass doors from a specific floor
      -owner system added
      -individual elevator size support
      -fixed some bugs (can't remember which)
    • Version 1.3.1:
      >>Download<<
      -removed TSLPC
      -added go|direct command
      -improved elevator search
      -improved elevator position search (prevention of loosing the ceiling ;-))
      -storing entity positions when initiating moving - hopefully fixes fall-through bugs
      -added info console command to create debugging info files
      -binds glass doors to a command
      -fixed button and redstone bugs
      -improved storage cleanup
    • Version 1.3:
      -added automatically closing glass doors.
      -added configuration.
      -fixed a fault timing.
      -changed the command handler to onCommand in main file.
    • Version 1.2.3:
      -fixed a block checking bug.
      -redstone on the elevator is now working.
    • Version 1.2.2:
      -chests and dispensers are now working.
      -furnaces are now working.
      -adjacent mine tracks are now working.
      -item orientation bugfix.
    • Version 1.2.1:
      -color of wool is now stored.
      -Signs are now working inside the elevator.
      -orientation of levers, buttons, torches etc. is now stored (can still be glitchy, cause multiplayer servers always have problems with that)
      -fixed many bugs for the blocks built on the elevator
      -elevator blocks can be safely removed by iStick, Superpickaxe and others now
      -improved the movement system for liquids (enables lava doors and more!)
      -improved the movement system for all entities (creatures and minecarts will also be transported now)
      -elevator movement is now much smoother
      -improved floor search for up- and down-blocks when the elevator got stuck
      -changed the entire storage system
    • Version 1.2:
      - enabled building on the elevator.
      - created redstone outputs
      - fixed server crashes
      - made compatible to CraftBukkit 289+
      - improved handling of breaked blocks
      - made plugin thread-secure
      -fixed path problems on mac + linux
      - and maybe some others...
    • Version 1.1:
      - made the creation a bit easier.
      - fixed some bugs
      - increased the maximum size to 5x5
    • Version 1.0:
      - Release
     
  2. Offline

    nobodyshome

    Is there a limit to how big the elevator can be?
     
  3. Offline

    Plague

    The title is missing a description, the CB tag should not have a # in it
    the post header cannot be an image only, there hs to be a textual header (name, version)
    changelog has to show two latest versions without a spoiler
     
  4. Offline

    Draentor

    It don't works ? On logs, I have :
    " 2011-05-14 20:36:01 [WARNING] Elevators - no storage file found.
    2011-05-14 20:36:01 [INFO] Elevators version 1.4.3 is enabled and linked to Permissions! 0 elevators in world "monde1" loaded. "

    Ingame, I have : " Unknow console command "

    So, it's me or.... ?
     
  5. Offline

    Onestring

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    Zixt

    First up, a very nice mod! Nice one!

    A couple of suggestions though, could you add an option to disable an elevator with a lever or such? Also, making a level password easily changeable would be great!
     
  7. Offline

    XilDarkz

    Alright, so ive got something that i need help with.

    Ive set WorldGuard Regions so that you cannot build inside the city, however, I have made a CN tower inside the city, with an elevator button. Now, Only the people who are certified to build in the city have access to that button, is there a sort of region overide that I can do?
     
  8. Offline

    Ganadewa

    Durchaus schöner und praktischer plugin. Freue mich auf das geheime Projekt.
     
  9. Offline

    bandgeek303

    i can't figure it out, help please​
     
  10. Offline

    braanan

    Check out the hamachi server
    name Minecraft for fun!!
    pass monkey
    ip 5.236.7.224
     
  11. Offline

    jordanaustin

    Thanks

    Getting the same error as others now, didn't change anything and could build in 1.4.2.

    It is a permissions error I noticed because I uninstalled the Permissions addon and now I can build elevators :).

    UEF 4 life.
     
  12. Offline

    Nitnelave

    Could you remove the broadcast notice on reload? putting it in the log is fine, but in the chat it looks ugly.
     
  13. Offline

    Blazednlovinit

    u can change its max size in the config

    Are Glass doors fixed yet? XD
     
  14. Offline

    ploopo

    i got it and it worked smooth the first time. I restarted the server later and I got A bujillion Warning cant keep ups!
     
  15. Offline

    Cybran

    First of all, sorry for the time being away. Yeah there is some RL :p
    When I disable automatic saving, you loose many changes and coordinates on closing the server. This is no possibility. I will include synchronized saving when a world is being saved. To avoid loosing your elevators:
    a) make sure that the server does NOT crash.
    b) upgrade to v1.4.3. It contains an automated backup when saving, you can restore the file manually displayed by the warning.
    c) wait for v1.4.4. It contains an automated backup and restore system, fixing crashed files automatically (well, that's the plan.)
    Without more details, I'm unable to help. Include a StackTrace.
    You have to add the required permission nodes to your Permission plugin.

    See FAQ.
    Yes. It's you :p. Well, the spelling is important.
    I will make a note on the lever idea. For the password change: Isn't "/elev password" what you're searching?
    Well, I think you will have to put this question to WorldGuard. Elevators aren't designed to make block access or change limitations, and so can't override them.

    I don't know why this happens :(. I'm just using the Permission hooks, no influence on how the nodes are handled.
    I'm afraid they aren't. This stupid glass door section just makes me go mad >.<
    Moving elevators requires quite great CPU usage.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 7, 2016
  16. Offline

    Blazednlovinit

     
  17. Offline

    Tspinner

    i can create an elevator but u cannot create a up/down or call button, i right click the button after putting /elev call ground and nothing happens help?
     
  18. Offline

    Tulips

    how the heck do i link it to doors!
     
  19. Offline

    Chrisf99

    Thank you for making this plugin. It is exactly what I've been looking for for my server!
     
  20. Offline

    DJ_Idol

    I've recently installed CB#766 and elevators aren't working, is 1.4.3 not compatible past #740 currently?

    Server.log still says it's working correctly:

    2011-05-23 03:28:55 [INFO] Elevators version 1.4.3 is enabled and linked to Permissions! 53 elevators in world "world" loaded.
     
  21. Offline

    Draentor

    Yeah, I found the error. It was not me, or script, but Hosting ^^ We had Two servers, and i modified the first, to play on the second xD So, It didn't work !
     
  22. Offline

    Zixt

    Yeah it is. :p. Is it possible to password protect the entire elevator?
     
  23. Offline

    redworld2

    will this plugin work for 1.6 (build yet to be released) because I haven't tried it since it says 740, but if it does work for the newest build could you please update the build so I know it will work? Thank you
     
  24. You are jumping the gun a little here - 1.6 has only just come out - this plugin will load without errors, but unfortunately the elevator won't go up / down when called with a button on bukkit build #810. I'm sure the dev is aware - be patient, he'll fix as soon as he can, not sure if there's an RB for a 1.6 server yet - devs usually hold off until there is one.
    [Edit]
    Just read of the major bug situation in the 1.6 server - its still not recommended to update beyond 1.5 yet. There are likely to be several updates from notch to fix the problems, so best to stick with a 1.5 server build for the moment.
    [Edit Update]
    On bukkit #813 Elevators ver. 1.4.3 works again. Only for info - this is still not a recommended build.
     
  25. Offline

    Rilie

    Works great!!

    Just need to find a reason to use it lol
     
  26. Offline

    Warwolf

    Any plans for irregularly-shaped elevators? Like say I want to create a 5x5 with a hole in the center so I can put a column there. Or remove all the corners and put fence posts all the way up the shaft in their stead.
     
  27. Offline

    MatCat

    Yeah I am looking forward to an update, keep up the good work :)
     
  28. Offline

    LucidLethargy

    So what is with not being allowed to build elevators within like 20 blocks of another elevator? I just built a GIANT structure only to find that of the four shafts I made only one will ever be able to work... major bummer :/

    I looked through the config and found nothing to change this, but perhaps limiting the maximum size or something will?

    Ah, moving them seemed to help 2/4 work... so I suppose it's more like 5 blocks... Still I would love to have a workaround for this if at all possible!
     
  29. Offline

    skarrd

    is there anyway to adjust the speed of the elevator?

    just tried it and kept taking falling damage as i went down.
     
  30. Offline

    popdog15

    Damn! The creator is my Ex-BF I never knew he was this smart! FOR ALL TEH n00bs out there I am KIDDING
     
  31. Offline

    NeoSniperkiller

    how did you make it do that?
    i've made elevators that are like 500 blocks high and i never get damage :s
     

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