Inactive Jobs v2.0.1 - Jobs plugin for Minecraft (iConomy 4/5 & BOSEconomy, Permissions) [860]

Discussion in 'Inactive/Unsupported Plugins' started by flametornado, Apr 17, 2011.

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  1. Offline

    flametornado

    NOTE: THIS PLUGIN IS NO LONGER BEING DEVELOPED \ SUPPORTED BY ME.

    phrstbrn HAS TAKEN UP THE DEVELOPMENT \ SUPPORT AND ALL QUERIES SHOULD GO TO HIM ON HIS POST. (http://forums.bukkit.org/threads/ec...t-935-iconomy-5-boseconomy-permissions.23429/)


    Jobs - The Job plugin for Minecraft:
    Version: 2.0.1

    Requires:
    • iConomy 4/5 / BOSEconomy
    Optional

    • Stats and Achievements
    • Permissions
    • MySQL
    A fully configurable plugin that allows you to get paid for breaking, placing and killing. Class based (experience increases as you perform your job).


    NOTE: Please read the comments in the configuration file thoroughly and check the console errors before posting here for help.

    [fire]IMPORTANT [fire]: If you want to upload your config for help, please do so using the forum's upload functionality.

    If you like this plugin, please donate.

    [​IMG]

    Video



    Thanks Samkio for the plugin tutorial video.

    Downloads
    Previous Versions (open)



    Features:
    • Create your own custom jobs and choose what they get paid for and how much.
    • Leveling mechanic where higher level jobs will give higher incomes. Income earnt = experience gained.
    • Equation determining maximum experience, experience gained and income gained is customizable.
    • Customizable skill levels in the game to mark leveling milestones (fully customizable in the configuration file).
    • Your profession and skill level is part of your display name and whenever you talk everyone will know what you do and how good you are. (optional)
    • Stats of your maximum level in a job is saved if you have the stats and achievements plugin. ( for bragging rights) (optional)
    • Does periodic saving and save on player exiting the server.
    • Leaving a job resets your job level and experience to 0.
    • Permissions support.
    • Admin commands work even when the players are offline.
    Source:


    I made a sourceforge account for this. It will allow you to report bugs and feature requests. It'll help me a lot to make sense of this.

    The link is https://sourceforge.net/projects/flametornadjobs/.

    Some rules before you go there:
    1. Please look through the bugs that have already been reported to see if someone else has already reported that bug. If you have any extra information, post it on the bug's comments. The more information I have, the easier it is for me to fix it and test it.
    2. Same as above for feature requests.


    Commands:
    Code:
    Player:
    /jobs browse -  View a list of the available jobs.
    /jobs join [job name] - Join the job.
    /jobs leave [job name] - Leave the job.
    /jobs info [job name] [break, place, kill] - view information about that job.
    /jobs stats - view your job level and experience needed to level up.
    
    Admins:
    /jobs fire [playername] [job] - fire the player from the specified job.
    /jobs employ [playername] [job] - employ the player into the specified job.
    /jobs promote [playername] [job] [levels] - promote the player in their job X levels.
    /jobs demote [playername] [job] [levels] - demote the player in their job X levels.
    /jobs grantxp [playername] [job] [experience] - grant the player X experience in the selected job.
    /jobs removexp [playername] [job] [experience] - remove X experience from the player in the selected job.
    /jobs transfer [playername] [oldjob] [newjob] - transfer the player's job (keeps levels and experience)
    
    NOTE: All job names are case sensitive.
    
    Permissions Nodes:
    Code:
    jobs.join.<jobname> - allows the group to join the job. Where <jobname> is replaced with the job name (e.g. jobs.join.Woodcutter or jobs.join.* to join all jobs).
    jobs.world.<worldname> - allows players to get paid on selected world.
    
    jobs.admin.fire - enables the fire admin command.
    jobs.admin.employ - enables the employ admin command.
    jobs.admin.promote - enables the promote admin command.
    jobs.admin.demote - enables the demote admin command.
    jobs.admin.grantxp - enables the grant experience admin command.
    jobs.admin.removexp - enables the remove experience admin command.
    jobs.admin.transfer - enables the transfer admin command.
    Changelog:

    Version 2.0.2 WIP
    • Added more parameters to job level up (jobname, jobcolour, titlename, titlecolour, playername, playerdisplayname, joblevel)
    • Fixed promote and demote to correctly change the max exp.
    • job names are no longer case sensitive.
    • Changed the saving mechanism to be synchronous instead of asynchronous (may help with people losing jobs)
    • added config option of enable-pay-near-spawner in general config.
    • Fixed some NPE
    • Wolves killing things gives the player money and experience.
    • Fixed empty tags not resulting in errors.
    • fixed mysql password is all numbers.
    • fixed honorific error
    NOTE: This version is stable, but not fully tested. I will not release this version fully until i track down the jobs vanishing bug and destroy it for all the hassle it has cause me :p


    Version 2.0.1
    • Small bugfixes
    • Moved where the update stats command is called so it won't break anything if there's an error in it. Should also improve performance slightly
    • made the enabling of the stats and achievements plugin optional (configuration parameter in general settings
    • ChatColour can now be in any case and it'll still work.
    Version 2.o.0

    • Multiple jobs
    • Exposed equations
    • More customization
    • Can specify sub-class
    • Can specify job class kills.
    • Messages are customizable.
    • Kills with arrows works
    • Admin commands (work offline too)
    • Can disable payout on certain worlds (mainly for creative servers).
    • Can limit the number of jobs a player can have
    • Can limit the number of people that can have a certain job per server.
    • Better console error messages.
    • Plugin disables itself properly.
    Changelog (open)



    Version 1.3.3b and 1.3.2b
    • Killing works properly now. Drops seem to have gone back to normal levels and you can kill stuff and get paid for it all the time.
    • 1.3.3b is for iConomy 5 AND ONLY iConomy 5
    • 1.3.2b is for before iConomy 5 AND ONLY before iConomy 5
    Version 1.3.3

    • iConomy 5 support.
    Version 1.3.2

    • Removed annoying spam message which was for debugging and i forgot in for 1.3.1
    • Changed experience to be a double so people get experience for things less than 1. Saving mechanism still saves using integers, it would create waaaay too much fuss to change this since the database schema would need to be changed for everyone that used this plugin and it would render all previous saves incompatible. This seems like a decent compromise. People will lose a maximum of .99 exp when they log out.
    • Better method for checking when an animal's dead, should fix the weird animation problem and the lack of drops some people have been experiencing.
    Version 1.3.1

    • Killing near mob spawners will not give you money anymore.
    • Displays payment amount when you do /jobs info for killing now too.
    • Changed way that you create kill tags incode. Results in the system crashing and the plugin not being enabled if you got the wrong name (e.g. capitals or misspelt name)
    Version 1.3.0

    • Killing stuff should work now. This section is not as thoroughly tested, but should work fine.
    • No jobs have been made with killing stuff, you're on your own with the configuration for a while but the template section has been updated, it follows the same pattern as break and place.
    Version 1.2.3 - Bugfix update

    • changed priority to make sure it gets run last (to make the following points work properly)
    • checks if you can place a block or if the event is canceled by another plugin. Done to avoid people getting rick very easily by placing blocks in areas they are not allowed.
    • Fix for players not getting removed properly in the onDisable function which results in weird names when people reload their plugins.
    Version 1.2.2

    • The titles will now take into account any previous modifications to your display name by another plugin and simply tack on the title at the front (and when you change jobs, strip it from your title and tack a new title at the front).
    Version 1.2.1

    • Base experience is now configurable
    • experience multiplier is not configurable (for those who want lower economies). If you want to give 0.2 of your currency to per item, then set the multiplier to 10.
    Version 1.2.0

    • A little code cleanup.
    • Permissions support
    • customizable flat rate pay
    • customizable skill titles.
    Version 1.1.2

    • Cleaned up sql commands more to make them more specific and avoid errors as much as possible. Hard to test this since neither my testing server and my proper server have any problems seen by other people.
    • Fixed the system to work with /reloadall command. The experience was still being saved, you just needed to log out. I didn't even know that this command existed, so i never thought i'd have the plugin enable with people in the server. It now takes that into account and online users will not need to log out to see their stats and work on their jobs.
    Version 1.1.1 [fire] RECOMMENDED [fire]

    • Cleaned up SQL commands to be more exact, should result in less errors.
    • New configuration for what kind of prefix to add to the username (job, skill level, both or none).
    • New configuration to toggle the option of broadcasting messages when users reach the next skill level.
    • [Stats & Achievements] - further integration, this plugin now also adds the iConomy money amount to the stats table. (will always be 1 block behind)
    • URGENT FIX - tables were not getting cleared and players ended up having multiple jobs with multiple levels instead of one job and one set of levels. Code written to auto correct this.
    Version 1.1.0

    • Added BOSEconomy integration. This should be automatically detected.
    • Added flatfile functionality for server admins who don't want to use mysql.
    • EXPERIMENTAL : Added sqlite functionality, I sadly couldn't get sqlite to work properly on my testing machine so i haven't tested it. It should work though.
    Version 1.0.1

    • Small fix on /jobs stats command. It now rounds off the two decimal places and is less annoying to look at when it gives you the price for placing/destroying a block
    Version 1.0

    • Initial build, spent the weekend on it, pretty satisfied with it, added all mentioned functionality.
    [\SPOILER]

    TODO:



    See sourceforge for requested features and bugs.
     
  2. Offline

    HadrienM

    Hello, first, thanks for this plugin :)

    But :

    Can you add a command that can change the jobs lvl of someone (ingame) ?
    and
    If i kill mobs with bow, i don't recieve any money, why ? (however, killing them with sword add money to my account, but i prefer the bow)

    Thanks :)
     
  3. Offline

    flametornado

    if you mean save the job configuration in mysql, no, they're too complcated.
    if you mean savinig the job data in mysql, it's already there.


    when users change jobs it resets their level. Users who constantly switch will get nowhere near the same amount of money as those who stick with one job.

    http://javadoc.lukegb.com/BukkitAPI...bukkit.html#a13f813e234fe848f1dba247862dc5a08
    that might help more.

    probably not for a while, if ever.

    change chat-display to none in the config.

    the new version has separate values for xp and income, but till then, increase the xp multiplyer.

    prob in the next version.

    admin commands are coming in the next release. I don't know why you're not getting money for bow killing, i'll make sure to check that in the next release.
     
  4. Offline

    syconox

    Also, credit for your wolf getting the kill?
     
  5. Offline

    flametornado

    already in the next version.

    Hmm.

    Can anyone around here give me ideas about what events would be useful to create so people can hook into them?

    So far i have :
    • Job level up
    • Job join
    • job leave

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  6. Offline

    SpaceTime

    I don't get xp when i break stone, job miner
     
  7. Offline

    flametornado

    what's the payout?
     
  8. Offline

    SpaceTime

    flat-rate-payout: 0.0
    Am i suppose to change something?
     
  9. Offline

    flametornado

    can you upload your config?
     
  10. Offline

    SpaceTime

    # storage method, can be MySQL, sqlite, flatfile
    storage-method: flatfile

    # Requires Mysql.
    mysql-username: root
    mysql-password:
    mysql-database: minecraft
    mysql-url: jdbc:mysql://localhost:3306/
    sqlite-url: jdbc:sqlite:test.db

    # base experience needed to level up from level 1 to 2
    # experience to level up is base-exp*(1+levelingProgressionRate)^level
    base-exp: 100

    # mutiplier for xp. xp-multiplyer*jobPay = experience
    xp-multiplyer: 1.0

    # choose the prefix in chat- full = job and skill level, skill = skill level only,
    # job = job level only, none = no prefix
    chat-display: [job]

    # choose to broadcast when the user goes up a skill rank to everyone
    broadcast-skill-up: false

    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10

    # money you get paid for any block placed or destroyed not in the list for your job
    flat-rate-payout: 0.0

    # Create Jobs
    # All jobs must follow this framework, <...> means optional
    #
    # Jobs:
    # [NAME]
    # ChatColour: [COLOUR]
    # levelingProgressionRate: [double]
    # incomeProgressionRate: [double]
    # Break:
    # <object_name: [price]>
    # ...
    # <object_name: [price]>
    # Place:
    # <object_name: [price]>
    # ...
    # <object_name: [price]>
    # Kill:
    # <creature_name: [price]>
    # ...
    # <creature_name: [price]>
    #
    # * In the break section they users will be given or subtracted money on breaking the object.
    # * In the place section they users will be given or subtracted money on placing the object.
    # * In the kill section they users will be given or subtracted money on killing a creature.
    # * levelingProgressionRate is the rate at which the experience required to get to the next
    # level increases between levels.
    # * incomeProgressionRate is the rate at which the money gained per item.
    # * ChatColour is the colour of the title.
    #
    # NOTE: the object name must be exactly what the material is in the code. e.g:
    # cobblestone -> COBBLESTONE
    # diamond ore -> DIAMOND_ORE
    # tree trunks(any) -> LOG
    # wooden boards -> WOOD
    #
    Jobs:
    Woodcutter:
    ChatColour: WHITE
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Break:
    LOG: 3.0
    Place:
    SAPLING: 1.0
    WOOD: 2.0
    Miner:
    ChatColour: WHITE
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Break:
    STONE: 0.5
    COAL_ORE: 2.0
    REDSTONE_ORE: 3.0
    IRON_ORE: 3.0
    GOLD_ORE: 5.0
    LAPIS_ORE: 5.0
    DIAMOND_ORE: 6.0
    OBSIDIAN: 6.0
    Place:
    RAILS: 2.0
    IRON_ORE: -5.0
    GOLD_ORE: -6.0
    Builder:
    ChatColour: WHITE
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Place:
    COBBLESTONE: 1.0
    STONE: 2.0
    GLASS: 4.0
    BRICK: 6.0
    Digger:
    ChatColour: WHITE
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Break:
    DIRT: 0.5
    GRASS: 0.5
    GRAVEL: 2.0
    SAND: 1.0
    # Create titles
    # to create a title, they must follow this patter.
    # Titles:
    # [Title Name]:
    # ChatColour: [ChatColor]
    # levelReq : [Integer]
    #
    # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
    # but not neccessary to have a title at 0.
    Titles:
    [Beginner]:
    ChatColour: WHITE
    levelReq: 1
    [Novice]:
    ChatColour: GRAY
    levelReq: 30
    [Specialist]:
    ChatColour: GOLD
    levelReq: 60
    [Sensei]:
    ChatColour: BLACK
    levelReq: 90
     
  11. Offline

    BrentonDewey

    So This is the problem... I download it and it works. But when i put more jobs into it, it doesnt show up in the chat when i type in /jobs browse... Does anyone know how to make it show up in the chat? Also i am pretty sure i typed it in all right but im not sure..
     
  12. Offline

    flametornado

    I'm pretty sure you're getting error messages in your console log. [job] is not the same as job

    Check your console, I'm 90% sure it has errors.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  13. Offline

    SpaceTime

    But before i changed that i still can't get any xp
     
  14. Offline

    flametornado

    can you upload your config file using the upload button on this forum?
     
  15. Offline

    BrentonDewey

    I checked many many times and i could see a problem wrong with this...
    # storage method, can be MySQL, sqlite, flatfile
    storage-method: flatfile

    # Requires Mysql.
    mysql-username: root
    mysql-password:
    mysql-database: minecraft
    mysql-url: jdbc:mysql://localhost:3306/
    sqlite-url: jdbc:sqlite:test.db

    # base experience needed to level up from level 1 to 2
    # experience to level up is base-exp*(1+levelingProgressionRate)^level
    base-exp: 100

    # mutiplier for xp. xp-multiplyer*jobPay = experience
    xp-multiplyer: 1.0

    # choose the prefix in chat- full = job and skill level, skill = skill level only,
    # job = job level only, none = no prefix
    chat-display: full

    # choose to broadcast when the user goes up a skill rank to everyone
    broadcast-skill-up: true

    # How often in minutes you want it to save, 0 disables periodic saving and
    # the system will only save on logout
    save-period: 10

    # money you get paid for any block placed or destroyed not in the list for your job
    flat-rate-payout: 0.0

    # Create Jobs
    # All jobs must follow this framework, <...> means optional
    #
    # Jobs:
    # [NAME]
    # ChatColour: [COLOUR]
    # levelingProgressionRate: [double]
    # incomeProgressionRate: [double]
    # Break:
    # <object_name: [price]>
    # ...
    # <object_name: [price]>
    # Place:
    # <object_name: [price]>
    # ...
    # <object_name: [price]>
    # Kill:
    # <creature_name: [price]>
    # ...
    # <creature_name: [price]>
    #
    # * In the break section they users will be given or subtracted money on breaking the object.
    # * In the place section they users will be given or subtracted money on placing the object.
    # * In the kill section they users will be given or subtracted money on killing a creature.
    # * levelingProgressionRate is the rate at which the experience required to get to the next
    # level increases between levels.
    # * incomeProgressionRate is the rate at which the money gained per item.
    # * ChatColour is the colour of the title.
    #
    # NOTE: the object name must be exactly what the material is in the code. e.g:
    # cobblestone -> COBBLESTONE
    # diamond ore -> DIAMOND_ORE
    # tree trunks(any) -> LOG
    # wooden boards -> WOOD
    #
    Jobs:
    Monsterhunter:
    ChatColour: RED
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Kill:
    ZOMBIE: 50.0
    SKELETON: 75.0
    SPIDER: 50.0
    SLIME: 500.0
    PIGZOMBIE: 1000.0
    Animalslayer:
    ChatColour: PINK
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Kill:
    CHICKEN: 20.0
    COW: 20.0
    PIG: 20.0
    SHEEP: -25.0
    Woodcutter:
    ChatColour: GREEN
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Break:
    LOG: 5.0
    Place:
    SAPLING: 1.0
    WOOD: 2.0
    Miner:
    ChatColour: DARK_GRAY
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Break:
    STONE: 2.0
    COAL_ORE: 3.0
    REDSTONE_ORE: 3.0
    IRON_ORE: 4.0
    GOLD_ORE: 5.0
    LAPIS_ORE: 5.0
    DIAMOND_ORE: 6.0
    OBSIDIAN: 7.5
    Place:
    RAILS: 2.0
    IRON_ORE: -5.0
    GOLD_ORE: -6.0
    Builder:
    ChatColour: WHITE
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Place:
    WOOD: 2.0
    COBBLESTONE: 2.0
    STONE: 3.0
    GLASS: 5.0
    BRICK: 7.0
    Digger:
    ChatColour: YELLOW
    levelingProgressionRate: 0.15
    incomeProgressionRate: 0.05
    Break:
    DIRT: 2.0
    GRASS: 2.0
    GRAVEL: 2.0
    SAND: 2.0
    # Create titles
    # to create a title, they must follow this patter.
    # Titles:
    # [Title Name]:
    # ChatColour: [ChatColor]
    # levelReq : [Integer]
    #
    # NOTE: levelReq must be the lowest level you can be to gain this title. It is recommended
    # but not neccessary to have a title at 0.
    Titles:
    Apprentice:
    ChatColour: WHITE
    levelReq: 0
    Novice:
    ChatColour: GRAY
    levelReq: 30
    Journeyman:
    ChatColour: GOLD
    levelReq: 60
    Master:
    ChatColour: BLACK
    levelReq: 90
     
  16. Offline

    flametornado

    please upload using the upload functionality of the forum
     
    BrentonDewey likes this.
  17. Offline

    SpaceTime

    Here it is. Thanks for helping :D
     

    Attached Files:

  18. Offline

    BrentonDewey

    How do i do that? is it the upload a file button? If so it won't work for me.. it says the upload file doesn't have an allowed extension
     
  19. Offline

    flametornado

    you can't have [ or ]

    change the extension to .txt

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  20. Offline

    BrentonDewey

    when i did that it renamed it to a .txt.yml..
     
  21. Offline

    flametornado

    compress it into a rar, zip file or whatever is convenient
     
  22. Offline

    BrentonDewey

    there we go got it
     

    Attached Files:

  23. Offline

    flametornado

    your kill tag is wrong. check OP for the correct case
     
  24. Offline

    BrentonDewey

    it shows it the same its shows Kill and it is typed Kill
     
  25. Offline

    flametornado

    I meant the creature names.
     
  26. Offline

    BrentonDewey

    thanks got it working:D
     
  27. Offline

    Taien

    Any ETA on the new version? We're anxiously awaiting it on ChubbyCraft :)
     
  28. Offline

    everhaunted

    hi, for some reason the jobs plugin wont work for me. this error comes up on the server

    Code:
    [Lnet.minecraft.server.Statistic;@1e8a1f6
    
    i hope this doesn't take too much room being it's in the code thingo
    WTF sorry letme try again
    Code:
    18:00:16 [SEVERE] java.lang.ClassNotFoundException: org.bukkit.craftbukkit.entit
    y.Craftplayer
    18:00:16 [SEVERE]       at java.net.URLClassLoader$1.run(Unknown Source)
    18:00:16 [SEVERE]       at java.security.AccessController.doPrivileged(Native Me
    thod)
    18:00:16 [SEVERE]       at java.net.URLClassLoader.findClass(Unknown Source)
    18:00:16 [SEVERE]       at org.bukkit.plugin.java.PluginClassLoader.findClass(Pl
    uginClassLoader.java:36)
    18:00:16 [SEVERE]       at org.bukkit.plugin.java.PluginClassLoader.findClass(Pl
    uginClassLoader.java:24)
    18:00:16 [SEVERE]       at java.lang.ClassLoader.loadClass(Unknown Source)
    18:00:16 [SEVERE]       at java.lang.ClassLoader.loadClass(Unknown Source)
    18:00:16 [SEVERE]       at java.lang.Class.forName0(Native Method)
    18:00:16 [SEVERE]       at java.lang.Class.forName(Unknown Source)
    18:00:16 [SEVERE]       at me.alex.jobs.Jobs.onEnable(Jobs.java:180)
    18:00:16 [SEVERE]       at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlug
    in.java:127)
    18:00:16 [SEVERE]       at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(
    JavaPluginLoader.java:632)
    18:00:16 [SEVERE]       at org.bukkit.plugin.SimplePluginManager.enablePlugin(Si
    mplePluginManager.java:218)
    18:00:16 [SEVERE]       at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftSe
    rver.java:116)
    18:00:16 [SEVERE]       at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftS
    erver.java:94)
    18:00:16 [SEVERE]       at net.minecraft.server.MinecraftServer.e(MinecraftServe
    r.java:217)
    18:00:16 [SEVERE]       at net.minecraft.server.MinecraftServer.a(MinecraftServe
    r.java:204)
    18:00:16 [SEVERE]       at net.minecraft.server.MinecraftServer.init(MinecraftSe
    rver.java:144)
    18:00:16 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftSer
    ver.java:259)
    18:00:16 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(Sour
    ceFile:394)
    18:00:16 [INFO] Jobs 1.3.3b not started, there's an error with the configuration
    
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  29. Offline

    m5k

    I have a feature suggestion. Would it be possible to make the jobs menu change your permissions group? Like, you would configure which job gives which permissions group. I (and probably some others) need this to be able to configure each class, like adding healing to priests, limiting farming to farmers, etc. My groups are set up as professions in my rp server and I'd like to let them be able to choose their profession themselves, as it's a great burden to have to manually edit the permissions every time someone decides to change their profession.
     
  30. Offline

    everhaunted

    here's my config if it helps
     

    Attached Files:

  31. Offline

    flametornado

    I'm working on it now. It's getting there, nothing ready to test yet. Maybe a WIP build sometime in the second half of next week.

    Watch the case of the config in the OP (e.g. Player not player).

    I'm writing my plugin with an api that can be easily hooked into. I prob won't do this in this plugin, but if i have time later i might. Also this way anyone who wants to can make that plugin.

    A problem with this is what happens if someone has more than 1 job?
     
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