data.yml hashmap

Discussion in 'Plugin Development' started by IsThisNameTakenNope, Jul 29, 2014.

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  1. all I want to do is add a data.yml and store the data of the player, and the amount of blocks broken from a hashmap? I tried using the wiki but it's confusing. :/
     
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    Beeperdp

    This is a bit complicated.. Are you sure you can't use the config.yml?
     
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    messageofdeath

    IsThisNameTakenNope
    You can use this class for Bukkit yaml files.

    http://pastebin.com/RVvvA98F

    To use just do.

    Code:java
    1. //In Class
    2. private YamlDatabase database;
    3.  
    4. //On Enable
    5. this.database = new YamlDatabase(this, "data");
    6. this.database.onStartUp();
    7.  
    8. //On Disable
    9. this.database.onShutDown();
    10.  
    11. //To use within methods
    12. this.database.getInteger("path.to.data", 2/*A return value if nothing is at the given path*/);
    13.  
    14. //The above goes for all types


    Now for what you want something like this.

    Code:java
    1. HashMap<String, Integer> blocksBroken = new HashMap<String, Integer>();
    2.  
    3. public void load() {
    4. for(String player : this.database.getSection("", new ArrayList<String>())) {
    5. blocksBroken.put(player, this.database.getInteger(player, 0);
    6. }
    7. }
    8.  
    9. public void save() {
    10. for(String player : blocksBroken.getKeySet()) {
    11. this.database.set(player, blocksBroken.getValue(player));
    12. }
    13. }


    Some of the HashMap methods might be wrong haven't used hashmaps in a long time.
     
  4. @Beeperdp I can use the config.yml, it's just the .set for the config wont set anything in the config
    and messageofdeath I put the last part of your code in my Main class and I get errors on getValue and getKeySet
    I'll check replies in the morn'
     
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    messageofdeath

    You have to correct the hashmap methods but everything else is fine. Also with that you have to save the file.

    If you use the api I put it saves automatically.
     
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