[ADMN]MultiPluginConfigGUI v1.1.1.20 - The way to configure your plugins! [FROZEN]

Discussion in 'Bukkit Tools' started by John Kapsis, Apr 4, 2011.

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  1. Offline

    John Kapsis

    Multi Plugin Config GUI
    (An easy to use interface for configuring your plugins without any effort!)
    How it started:
    I was trying to make a very simple and intuitive interface for a friend of mine so he could change various settings for the Minecart Mania plugin without having to teach him how XML works, and it was him that proposed to make the GUI available to anyone, so i did. People started to use it and give feedback mostly positive and encouraging me to keep at it and improve it! Bugs keep appearing and i keep fixing them!
    A few people asked if i plan on making another for other plugins and to their answer i point to my title! Yes more are coming and i will find the best way to have all GUIs i'll ever make in a simple, easy to use solution incorporating auto-updates, i promise i'll do my best for everyone to be happy and smiley!!

    What it is in a sentence:
    It is a separate tool that lets you configure the various settings needed to configure in a nice and worm GUI instead of manipulating text files.

    Features:
    • Handles configuration files for plugins!
    • Can access multiple configuration filesets (for multiple servers)!
    • Auto-Updates on startup!
    • Inside app changelog!
    • Selective Plugin support!
    • Options for app behaviour!
    • Full support in a 6 hour basis per day!
    • Export to Text for on-line hosts with no FTP!
    Planned Features:
    • Access to online servers with FTP protocol enabled!
    • Handling of .db files for plugins!
    • Extensive Graphical Interfaces for item list making!(Preview Available!,Some implemented!)
    • Inside application Feedback system for even faster help!
    • Backups for worlds and settings!
    • Bukkit installer and updater!
    • Plugins installer and updater!
    How to use it:
    You can use this handy little tool just like any other windows app, simply download install and run it!! any requirements on your behalf will be explained to you during install (if any).
    Simply point it at your plugins folder in the options menu for a saved in memory location of the files, or find the plugins directory through the direct menu at the start screen for diferent directories (thus servers) each time! After that tooltips are popping up at each control and explain each function! Always remember to SAVE your work as often as possible!!!
    Soon there will be detailed documentation and small videos explaining everything in detail!
    Plugins currently supported by MPCGUI:
    Do you know of any plugin that uses .XML files ???
    would you like to see it supported in the GUI???
    Let me know!!!
    Post below!!!
    [​IMG]
    FAQ (open)
    FAQ :
    Q: I get an error! "*.xml file not found"!
    A: Just make sure you are pointing the gui at the right direction!
    "\YourServer\plugins\" is the right one.
    Q: Why is the version number of the gui different then the version stated in this OP since the application auto updates?
    A: There is a very tiny chance for me to have forgoten to change it:p , to be sure of the version you have go to the "Info" menu then click "About".
    Q: There is a plugin that i use and i like very much, i would like to see it in the gui so it can be even more handy to use and manage, how do i do that?
    A: First make sure the plugin uses .xml files for configuration, then simply post it here in the thread with a link and i will add it as soon as i can!

    TO DO (open)
    TO DO :
    • Find more ways to improve it optically!
    • Modify all text controls to preview the text coloring.
    • Add a few missing tooltips.
    • Change the Save Sequences to better suite our needs and stop them from directly saving the displayed values into the .xml files!(half done!!!)
    • Finish up the Feedback system.
    • Start the Bukkit installer and updater feature code development.
    • Finish the MPCGUIs configuration and data .xml storage file.
    • Create a "delete multiplier" control(mostly ready, scheduled for v1.1.1.16)
    • Finish the Graphical item lists.
    • Add a checking Sub for version checks on plugin configuration file so i get warnings on new versions.
    • Add a hub for settings exchange.
    • Redesign the MPCGUI so it can fit more plugins neatly.
    • Fix the cloud file check exception
    Change Log (open)
    Change Log :
    v1.1.1.20
    • Fixed the fix for the bug ;)
    v1.1.1.19
    • Fixed the major bug that stoped the gui in load time
    • Made the gui a single instance application
    v1.1.1.18
    • Fixed a bug from left over experimenting code
    • The GUI now saves an options .xml file for even greater stability, but it still needs more work.(next update)
    • The single item selection system is ready and implemented!! :) (try it out it's very cool!!!)
    • I will not remove the Preview yet, just for fun...
    • Some aisthetic changes
    v1.1.1.17
    • Fixed an internal error (nothing critical)
    v1.1.1.16
    • Fixed a small bug for MMCore (due to API change)
    • Added a ton of code (no new features yet :( )
    • Re-arranged the GUI
    v1.1.1.15
    • Preparing for later features(Sorry guys it was needed)
    v1.1.1.14
    • Cleaned the code a bit
    v1.1.1.13
    • Fixed a bug at DisappearOnDisconnect Control
    • Added all the missing tooltips
    v1.1.1.12
    • Removed WXW Controls and code !!! :)
    • Updated for Minecart Mania Core Configuration .xml file v1.53 and added DisappearOnDisconnect Control
    v1.1.1.11
    • Updated code for MMCore.xml 1.52 & MMLocale.xml 1.02
    • Cleaned a bit
    v1.1.1.10
    • Fixed a small bug in the load state Dots
    • Improved the visuals a bit
    v1.1.1.9
    • Fixed the bug that made the Menu bar disappear
    • Made the MoveCraft controls available!(MoveCraft beta is available!)
    • Fixed the list system preview (now it has a button to open)
    v1.1.1.8
    • Fixed a few typos
    • Added a "Tools" Menu item
    • Added the "XML to Text " feature
    • Started the Graphical Items Lists Interface and made a preview available
    • Made some adjustments to the MoveCraft Section (still no beta)
    v1.1.1.7
    • Fixed a bug from the new code(nothing critical)
    v1.1.1.6
    • Added the standalone attribute in the MinecartManiaConfiguration.xml
    • Added a donate button for users to supprt the project
    • Added all the tooltips missing
    • Made preparations for the MoveCraft plugin
    • Made some preparations for the "access remote server files" feature we are planning on
    v1.1.1.5
    • Fixed the bug that didn't allow multipliers to work
    • Added support for WormholeXTremeWorlds (Currently is not read by the plugin, working on it)
    v1.1.1.4
    • Fixed the very persistent try...catch bug
    • Fixed the bug that prevented changes in the Minecart Type elements in the multiplier section of the control blocks
    • Fixed a few typos in comments here and there
    • Added all the rest of the original comments written by the plugins developer into the output xml files
    • Added a date and time creation info in the .xml file(just in case...)
    v1.1.1.3
    • Added some more tooltips
    • Fixed the try..catch in the MMCore.load sequence
    • Changed the Load state dots into something more elegant
    • Added a new menu and a new Changelog window, placed everything neatly
    v1.1.1.2
    • Added some tooltips in the control blocks area
    • improved the looks
    • brought back the multiplier checkbox
    • optimized the operation of the multiplier sections in the control blocks
    v1.1.1.1 Juicy!!!
    • Corrected the main window title(silly mistake...)
    v1.1.1.0 Juicy!!!
    • Added support for the MinecartManiaConfiguration.XML file v1.51
    • Added support for the MinecartManiaChestControl.XML file v1.3
    • Added support for the MinecartManiaLocale.XML file v1.01
    • Reconfigured and cleaned a lot of the code to be able to support a few more plugins but it will get messy with time, i must change the gui entirely...
    • Added all the Afforess original comments in the MinecartManiaConfiguration.XML (it gives an insane XML document!)
    • Refreshed all the Controll Blocks controls to accomodate all the new features of the plugins
    v1.1.0.4 Juicy!!!
    • Changed the structure of the program for convinience.
    • Changed pathing for multiple plugin suport.
    • Change the save message into a more detailed one.
    • Changed the file load indication Dots to be more descriptive.
    • Code cleanup! (that was fun...)
    • Adding various things that will be necessary for the next plugins.
    • Added the option to turn on or off the SimpleBarter and Backpack support.
    • A few more minor things i don't remember.
    v1.0.4.0 Sweet!!! (where to start?!?!)
    • Broke the Load Sequences into manageable pieces and added mechanisms for checking of files existence and if they are well formed.
    • Added same features in the Save Sequences as well.
    • Started the mechanisms that will give the option to enable and disable supported plugins.
    • Changed the layout.(again...)
    • Added an "About box".
    • Changed the name and descriptions to better suite the role of the GUI.
    • Fixed a tiny bug in the Redstone Attribute in the Control Blocks section that caused improper save of the Redstone Attributes of the Blocks 16, 17, 18. :eek:
    • Added support for the Simple Barter plugin!
    • Added support for the Backpack plugin!
    • Added all the necessary controls for the newly supportd plugins.
    • Added the option "Export all files always" to give the ability of .xml files creation in their appropriate folders.
    • Changed the target location that users must point Folder Browser Dialogues from the MinecartMania settings folder to the plugins general folder. (Necessary for the support of more plugins)
    • A few more things that i can't remember right now!! :p
    v1.0.3.3 On Wheels Of Steel
    • Took another look into Items lists and i change the code there quite a bit. a)Everything now auto saves instantly(i think a lot of people wanted this!) b)Made the list name on the buttons a bit bigger...
    • More error handling! and especially in the save sequences, now there is no way of something going wrong without you knowing exactly what and why!
    • Replaced all the warnings with a Multiwarning on all filles
    v1.0.3.2 On Wheels Of Steel
    • Made all the necessary changes to the GUI code so it can handle and manipulate the new .xml file file introduced in MM1.09 ("MinecartManiaLocale.xml")
    • Added tool tips for all the new controls.
    • Added a green light for the new file.
    • Re-arranged the GUIs various controls and sorted them properly. (more must be done here)
    • Added more error handling as necessary.
    v1.0.3.1 On Wheels Of Steel
    • The GUI now can read the new .xml introduced in MM
    • Added a tab for the new features MM introduced in 1.09
    v1.0.3.0 On Wheels Of Steel!!!
    • Changed the way empty values are handled within the GUI itself for better error handling and preperation for expansion of the .xml files both element wise and attribute wise. (I love the possibilities that this brings!)
    • 100% error handling in 98% of the cases. (Item Lists are a tiny bit sensitive! better to only edit them for now!)
    • More tooltips! (Only some...)
    • More unique errors! ( I must creat an error id legend but all error messages come with a description as well!)
    • All changes contributed into making the Controls Blocks 100% Stable and predictable, Control Blocks are completely reconfigured with a brand new deletion method and multiple conditions to ensure everything is checked and good!
    • Changed the method which gave to the Control Block buttons their pic!(faster refresh!)
    • Added a double click way to create a new Control Block!
    • Added the ability to change the Block Type of any given Control Block. (Someone requested this, i hope you like it!!!
    v1.0.2.7 On Wheels Of Steel!!!
    • Added more tooltips.
    • Added more control blocks.
    • Inserted pictures for all the control blocks.
    • Cleaned the code a bit.
    v1.0.2.6 Yammy!!!
    • Updated to the MinecartMania 1.08 standard.
    • Added all the new controls that MM 1.08 introduces to the GUI.
    v1.0.2.5 Yammy!!!
    • Fixed a bug in the Delete Block button in the Item lists tab that caused improper deletion of list items.
    v1.0.2.4 Yammy!!!
    • Fixed a bug in the SpeedMultiplier checkbox.
    • Fixed a bug in the save sequence that caused improper saving (Redstone attributes).
    • Fixed a few minor bugs.
    • Created a numbered error system (early implementation, the first number to use was 69 ;) )
    • Included a few tooltips and indication of which files are loaded (You can load any number of files but upon save all files will be generated).
    Known Issues And News (open)
    Known Issues And News
    There is a problem in the MMCore please be aware and act accordingly.

    All the old users will lose the stored options cause of the new XML file but i guess there are not much of them to restore.
    Also i can say that nothing like this will never happen again!
    The XML file provides a great way to ensure user data at all times!
    It is also what most likely will enable me to add the installer and updater in the GUI!
    I am hoping that the system i am gonna be using is gonna be enough to support demand (if there is any), i am planning on monitor downloads and usage statistics to make sure that: a) i am meeting demand in the frequency of the maintenance of the system. b)To be on-top of problems when they arise to minimize downtime (or to eliminate it?).

    I am also planning a few more features for the GUI in the coming two weeks, others in the TO DO list and others not, and you should soon expect a plugin from me soon :) !!!
    Yes i am trying java out!! not much luck yet but i will get there...

    There are a few things i would like feedback on and i would appreciate any effort!
    1.Do you think a downloader and updater is in demand in this community?
    2.Do you think there are good ones out there already and do you have any suggestions?
    3.What is it that you would like to see in the GUI? anything at all!! it doesn't matter if it something about a plugin or anything at all! as long as it is community related!!

    I really hope on some answers :)
    Have a nice day and a great weekend!!
    Care to Help??? (open)
    I NEED SOME HELP!!!

    I really want to include more plugins and i have a few on the grill but i found an obstacle, for the life of me i cannot imagine how the appearance should be!!!
    I want it to be usable not only to someone that is a setting up a server from scratch and would like a wizard kind of run through but someone who is testing settings and has to reuse the GUI to be able to get to the setting they need to fast and easely!!
    Any ideas???
    [​IMG]Any amount of help is appreciated but not required!
    BUGS AND PROBLEMS POST HERE!!
    Posting Guidelines:
    • Please post the version of the GUI as stated by the GUI in the About window in the Info menu strip or in the main window title.
    • Please post a description of the bug (if it is a bug).
    • Please post the plugin you have trouble with and it's version if available.
    • Make Sure to check the changelog frequently to avoid silly situations.
    I will be glad to get feedback on your thoughts about the GUI too!!!
     
  2. Offline

    John Kapsis

    The Update is in place!! :)

    I hope you enjoy!!

    Updated gui to MM v1.1 standards.
     
  3. Offline

    Reterg

    Hi John

    I updated to 1.1.1.1 but when I search to the directory for the minemania config files, I get an error dialog
    "Error ID: 071
    MinecartManiaCoreConfiguration.xml not Found!!!"
    same error for the other config files even though I pointed to the right directory.

    Also, isn't it MinecartManiaConfiguration.xml?
     
  4. Offline

    John Kapsis

    Are you sure you are pointing it at the right place?
    It needs to be pointed at the general plugins folder, "YourServerFolder\plugins\"
    NOT the Minecart Mania plugin settings folder, "YourServerFolder\plugins\MinecartMania\"

    Error 71 is when the app searches for the directories and files necessary.

    I beleive thats the problem, if not are you sure there is not a diffrent message?

    as a last resort and only if the above method doesn't work try:
    To backup all your settings in another folder then delete them, start the server for the files to be auto generated, close the server properly, try your luck on the gui again.

    Did some more bug cleanning and updated
    there is a try...catch bug thogh that i must get rid of..
    nothing to wory though...

    also i'm droping those silly words at the end of the version. :cool:

    Going to sleep now, right after i finish this last thing...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  5. Offline

    Reterg

    Oh yeah :p
    I forgot that it does more than just minecart mania now.
    Thanks
     
  6. Offline

    John Kapsis

    Nice!
    I'm glad it was something silly and no bug!!
     
  7. Offline

    Yuio

    Very nice plugin.. everything works perfectly!
    Good job from Germany :)
     
    John Kapsis likes this.
  8. Offline

    John Kapsis

    Thank you!!

    Let me remind to all that
    If anyone wants a plugin supported in the GUI then post a link to it here!!
    The only limitation is that it must use an XML file system!!
     
  9. Offline

    Reterg

    Wormhole X-Treme Worlds had an xml config file for the main config and also has separate xml configs for each individual world's settings.

    http://forums.bukkit.org/threads/ad...-multi-world-management-protection-740.13177/
     
    John Kapsis likes this.
  10. Offline

    John Kapsis

  11. Offline

    SVoyager

    Just updated. Evrything works as it should.

    NICE WORK, AWESOME!!! Really, this makes setting up stuff alot easyer, thanks!
     
  12. Offline

    Sam Morgan

    mine is not like saving the changes or something and im pressing save from the file menu and just the save button and its still not making gold blocks boosters :/
     
  13. Offline

    jefe323

    for some reason, its not saving the CartType. im trying to set gold blocks to be boosters again
     
  14. Offline

    Sam Morgan

    that is exactly what is happening to me!
     
  15. Offline

    John Kapsis

    can you send me a copy from the .xml that is outputed?
     
  16. Offline

    jefe323

    Code:
    <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>GOLD_BLOCK</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
            <SpeedMultiplier.>
              <!--Redstone may be "enables", "disables", or "default". "default" means the redstone state is ignored.-->
              <Redstone>disables</Redstone>
              <!--Speed Multiplier.-->
              <Multiplier>16</Multiplier>
              <!--Direction a minecart must be moving to be affected. May be "North", "East", "South", "West", or "Any".-->
              <Direction>Any</Direction>
              <!--he type of minecart affected by this control block.-->
              <MinecartTypes />
              <!--Passenger may be "enables", "disables", or "default". "default" means the type of passenger is ignored.-->
              <Passenger>default</Passenger>
            </SpeedMultiplier.>
            <SpeedMultiplier.>
              <!--Redstone may be "enables", "disables", or "default". "default" means the redstone state is ignored.-->
              <Redstone>enables</Redstone>
              <!--Speed Multiplier.-->
              <Multiplier>0.0125</Multiplier>
              <!--Direction a minecart must be moving to be affected. May be "North", "East", "South", "West", or "Any".-->
              <Direction>Any</Direction>
              <!--he type of minecart affected by this control block.-->
              <MinecartTypes />
              <!--Passenger may be "enables", "disables", or "default". "default" means the type of passenger is ignored.-->
              <Passenger>default</Passenger>
            </SpeedMultiplier.>
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
    im trying to get goldblocks to be boosters again
     
  17. Offline

    John Kapsis

    I found the problem it was a tiny bit of code mixup!
    I'm posting the update within 5 minutes!
     
  18. Offline

    jefe323

    great, thanks for the help
     
  19. Offline

    John Kapsis

    the update is up!
    try again!

    I just realize i haven't included any way to delete a pultiplier withou deleting the entire block...
    no1 in the TODO list (tomorow i guess...)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  20. Offline

    jefe323

    it saved
     
  21. Offline

    John Kapsis

    nice1!!
    thanks for letting me know about the bug!
    BTW do you like the gui?
    any other .xml based plugins you want to see supported?
     
  22. Offline

    ledhead900

    Another Bug

    Seems its saving the Speedmuliplier tags incorrectly at least from my testing I just created new block to see if matched the existing config that was not working in terms of boost blocks did nothing.

    all of them where made in your config but just to sure I made new block In the config and not just pass an existing config thru the gui.

    Turns out tags for speedmulitplier are wrong

    <Speedmulitplier.>
    </Speedmulitplier.>

    Should be

    <Speedmulitplier>
    </Speedmulitplier>

    Affeross confirms this in my post.
     
  23. Offline

    John Kapsis

    I'm sorry but i cannot find a spelling error nowhere!
    i triple checked my configs!
    are you sure you get this output??

    send me a copy of the xml pleaze as is!!! copy and paste all of it here!

    I was planning an update today and a surprize!
    But it got messed up...
    I have included WolmholeXTremeWorlds plugin but i run into a dead end cause the plugin won't read it for some reason...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  24. Offline

    Killie01

    can i help?
     
  25. Offline

    John Kapsis

    idk.
    the file the gui outputs is fine nut the plugin won't read it...
    any ideas?
     
  26. Offline

    ledhead900

    alright so u want me to send u fresh xml then alright.

    I will see if it can reproduce the error.


    PHP:
    <?xml version="1.0" encoding="utf-8"?>
    <!--This XML file is created with Multi Plugin Config GUI by JohnKapsis-->
    <!--Date and time created : 2/05/2011 7:41:57 PM-->
    <!--Comments Enabled-->
    <MinecartManiaConfiguration>
      <version>1.51</version>
      <!--Console Logging Mode. Accepted Values: "None", "Severe", "Normal", "Debug", "Timer"-->
      <!--None will produce no console logs from MM. Not recommended.-->
      <!--Severe will produce only console logs from severe errors from MM.-->
      <!--Normal will produce standard startup console logs, and error logs from MM.-->
      <!--Debug will produce standard startup console logs, error logs, and debugging logs from MM-->
      <!--Timer will produce standard startup console logs, error logs, debugging logs, and process time logs, from MM.-->
      <LoggingMode>Normal</LoggingMode>
      <!--Minecarts that collide with mobs and animals will kill them and continue uninterrupted.-->
      <MinecartsKillMobs>True</MinecartsKillMobs>
      <!--If set to 0, Minecarts Will not clear rails.-->
      <!--If set to 1, Minecarts will clear the rails of non-living objects in the way (items, arrows, snowballs, etc).-->
      <!--If set to 2, Minecarts Will clear the rails of all non-living objects, and living objects, excluding players.-->
      <!--If Set to 3, Minecarts will clear the rails of all objects, non-living objects, living objects, and all players, excluding the owner of the minecart.-->
      <!--Objects in the way of the rails will be shunted off to the side a safe distance away.-->
      <MinecartsClearRails>1</MinecartsClearRails>
      <!--The Server will Load Chunks around minecarts, and will not unload chunks with minecarts in them. May cause excessive RAM usage.-->
      <KeepMinecartsLoaded>True</KeepMinecartsLoaded>
      <!--Destroyed Minecarts will be sent back to the player (or chest) that created them, if possible. If not, they will be dropped normally.-->
      <MinecartsReturnToOwner>True</MinecartsReturnToOwner>
      <!--Adjusts the maximum minecart speed that can be set by a sign.-->
      <MaximumMinecartSpeedPercent>165</MaximumMinecartSpeedPercent>
      <!--Adjusts the maximum minecart speed. 100% is equal to the vanilla Minecart speed. Large values will cause minecarts to derail.-->
      <DefaultMinecartSpeedPercent>100</DefaultMinecartSpeedPercent>
      <!--The X and Z axis range minecarts will collect items at, farm around themselves, collect from chests, etc...-->
      <Range>4</Range>
      <!--The Y axis range minecarts will collect items at, farm around themselves, collect from chests, etc...-->
      <RangeY>4</RangeY>
      <!--The maximum range that minecarts can have. Overrides signs.-->
      <MaximumRange>10</MaximumRange>
      <!--Stack All Items (Regardless of Notch's stacking limit on certain items)-->
      <StackAllItems>True</StackAllItems>
      <ControlBlocks>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>OBSIDIAN</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch redstone="disables">True</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed redstone="enables">0.6</LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>POWERED_RAIL</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
            <SpeedMultiplier.>
              <!--Redstone may be "enables", "disables", or "default". "default" means the redstone state is ignored.-->
              <Redstone>disables</Redstone>
              <!--Speed Multiplier.-->
              <Multiplier>16.0</Multiplier>
              <!--Direction a minecart must be moving to be affected. May be "North", "East", "South", "West", or "Any".-->
              <Direction>Any</Direction>
              <!--The type of minecart affected by this control block.-->
              <MinecartTypes>
                <MinecartType>Standard</MinecartType>
                <MinecartType>Powered</MinecartType>
                <MinecartType>Storage</MinecartType>
              </MinecartTypes>
              <!--Passenger may be "enables", "disables", or "default". "default" means the type of passenger is ignored.-->
              <Passenger>default</Passenger>
            </SpeedMultiplier.>
            <SpeedMultiplier.>
              <!--Redstone may be "enables", "disables", or "default". "default" means the redstone state is ignored.-->
              <Redstone>enables</Redstone>
              <!--Speed Multiplier.-->
              <Multiplier>0.0125</Multiplier>
              <!--Direction a minecart must be moving to be affected. May be "North", "East", "South", "West", or "Any".-->
              <Direction>Any</Direction>
              <!--The type of minecart affected by this control block.-->
              <MinecartTypes>
                <MinecartType>Standard</MinecartType>
                <MinecartType>Powered</MinecartType>
                <MinecartType>Storage</MinecartType>
              </MinecartTypes>
              <!--Passenger may be "enables", "disables", or "default". "default" means the type of passenger is ignored.-->
              <Passenger>default</Passenger>
            </SpeedMultiplier.>
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>GOLD_BLOCK</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>GOLD_ORE</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>WOOL</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
            <SpeedMultiplier.>
              <!--Redstone may be "enables", "disables", or "default". "default" means the redstone state is ignored.-->
              <Redstone>disables</Redstone>
              <!--Speed Multiplier.-->
              <Multiplier>-1</Multiplier>
              <!--Direction a minecart must be moving to be affected. May be "North", "East", "South", "West", or "Any".-->
              <Direction>Any</Direction>
              <!--The type of minecart affected by this control block.-->
              <MinecartTypes>
                <MinecartType>Standard</MinecartType>
                <MinecartType>Powered</MinecartType>
                <MinecartType>Storage</MinecartType>
              </MinecartTypes>
              <!--Passenger may be "enables", "disables", or "default". "default" means the type of passenger is ignored.-->
              <Passenger>default</Passenger>
            </SpeedMultiplier.>
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>SOUL_SAND</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>GRAVEL</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>IRON_BLOCK</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject redstone="disables">True</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>BRICK</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station redstone="default">True</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>LIGHT_GREEN_WOOL</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform range="4" redstone="disables">True</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>DIAMOND_BLOCK</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed redstone="enables">0.6</LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart redstone="enables">True</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>DIAMOND_ORE</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart redstone="disables">True</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>True</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>RED_WOOL</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator redstone="disables">False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
        <ControlBlock>
          <!--Item Name or Item Id for this control block-->
          <BlockType>WOOD</BlockType>
          <!--Speed Multiplier for this block-->
          <SpeedMultipliers>
            <!--One control block may have multiple SpeedMultiplier sections.-->
          </SpeedMultipliers>
          <!--Marks this as a catcher block-->
          <Catch>False</Catch>
          <!--Marks this as a launcher block-->
          <LauncherSpeed></LauncherSpeed>
          <!--Marks this as an Ejector block-->
          <Eject>False</Eject>
          <!--Marks this as a Platform block-->
          <Platform>False</Platform>
          <!--Marks this as a Station block-->
          <Station>False</Station>
          <!--This block will spawn minecarts, when the conditions are met-->
          <SpawnMinecart>False</SpawnMinecart>
          <!--This block will kill minecarts, when the conditions are met-->
          <KillMinecart>False</KillMinecart>
          <!--This block will act as an elevator, teleporting minecarts up or down on the Y axis to a matching elevator block-->
          <Elevator>False</Elevator>
          <!--If this is true, then this block will be converted to a Powered_Rail Control Block-->
          <AutoConvertToPoweredRails>False</AutoConvertToPoweredRails>
        </ControlBlock>
      </ControlBlocks>
      <ItemAliases>
        <ItemAlias>
          <!--The Custom Alias for the list of items that follows it.-->
          <!--Not nessecary, but useful for shortening a long list of items into a short phrase.-->
          <!--Avoid using already taken item names, or taken item id's, as the alias will take priority over the existing name!-->
          <AliasName>Ores</AliasName>
          <!--The Item Name or Item Id and Data Value-->
          <ItemType>GOLD_ORE</ItemType>
          <ItemType>IRON_ORE</ItemType>
          <ItemType>COAL_ORE</ItemType>
          <ItemType>LAPIS_ORE</ItemType>
        </ItemAlias>
        <ItemAlias>
          <!--The Custom Alias for the list of items that follows it.-->
          <!--Not nessecary, but useful for shortening a long list of items into a short phrase.-->
          <!--Avoid using already taken item names, or taken item id's, as the alias will take priority over the existing name!-->
          <AliasName>Food</AliasName>
          <!--The Item Name or Item Id and Data Value-->
          <ItemType>260</ItemType>
          <ItemType>297</ItemType>
          <ItemType>322</ItemType>
          <ItemType>354</ItemType>
          <ItemType>350</ItemType>
          <ItemType>319</ItemType>
          <ItemType>320</ItemType>
        </ItemAlias>
      </ItemAliases>
    </MinecartManiaConfiguration>
    <!--This XML file is created with Multi Plugin Config GUI by JohnKapsis-->

    Here we are same error as I described.

    DiD fresh minecart mania config edit from MM Core 1.1.7
    added a new block for testing WOOD! booster

    As you can see the error is there on some of the tags, This is what caused the whole config for me at least before to disable all boosters I had set. as they all had the tag error.

    I will post my current config as well that is now working after fixing the tag error after I pass it thru your GUI and see if it saves it with the tag errors again.


    Edit:
    My current config after being prased by your gui
    http://pastebin.com/mMQt3Nu8


    And my config after I fix the tag errors and it now works!
    http://pastebin.com/9nvN3umi



    I think there is clear issue as it does this every time I parse anything thru the gui.
     
  27. Offline

    Killie01

    Yep maybe
    file names are case sensitive so check that.
    is it in the right place?
    Check minor xml faults it might be.
     
  28. Offline

    John Kapsis

    I got it...
    fixxed!!
    an update will be available in a while

    i just updated the gui to 1.5 to fix a bug and i have there the WormholeXTremeWorlds plugin supported,
    maybe you can take a look and see whats wrong...?

    here is the code that saves the xml if you need it.
    HTML:
    Try
                Dim settings As New XmlWriterSettings()
                settings.Indent = True
                ' Initialize the XmlWriter.
                Dim XmlWrt As XmlWriter = XmlWriter.Create(Pathto & "\WormholeXTremeWorlds\config.xml", settings)
                With XmlWrt
                    ' Write the Xml declaration.
                    .WriteStartDocument()
    
                    .WriteComment("This XML file is created with Multi Plugin Config GUI by JohnKapsis")
                    .WriteComment("Date and time created : " & Today.Date & " " & TimeOfDay)
                    .WriteComment("Comments Enabled")
    
                    .WriteStartElement("WormholeXTremeWorlds")
    
                    .WriteComment("Option: Enable or disable Permissions plugin support. Default: true (enable)")
                    .WriteStartElement("serverOptionPermissions")
    
                    .WriteStartElement("type")
                    .WriteString("boolean")
                    .WriteEndElement()
    
                    .WriteStartElement("value")
                    .WriteString(WXWserverOptionPermissions)
                    .WriteEndElement()
    
                    .WriteEndElement()
    
                    .WriteComment("Option: Ops bypass Permissions plugin access checks. Default: true (enabled)")
                    .WriteStartElement("serverOptionOpsBypassPermissions")
    
                    .WriteStartElement("type")
                    .WriteString("boolean")
                    .WriteEndElement()
    
                    .WriteStartElement("value")
                    .WriteString(WXWserverOptionOpsBypassPermissions)
                    .WriteEndElement()
    
                    .WriteEndElement()
    
                    .WriteComment("Option: Enable or disable Help plugin support. Default: true (enabled)")
                    .WriteStartElement("serverOptionHelp")
    
                    .WriteStartElement("type")
                    .WriteString("boolean")
                    .WriteEndElement()
    
                    .WriteStartElement("value")
                    .WriteString(WXWserverOptionHelp)
                    .WriteEndElement()
    
                    .WriteEndElement()
    
                    .WriteComment("Option: Enable or disable '/spwawn' command. Does not disable '/wxw spawn'. Default: false (disabled)")
                    .WriteStartElement("serverOptionSpawnCommand")
    
                    .WriteStartElement("type")
                    .WriteString("boolean")
                    .WriteEndElement()
    
                    .WriteStartElement("value")
                    .WriteString(WXWserverOptionSpawnCommand)
                    .WriteEndElement()
    
                    .WriteEndElement()
    
                    .WriteComment("Option: Enable or disable timelock functionality. Default: true (enabled)")
                    .WriteStartElement("serverOptionTimelock")
    
                    .WriteStartElement("type")
                    .WriteString("boolean")
                    .WriteEndElement()
    
                    .WriteStartElement("value")
                    .WriteString(WXWserverOptionTimelock)
                    .WriteEndElement()
    
                    .WriteEndElement()
      
                    .WriteEndElement()
                    .WriteComment("This XML file is created with Multi Plugin Config GUI by JohnKapsis")
                    .WriteEndDocument()
                    .Close()
                End With
                SaveFlag(9) = True
            Catch ex As Exception
                MessageBox.Show("Error ID: 059" & vbNewLine & "\WormholeXTremeWorlds\config.xml cannot be saved!!!", "ERROR")
                SaveFlag(9) = False
            End Try
    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  29. Offline

    Killie01

    can you post a config file from output and standard config

    .WriteString("boolean")
    You write a string with boolean in it, why?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  30. Offline

    John Kapsis

    That is how the deafault file is...
    idk why he has is like this...

    The original config file for WXW
    Code:
    <WormholeXTremeWorlds>
        <!--Option: Enable or disable Permissions plugin support. Default: true (enable)-->
        <serverOptionPermissions>
            <type>boolean</type>
            <value>true</value>
        </serverOptionPermissions>
    
        <!--Option: Ops bypass Permissions plugin access checks. Default: true (enabled)-->
        <serverOptionOpsBypassPermissions>
            <type>boolean</type>
            <value>true</value>
        </serverOptionOpsBypassPermissions>
    
        <!--Option: Enable or disable Help plugin support. Default: true (enabled)-->
        <serverOptionHelp>
            <type>boolean</type>
            <value>true</value>
        </serverOptionHelp>
    
        <!--Option: Enable or disable '/spwawn' command. Does not disable '/wxw spawn'. Default: false (disabled)-->
        <serverOptionSpawnCommand>
            <type>boolean</type>
            <value>false</value>
        </serverOptionSpawnCommand>
    
        <!--Option: Enable or disable timelock functionality. Default: true (enabled)-->
        <serverOptionTimelock>
            <type>boolean</type>
            <value>true</value>
        </serverOptionTimelock>
    
    </WormholeXTremeWorlds>
     
  31. Offline

    ledhead900

    was it easy to track down?
     
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