[SEC/FUN/INFO] Towny v0.68 Fuzze Edition [818]

Discussion in 'Inactive/Unsupported Plugins' started by FuzzeWuzze, Apr 10, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    FuzzeWuzze

    Towny_FuzzeEdition:
    Version: v0.68

    Moderator Edit: Please direct your attention here for an updated version. This thread is now closed due to people spamming random things about how its not working.

    So this has been asked for many times so i decided to finally make this thread.
    This is related to Shade's brilliant Plugin Towny

    Since Shade has been MIA for a while now, and we dont know if hes coming back i've been trying to keep Towny afloat as best i can in hopes he does come back as i dont really have the RL schedule to much of anything other than maintain it to be usable.

    I hope in June once i have more free time if Shade still isnt back :'( to actually do a formal Github Fork and continue the project. So until then, dont bother asking for new features, as time allows the only thing i'll try to do is fix large glaring bugs that effect the mod. This is a very large plugin and Shade has spent a lot of time on it, so even when/if i do fork it will take some time to get fully up to speed on everything. For now i just have a basic understanding of how everything is interacting and enough debug skills to track down most bugs ;)

    How it works/Features
    -See Original Towny Page for Instructions on how to setup and Permissions.
    http://towny.xshade.ca/

    Read this page to learn what everything in the config does!
    http://towny.xshade.ca/configuration/config-values

    READ ME BEFORE POSTING BUGS OR ISSUES
    KNOWN "ISSUES" AND FIXES
    When reporting bugs, please use /townyadmin set debugmode on. Then perform the action and post or send me the log from your server. This will assist me in being able to fix the issue 10 faster, just simply saying "People can do X in my town when they shouldnt be able too" doesnt really help me at all and is impossible to replicate.
    • Permission cache errors
      • You didnt install Permissions properly, it creates a RENAMEME.yml file or something of the like when first started. This must be renamed to match your world name(for most people world.yml). Also you CANNOT have spaces in your world name. Test World is not an acceptable folder name, TestWorld is. Both towny and permissions dont like the Permissions YML file to have spaces.
    • /town top money causes exception
      • Your iConomy database is likely setup to still use sqlite. Ensure that your iConomy config file is setup to use database Type: H2SQL. A lot of people had issues with the sqlite to H2 conversion, if you still experience this error with it set properly your db may be corrupt. Back up your iConomy db and configs, then delete them all and allow iConomy to recreate them and see if it still happens. If it doesnt, your going to have to manually regrant people cash somehow as your iConomy database was corrupt.
    Permissions
    • towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User can also able to make towns or nations when set to admin only.
    • towny.town.new :User is able to create a town (only is use when TOWN_CREATION_ADMIN_ONLY is on)
    • towny.town.claim : User is able to expand his town with /town claim
    • towny.nation.new :User is able to create a nation (only is use when NATION_CREATION_ADMIN_ONLY is on)
    • towny.wild.*: User is able to build/destroy in wild regardless if the config says no.
    • towny.wild.build
    • towny.wild.destroy
    • towny.wild.switch
    • towny.wild.item_use
    • towny.wild.block.[block id] : User is able to edit [block id] in the wild.
    • towny.spawntp :Use /town spawn when allow_town_spawn=false
    • towny.publicspawntp : Use "/town spawn [town]" (teleport to other towns) when allow_town_spawn_travel=false.
    GitHub
    https://github.com/fuzzewuzze/Towny

    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    All versions .64 and after will require iConomy 5.0 and higher. When making this initial transition it is HEAVILY advised that you back up your h2 and MySQL database's. I tested as well as i could with various functionality within Towny and it seemed to be working as expected. Also note that a ton of plugins that use iConomy are still broken, so unless they ALL work i wouldnt suggest updating. You've been warned. Dont cry if something bad happens and you dont have a backup of your iConomy database ...
    • PLUGINS COMPILED/TESTED AGAINST(Recommended Versions)
      • Essentials 2.2
      • Permissions 2.7.4(DO NOT USE 3.X!)
      • iConomy 5.01
    • (JAR ONLY) Latest Build(.68) HERE
    IMPORTANT INFORMATION-READ ME BEFORE UPDATING PAST .63
    • V.61
    TODO:


    • Fix /towny top money from crashing towny
    • Investigate potential issues with build/destroy permissions.
    BUGS:

    • /town spawn will not charge players
    • DO NOT GIVE PLAYERS TOWNY.WILD.* permissions. Give players permissions by editing your config file by editing these. If players have wild permissions they can do funny business to get permission to build in other peoples towns.
      unclaimed_zone_build=false
      unclaimed_zone_destroy=false
      unclaimed_zone_item_use=false
      unclaimed_zone_switch=true
    • Some people are reporting a lot of [SEVERE] warnings related to Player_Item and Player_Move, i believe these are being triggered by other mods. If you are having this issue please list your other plugins.
    Changelog:

    Version .68
    • Compiled for CB818 (Minecraft 1.6.6)
    • Disabled town renaming (finally)
    • Do not use Permissions 3.0.x with Towny yet, there are still some MAJOR issues with the rework they are doing and a ton of people are nerd raging on their thread. I couldnt even get it to create my config or default files they were always blank, and i guess a ton of other people are having the same issues. Still didnt work when following instructions on how to make the file yourself. Because 2.7.4 works perfectly fine with CB818 im not in a rush to upgrade until they figure out their issues. Sorry if this causes plugin conflicts if some require Permissions 3.x but i doubt it will as not many mods are moving to it in its badly broken state. Because Towny is so heavily dependent on a lot of Permissions nodes being read properly i decided to stick with 2.7.4 for now. Ill work on a 3.x permissions build as soon as i feel its functioning properly.
    Version .66
    • Compiled for CB766
    • Players no longer need to /town set spawn, when a player does /town spawn they automatically go back to their town. Need to figure out how to re-implement the essentials teleport timer cooldown they changed their API
    Version .64
    • Updated to use iConomy 5.0+, BACKUP YOUR DATABASE FILES BEFORE UPGRADING.
    Version .63
    • Really fixed /town spawn!
    Version .62
    • First Official Release by Fuzze!
    • Fixed /town spawn INVESTIGATING
    • Fixed /towny map
    • Verified all permissions are working properly. I ran it on my test server and tested resident build/destroy/switch and outsider build/destroy/switch by using /town set perm and turning them on and off and trying them out. ALL the permissions acted as they should. This should put to rest a lot of bugs people are having with people building. This doesnt mean Towny is using the default_town_build=false config lines properly for new towns, thats next. It does mean if your mayor sets the options manually it works.
    Version .061R6
    • Disabled /towny top money for towns/nations until able to fix bug related to null iConomy accounts, I have a feeling its related to iConomy databases that were SQLite and transitioned to H2 like my own. It *should* work fine for Residents, so far i havent seen null resident returns.
    Version 0.61R5


    • Updated to work with CB670
     
  2. Offline

    FuzzeWuzze

    Hmm not sure i can take a look and see if my users arent experiencing the same thing or not.

    It really sounds like the /t spawn issue is related to Essentials but ill see if i can take a look into it.
     
    DannyCare likes this.
  3. Offline

    Ahfaichucky

    I'm using this with 28+ players online & no problems so far with t spawn
     
  4. Offline

    transient

    Tried as well and it didn't work. It probably is related to essentials, but what plugins do you all use to replace essentials?
     
    DannyCare likes this.
  5. Offline

    Com2040

    I use this version, and everything seems to work. Except the building restriction as even when I set everything off, outsiders can come and demolish your house. Is there something I could have skipped?


    EDIT:

    Sorry, it seems to work now. Must have been after I updated bukkit..
     
  6. Offline

    FuzzeWuzze

    Care to post what version of Essentials your using?
     
  7. Offline

    Ahfaichucky

    I think you may have misunderstood me, i am just confirming that essentials is the issue cause i dont use essentials lol.
     
  8. Offline

    imaxorz

    Don't know if it has been reported, but with the new essentials, if towny is set to check for cool down times, /town spawn doesn't work.
     
  9. Offline

    LlmDl

    I've upgraded to RB 733, Towny 714. The only thing I've spotted so far is the readout from /towny map doesn't display correctly anymore. Just a heads up, and thank you Fuzze!
     
  10. Offline

    DannyCare

    A FIX FOR THE /TOWN SPAWN: Delete your Essentials Jars and Re-Download the latest version!

    Just upgraded to 733 CraftBukkit and 714 Towny aswell, perfectly working although the towny map looks like it's been hit with a brick :3

    I'm so glad it's working though!
     
  11. Offline

    prom3th3an

    I am running the latest Essentials 2.2 Jar (downloaded minutes ago right from the artifactory), Bukkit RB (733) and Towny v0.61

    Town Spawn still does NOT work, despite what the egg head above thinks.
     
  12. Offline

    maxsteele

    I've updated to CB #733 using Towny .61 .
    The new chat formats make /towny map useless now. the spacing is off so the text for the key wraps around and goes onto the other line. This throws off the map. I have uploaded a screenshot so you can see the issue.
     

    Attached Files:

  13. Offline

    The PC Tech Guy

    Great, I guess FuzzeWuzze is going to have fun fixing this...
     
  14. Offline

    Umbra

    Hi, could you please link us the essentials version you are using ?

    Thanks
     
  15. Offline

    D.r.

    Has there been a fix from the transition of 1.3 to 1.4 when the towny plots shifted?
     
  16. Offline

    ayan4m1

    MartN likes this.
  17. Offline

    maxsteele

  18. Offline

    Imhotepk

    Hey! First off, thanks for all of the work you've done, Fuzze, me and my server absolutely love Towny.

    However, whenever I start up the server after a restart, I get repeated errors:

    Code:
    2011-04-26 23:08:24 [INFO] [Towny] Database: [Load] flatfile [Save] flatfile
    2011-04-26 23:08:24 [INFO] [Towny] Loading Error: Exception while reading town file Geneva
    2011-04-26 23:08:24 [SEVERE] ca.xshade.bukkit.towny.AlreadyRegisteredException: Drago5994 already belongs to another town.
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResidentCheck(Town.java:132)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResident(Town.java:123)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyFlatFileSource.loadTown(TownyFlatFileSource.java:291)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadTowns(TownyDataSource.java:142)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadAll(TownyDataSource.java:75)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.loadDatabase(TownyUniverse.java:577)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:92)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-04-26 23:08:24 [INFO] [Towny] Loading Error: Could not read town data Geneva'.
    2011-04-26 23:08:24 [INFO] [Towny] Loading Error: Exception while reading town file Constantinople
    2011-04-26 23:08:24 [SEVERE] ca.xshade.bukkit.towny.AlreadyRegisteredException: me281 already belongs to another town.
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResidentCheck(Town.java:132)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResident(Town.java:123)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyFlatFileSource.loadTown(TownyFlatFileSource.java:291)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadTowns(TownyDataSource.java:142)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadAll(TownyDataSource.java:75)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.loadDatabase(TownyUniverse.java:577)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:92)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-04-26 23:08:24 [INFO] [Towny] Loading Error: Could not read town data Constantinople'.
    2011-04-26 23:08:24 [INFO] [Towny] Loading Error: Exception while reading town file Griffon
    2011-04-26 23:08:24 [SEVERE] ca.xshade.bukkit.towny.AlreadyRegisteredException: InterCityFirmWhu already belongs to another town.
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResidentCheck(Town.java:132)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.Town.addResident(Town.java:123)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyFlatFileSource.loadTown(TownyFlatFileSource.java:291)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadTowns(TownyDataSource.java:142)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.db.TownyDataSource.loadAll(TownyDataSource.java:75)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.object.TownyUniverse.loadDatabase(TownyUniverse.java:577)
    2011-04-26 23:08:24 [SEVERE]     at ca.xshade.bukkit.towny.Towny.onEnable(Towny.java:92)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:127)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:632)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:218)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:116)
    2011-04-26 23:08:24 [SEVERE]     at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:94)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:217)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:204)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:144)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:259)
    2011-04-26 23:08:24 [SEVERE]     at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
    2011-04-26 23:08:24 [INFO] [Towny] Loading Error: Could not read town data Griffon'.
    2011-04-26 23:08:24 [INFO] [Towny] Using: Permissions, iConomy, Essentials
    2011-04-26 23:08:25 [INFO] [Towny] Version: 0.61 - Mod Enabled
    
    This seems to affect random towns and players (they're never the same town or player after each restart). -- Ingame their mayor positions are set to NULL, and have zero town claim. Could this be due to my files being corrupted somehow? We're running the latest Towny, Bukkit, and Essentials.
     
  19. Offline

    Stahlbrand

    Im having a few small nagging issues with town.

    First is it doesn't save unless I reload... at first it never saved until I changed the config to save on load = true.

    Second is when players leave a town I have to manually delete their Towny info, they show as still in town but the town shows them gone.

    Third, sometimes town protection breaks. I am not using perm towny.build.wild* Using the config file format as in first post.

    Other then that its working great. If anyone knows way I can fix my problems it will save me a world of hurt im getting trying to admin my server. And its getting big.
     
  20. Offline

    FuzzeWuzze

    Updated to CB733

    Also since i feel bad i havent had a chance to actually fix the /towny top money crash i have just disabled the showing of towns and nations. I know whats causing it, but i havent gotten any real response from the iConomy dev on WTF is going on so havent really chased it much past that. For now just towns and nations wont display, the command still works but towns and nations wont be added to the list. Residents always seem to work...

    Yea its related to the regex issue, you probably had someone with an invalid name connect and or someone rename one of their towns with improper names. I had a player rename his town to use invalid characters, worked fine until i restarted at which point it totally corrupted a bunch of crap.

    Your only recourse is to go into your backups and find the last good one where players are in the right towns and roll back to that. Also while your at it go through each town and make sure there are no residents with invalid characters or towns with invalid names. I had to manually rename the city file, then manually go through every resident of that town and change their town to the new name. It was a huge PITA, needless to say i told them to stop renaming. In fact i may just turn that ability off in the next Towny release as its rather stupid IMO and allows people that are aware of it to grief servers.

    In other good news i had my 2nd to last presentation finally(final big one in 4 weeks) so i finally will have some free time to start architecting the new Towny stuff. Gonna try to figure out the easiest way to convert the existing flatfiles into a sqlite database first i think, because without that ability not as many people will want to use it if they lost all their current data. But this may need to happen we'll see.

    Just throwing the idea out there, but in my mind towns should have a certain "shape", be it a square or rectangle, or even a circle of some sort. I dont know about the rest of you but i hate on my server how people can claim a giant line of plots across the map to found another big square area for another part of their town. Its happened a lot on my server and screws things up IMO because technically someone can claim a town outside my city creation homeblock limit, then just make a straight line right at another town and surround it in claims totally choking them off..in fact a griefer did just that....may need to come up with some stricter regulations on what plots can be claimed so people cant do this? Like you cant have more than 2-3 plots claimed in a straight line without plots on atleast 4 sides? Dunno just an idea..

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 13, 2016
  21. Offline

    MartN

    Hey, i have a Problem with /town delete

    I delete a Town, but the User cant claim the blocks.
    Its the ruin left.
    But how can i delete the ruin?
     
  22. Offline

    Vermino

    Fuzze - i love you man for keeping this plugin alive. i seen shade working on it for such a long time and I finally got a chance to install it and use it on my private server.

    Just a few things, it seems like the shade re-direct post is down now (maybe a mod finally took it down) if so - http://towny.xshade.ca/home-1 for anyone needing the information.

    Also you have a few new variables you added or maybe shade forgot to put in the variable config tutorial ( like unclaimed_zone_switch=true) didn't know if you could do a refresher course.

    I know this is a big plugin and so glad someone took it over while shade has been MIA.
     
  23. Offline

    imaxorz

    When using latest recommended essentials build (2.2.6) if using_essentials=true console throws an error every time /town spawn is used.


    2011-04-27 09:28:01 [SEVERE] Could not pass event PLAYER_COMMAND_PREPROCESS to Towny
    java.lang.NoSuchMethodError: com.earth2me.essentials.Essentials.loadClasses()V
    at ca.xshade.bukkit.towny.Towny.checkEssentialsTeleport(Towny.java:443)
    at ca.xshade.bukkit.towny.event.TownyPlayerListener.parseTownCommand(TownyPlayerListener.java:942)
    at ca.xshade.bukkit.towny.event.TownyPlayerListener.onPlayerCommandPreprocess(TownyPlayerListener.java:413)
    at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:230)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:257)
    at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:667)
    at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:638)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:632)
    at net.minecraft.server.Packet3Chat.a(Packet3Chat.java:32)
    at net.minecraft.server.NetworkManager.a(NetworkManager.java:195)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:74)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:370)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:285) at net.minecraft.server.ThreadServerApplication.run(SourceFile:394)
     
  24. Offline

    realm174

    Ahhh I'm glad to see I'm not the only one that had the problem... I have been thinking about that as well... And here's an idea on how that could be fixed... all plots have the same size, right? (for a given world anyway...) So at any given time, you can see how large the area is... like, 2x7 plots or whatever.. Just make it so that the area needs to be rectangular, and no more than one plot longer on any side.. . So, if say, someone has a 1x2 area already, they cannot go to 1x3, as it would be stretched too long. But they can go 2x2.. next time, they can go 2x3.. time after that, they need to go 3x3...

    The only problem with that is that someone might end up "cornered" by their neighbors and cannot expand anymore, due to someone else owning the plot next to them?

    Maybe I need to finish my first coffee of the day before I come up with ideas... ;)
     
  25. Offline

    Niemand

    Is there a way to make the commands easier?
    so you have to type /town [town-name] claim - then it checks if you are permitted to do that. So it is all one same command for towny-admins, mayors or other players. At the moment I think the commands are really chaotic. I am used to IRC commands like /chanserv register [channel] [password] [description] or /botserv assign [channel] [botname]
     
  26. Offline

    ayan4m1

    My thought would be to make a limit on claim distance from the homeblock. So, if you've got a block limit of 64 and a distance limit of 8, you would have to place every claimed block 8 or fewer blocks from the homeblock, resulting in a square configuration (unless I misunderstand how the block size limit works). On each invocation of /t claim (and obviously when townclaim is on), just use the Distance formula and make sure the to-claim block is <= that number of chunks away from the homeblock.

    FuzzeWuzze, do you have a github project created for Towny? I would be happy to try and help resolve these iConomy issues and other bugs with you - but there should be a regimented way of managing the source code in that case. Also, is there an IRC network/channel that you frequent? Thanks for all your hard work thus far!
     
  27. Offline

    Fluub

    Hi guys :)
    I set false for using permissions with towny. My residents can build on their plots but each time the place a bloc or u se an item it says : "You don't have the permissions..." how can i get rid off that message because the can do it and the message is just spamming the chatbox.

    Thanks :)
     
  28. Offline

    ayan4m1

    As far as I am aware, you can use /town claim or /t claim without any [town-name] parameter. That works fine on my server. You can also use /r set mode townclaim to automatically claim available blocks as you walk.

    /town aliases to /t, /resident aliases to /r... You might be interested in reading the old documentation some time.
     
  29. Offline

    Fluub

    I deleted permissions but it didn't change anything
     
  30. Offline

    TheMadMan697

    hey can anyone help me out. i have been using towny for a log time and its a fantiastic plugin but it has so many bugs. somehow some of my data files are inconsistant and they have been for a long time. people oftain have trouble kicking someone from a town or leaving the town themself. i have a large number of towns and players. i have over 100 towns and over 1000 resident files. when i check the town files sometimes they do not match up with the resident files eg in the town file it says it has member x is not in the town but in memeber x resident data it says he is in the town. so can anyone give me some tips on fixing up my files and perhaps how to pervent this from happening again. i really dont want to delete the towny files because towny is my main protection plugin.

    what i have been doing so far is editing the textfiles manually but its a real pain to do that because i have to shut the server down. i tried to edit the files white the server is running and then type /townyadmin reload but it seems to roll the files back to the way they were before i edited them.

    is there a way to edit the files and reload the plugin on the server without restarting it ?
     
  31. Offline

    ayan4m1

    There is a CraftBukkit command, /reload, which should re-initialize all plugins without disconnecting your users. Maybe that will help.
     
Thread Status:
Not open for further replies.

Share This Page