[MINIGAME] Sand Run (Based On Dragons Escape)

Discussion in 'Archived: Plugin Requests' started by MuteTerra, Dec 14, 2013.

  1. Offline

    MuteTerra

    Plugin category: FUN

    Suggested name: Sand Run

    What I want: Sand Run Is A Race/Parkour Minigame! This Minigame is like Dragons Escape But Without Dragons (Dragons Makes Lots Of Noise :l) The Cool Thing About This Minigame is that the blocks turns into sand and there's a void right under the Parkour. When you die you are spectating until the last players falls.

    Join Signs: (Optional)
    Creation Of The Sign:

    [SandRun]
    <ArenaName>

    Final Form
    [SandRun]
    <Arena>
    Waiting/InGame
    #OfPlayers/MAXPLAYERS

    Ideas for commands:
    /sr setgamelobby <Arena-Name>
    /sr createarena <Arena-Name> (With Wand tool selection)
    /sr setminmaxplayers <minplayer#> <maxplayer#>
    /sr join <ArenaName>
    /sr Stop <ArenaName>
    /sr start (Starts Game! But must be In A Waiting lobby!)

    Ideas for permissions:
    SandRun.join.* Joins All Arenas
    SandRun.VIP Allows Admins/VIPS To Join Full Games Which will kick a person whos not admin/VIP and Create Games
    SandRun.* All Permissions

    When I'd like it by: Anytime I Guess :l

    BUMP!
     
  2. Offline

    Twisted_Panda

    How would the blocks turn into sand?
     
  3. Offline

    MuteTerra

    when the arena is created it also makes the blocks turn into sand. Like TNTRun
     
  4. Offline

    Twisted_Panda

    I don't get it, does it turn sand when the player steps on it or what?
     
    MuteTerra likes this.
  5. Offline

    MuteTerra

    Actually they just fall down!
     
  6. Offline

    MuteTerra

  7. Offline

    Commander9292

    MuteTerra When a VIP/Admin joins a full game, will it kick a player that isn't VIP or Admin? Or will it just go above the max player limit?
     
  8. Offline

    MuteTerra

    Yep It will kick the player whos not VIP/Admin Ill edit the fourm
     
  9. Offline

    MuteTerra

  10. Offline

    MuteTerra

  11. Offline

    MuteTerra

    Another Bump :l
     
  12. Offline

    20zinnm

    MuteTerra
    Sincere apologizes for not coming through on Home Alone. I had a bunch of schoolwork to do. I can try to halp you, but no promises.
     
  13. Offline

    MuteTerra

    I know your still working on this but this post was old and I wanna see if people can actually make it
     
  14. Offline

    skore87

    It can be made. You just need the right person to be interested.
     
    NathanG_ likes this.
  15. Offline

    MuteTerra

    Yeah Im just waiting for the person to create it
     
  16. Offline

    calebbfmv

    Seems rather simple, see what I can do.
     
  17. Offline

    MuteTerra

    thanks! really Appreciated
     
  18. Offline

    skore87

    Some advice for the falling block entity spawning: since the arena is likely to be in the sky, or otherwise have no world floor, you should create a repeating task for cleanup once they fall below a certain height or have a cap on amount of falling blocks at one time.
     
  19. Offline

    HyperFuseMC

    YAYYY!!!
     
  20. Offline

    calebbfmv

    skore87
    Thanks for the advice, will definitely do that
     
  21. Offline

    skore87

    And an option for area sand collapsing too. Just to make it more difficult. Mua ha ha!
     
  22. Offline

    calebbfmv

    skore87
    Randomly? Sounds evil, I like it.

    skore87
    Want to work on it together? :p

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 5, 2016
  23. Offline

    skore87

    When a sand block falls there is a probability that the adjacent block also falls. If someone stands on a block then it and all blocks below it fall.

    At least that is how I would do it. And there is more to think about since the course wouldn't be 2d. The idea is decay of the terrain.


    I'm willing to shoot ideas, but last time we worked "together" left me with a bad taste for it.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 5, 2016
  24. Offline

    Quantum64

    The issue is not the game itself, but an entire framework would have to be coded (Scoreboards, player data, commands, block rollback, level management, perhaps join signs, etc)
     
  25. Offline

    calebbfmv

  26. Offline

    skore87

    Off-topic: Quantum64 Looks like your icon is a cross between chromium and firefox browsers, lol.
     
  27. Offline

    MuteTerra

    cant wait! also Can we test it on my server =] IP: mc.tn.mcpro.co
     
  28. Offline

    Rockon999

    skore87
    I've started on this :) So far the blocks are thrown away like in Dragon's Escape (minus the Dragon of course). You can set points on a course and it'll move through the points when you type /sandrun start :D
     
  29. Offline

    calebbfmv

    Rockon999
    Are you making sure to remove the falling blocks?
     
  30. Offline

    Rockon999

    calebbfmv
    1) If it is over a void it shouldn't matter I see cleanup was requested :)
    2) I know how to store a UUID in an ArrayList & remove them on the EntityChangeBlockEvent if needed :)
     

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