Singularity Grenade

Discussion in 'Archived: Plugin Requests' started by CaptainWalrus, May 24, 2013.

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  1. Offline

    AndyMcB1

    Awesome :)
    Just an idea, maybe try adding a feature where you can revert what you just blew up. However I'm not sure how easy that would be to do..
    Or make the blocks de-explode (look like they're getting sucked back in) and go back to their places :p
     
  2. Offline

    Allek


    Yeah think about it, if the blocks fall and some others are spawning above them. Then if the blocks below are despawning then it will look like they're jumbling around.
     
  3. Offline

    toxictroop

  4. Offline

    AndyMcB1

    All I can image what that would do is look like a falling sand entity block glitching out?
     
  5. Offline

    Allek


    Yeah but imagine it happening in a cube. Then it would look something like that (i would think).
     
  6. Offline

    AndyMcB1

    Ah yeah of course!!

    Dang you guys a clever :p
     
  7. Offline

    whitehooder

    Allek
    Think that would look somewhat like a block going through invisible portals directly over each other. Like a matrix effect, within a cube. Cool, but not like the effect in the video ;)
     
    AndyMcB1 likes this.
  8. Offline

    Allek


    Just keep it simple. The effect is too hard to explain in words.
     
  9. Offline

    callum2904

    Have You by any chance finished this, its something i was trying to make a while back and i do notice this post if from over 1 month ago but i really want to see someones final product of this.
     
  10. Offline

    bradicaljh

    callum2904

    Right sorry, had completely forgotten about this thread. Have recently taken on a second diploma, doing two at the same time is taking up a lot of my time and I barely have time to keep my own projects up to date + add requested things so I don't think I'll be finishing something like this any time soon.

    Maybe if I get some free time at some point in the future but for the next few months I seriously doubt it.
     
  11. Offline

    callum2904

    Its ok i was just wondering dont worry too much this should be your last priority.
     
  12. Offline

    SockPuppetCow

    I'll see if I can do this. My BukkitDev name is DesmodusDantre (for some reason it won't let me use that here on the Bukkit Forums). I can't guarantee anything though, I haven't worked with that kind of stuff yet but I'll see what I can do. I'll keep you posted though.
     
  13. Offline

    CaptainWalrus

    Wow, I almost forgot about this thread, still would be cool to have!
     
  14. Offline

    ezybuddy

    Yeah hurry up I want it lol ;)
     
  15. Offline

    SockPuppetCow

    Good to see there's more than me excited about this. It might take quite a bit though because I am completely clueless at this point (lol). Right now all I have at this stage of development (for this plugin) is a plugin that spawns an ENDER_SIGNAL effect whenever an egg is thrown. (Yeah I thought it'd be nice to have that effect spawn when the grenade hits a block)
     
  16. Invisible

    andrewabosh

  17. Offline

    hawkfalcon

  18. Offline

    SockPuppetCow

    Oh just so you all know, I can't use that command/permission. If there's going to be any other server that will use this kind of plugin, they probably also have stargate which uses that /sg command and I believe "sg" as the base of their permission nodes. Don't want any conflicts. It'll need a distinct command. Any ideas?
     
  19. Offline

    Allek

    How about /sgg ?
     
  20. Invisible

    andrewabosh

    /sgr
     
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  21. Offline

    SockPuppetCow

    [UPDATE] I'm using /sgr as suggested by andrewabosh, if you use that command with no arguments it will give you a list of subcommands. For now the only subcommand is 'give' and has yet to be implemented. Also, I've implemented the "Unknown Subcommand" message for if an invalid one is used.
     
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  22. Invisible

    andrewabosh

  23. Offline

    SockPuppetCow

    [UPDATE]
    I've just implemented /sgr give. That will give an Egg with damage value 300 and display name "Singularity Grenade". Using /give for egg with damage value 300 will also work but that method won't give it the display name so /sgr give is the best way to go.
    You might be wondering why I bothered with the damage value. That's because without it I would have to go by the Display Name which is a bad idea because someone without permission could go put an egg in an anvil and call it "Singularity Grenade" and be able to wreak havoc on the world. Bad.
     
    andrewabosh likes this.
  24. Offline

    chasechocolate

  25. Offline

    Puddings

    Falling blocks. This is possible.
     
  26. Offline

    SockPuppetCow

    It seems that Eggs do NOT like damage values. I'll do some experimenting and I might end up using clay balls as the item.

    EDIT: Maybe I was wrong and was going with the wrong methods. As said earlier, I'll do some experimenting.
     
  27. Offline

    skore87

    Can't you just add a custom MetaData to it?
     
  28. Offline

    SockPuppetCow

    Yes. That's actually a better idea. Thanks for that.
     
  29. Offline

    whitehooder

    I did something that picks up surrounding blocks and sort of bumps them around and finally explode making them fly in all different directions. I didn't know how I would go about making the blocks spin around it as I couldn't come up with a math function ;) Also, even with a function I think it would be problematic because of the many blocks to handle per tick. Sources are included in the jars (a lil' messy I warn you) and here are some versions:
    ScatterNade
    ScatterNadeV2

    Version one throws the apple and on impact (don't know if I use the best method for checking for impact, but couldn't come up with anything better) and makes it pick up blocks in a path slightly moving the direction it was thrown (not up and down) and after a bit of messy animation it throws all blocks in a sphere formed shape.

    V2 does the same thing but moves up and down and on explosion it fires not only the blocks picked up in the animation but also the blocks over it (up to 30 blocks tall). I think this might have some water checking as well but can't remember ;)

    What work has to be done is to merge this with SockPuppetCows to add the command then change the item (as it's currently an apple) and possibly add better swirling animation.

    Good luck to you Puppet. If you need any help feel free to ask here or by PM ;)
     
  30. Offline

    SockPuppetCow

    Currently I'm having a bit of trouble making anything work properly. But I think I've got a few ideas that will work. Also, sorry for not replying or anything to this thread, been busy with some other stuff. More focus to this now.
    EDIT: Haha... I kinda derped and made the plugin check for arguments of commands and not the actual command itself.. :/
     
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