Inactive [ADMN/FUN] SpawnMob - Advanced mob spawning.[1.2.5 and up]

Discussion in 'Inactive/Unsupported Plugins' started by jordanneil23, Feb 25, 2011.

  1. Offline

    jordanneil23

    [​IMG]
    MOVED TO BUKKIT DEV!
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    THIS IS NO LONGER WATCHED, IT WILL BE RARE TO GET A REPLY FROM ME ON THIS POST GO TO THE BUKKIT DEV PAGE TO GET HELP
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    This is a continuation of SpawnMob which was originally made/developed by xmlns.​
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    Downloads
    Zip

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    [​IMG]
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    Twitter/Donations
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    [​IMG]
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    Follow SpawnMob on twitter for details on when updates will be released.
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    I'm not asking for a donation but if you like the plugin and feel generous click the donate button :)
    [​IMG]
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    Commands and Features

    On the Wiki
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    Mob List
    On the Wiki
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    Mob Kits
    On the Wiki
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    Permissions
    On the Wiki
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    Known Bug(s)
    On the Wiki
     
  2. Offline

    jordanneil23

    Use either spawnmob.* or spawnmob.mspawn.*
    spawnmob.* is ALL commands
    spawnmob.mspawn.* is all /mspawn commands, this is fixed in the next release.
    use-permissions=true
    mobspawners-have-drops=true
     
  3. Offline

    Psycho Robot

    Such a helpful lad you are, but I'm afraid you may not have fully explained the issue, so I'll try to pick up where you left off.

    If you do indeed have the lines "spawnmob.mspawn.<mob type>" and "spawnmob.spawnmob.<mob type || mob category (friendly || neutral || enemy)>", then you have set it up incorrectly. In the case of the mspawn permissions, you are supposed to replace <mobtype> with a type of mob. For instance, "spawnmob.mspawn.chicken" would allow players to change mob spawners to spawn chickens. "spawnmob.mspawn.allmobs" would allow a player to change mob spawners to any type of mob. "spawnob.mspawn.*" would allow players to change mob spawners to any mob as well as use /mspawn delay and /mspawn check

    As for the spawnmob permissions, you are supposed to replace "<mob type || mob category (friendly || neutral || enemy)>" with either a mob type OR a mob category (the categories being friendly, neutral, or enemy). For example "spawnmob.spawnmob.chicken" would allow a player to spawn chickens, "spawnmob.spawnmob.friendly" would allow a player to spawn any friendly mob, and "spawnmob.spawnmob.allmobs" would allow a player to spawn any type of mob, and finally "spawnmob.spawnmob.*" would allow a player to spawn any kind of mob as well as use the /spawnmob kill command.

    Since you appear to have every single permission here, you could delete all those permissions and replace it with "spawnmob.*", which will give all the spawnmob related permissions to whichever group you're assigning that to.

    Furthermore, to both of you, if you are the admin, rather than giving yourself permissions like this, you should create an admins group and give it one permission, like so:

    Code:
        Admins:
            default: false
            info:
                prefix: ''
                suffix: ''
                build: true
            inheritance:
            permissions:
                - '*'
    This will give anyone in the Admins group (yourselves) permission to do everything.
     
    jordanneil23 likes this.
  4. Offline

    Diamond_bucket

    I only have 1 problem and its with Friendly, when i have zombie's on either passive or neutral they still attack is there any way i can fix this? there doesnt see to be any error codes popping up and i dont attack them. sorry if this has been posted before.:oops:
     
  5. Offline

    Psycho Robot

    You can't change the nature of mobs with this mod. A zombie will always be aggressive. The only thing the "friendly/neutral/enemy" thing does is you can allow or disallow players from spawning an entire category of mobs. For instance you can disallow them from spawning all enemy mobs, which includes zombies, or you can allow them to spawn only friendly mobs (sheep and the like). But you can't make an enemy mob friendly.
     
  6. Offline

    Diamond_bucket

    The Friendly Mod made all the mobs "friendly" were they wouldnt attack unless attacked. the only one that actually attacks without being provoked is the zombie. I just want to know if it was just a bug in the mod?
     
  7. Offline

    Tim Yong

    OOOOooooo ... CraftBukkit 600 is the newly released recommended build and it mentions some thing about giants and monsters. :D
     
  8. Offline

    KillerBunnys122

    Please update your plugin.

    I have 556 and your plugin barely works. I can no longer spawn Monsters or Giants or mobs riding other mobs.

    I thought the current plugin was made for 556...
     
  9. Offline

    Celtic Minstrel

    Not with SpawnMob, but he was asking about the Friendly plugin, not the SpawnMob plugin.

    Yes; with CraftBukkit 600, slimes, ghasts, giants, and human monsters can be spawned without digging into Minecraft code. Finally. :)
     
  10. Offline

    Andre_9796

  11. Offline

    jordanneil23

    In the next update, should be soon. (Hopefully)
    Also if the site doesn't stop giving me a "502 Bad Gateway"

    the next release might be delayed -.-
     
  12. Offline

    cppchriscpp

    Just updated to the latest version -- it refuses to load though. I'm running version 1.8.2 on server version 612. The error I receive is as follows:

    All of the other plugins I have that have already been updated to 602 work fine; not sure what's going on. It might also be a temporary bug with the new build; I don't know. At any rate I figured that a report might be helpful.

    I'm off to go release the updated version of TravelPortals now. :D
     
  13. Offline

    KidCanada

    I get the same thing.
     
  14. Offline

    skillinazn

    Likewise, but I believe he's making the update for this version since 612 might not be compatible with spawnmob.
     
  15. Offline

    Draconicus

    Of course it won't work until it's fixed for 612. There's a whole new mob type!
     
    jordanneil23 likes this.
  16. Offline

    fefect

    Can you add dogs please :D?
     
  17. Offline

    gamerluke

    They aren't dogs...
    Good to see your working already on updating this for wolves and such
    Nice to see human mob making a return?
     
  18. Offline

    Monkah

    When are we going to be able to spawn wolves?
     
  19. Offline

    woodzy

    Code:
    2011-04-01 22:41:04 [INFO] [SpawnMob] Permission system found, plugin enabled
    2011-04-01 22:41:04 [SEVERE] BLOCK_RIGHTCLICKED loading SpawnMob v1.8.1 (Is it up to date?)
    java.lang.NoSuchFieldError: BLOCK_RIGHTCLICKED
        at com.jordanneil23.SpawnMob.SpawnMob.registerEvents(SpawnMob.java:124)
        at com.jordanneil23.SpawnMob.SpawnMob.onEnable(SpawnMob.java:63)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:118)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:511)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:216)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:94)
        at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:72)
        at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:215)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:202)
        at net.minecraft.server.MinecraftServer.d(MinecraftServer.java:142)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:257)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
    CB#612
     
  20. Offline

    RaisinBran

    He's still working on it.
     
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  21. Offline

    Celtic Minstrel

    Wolf spawning is already working in my version of General. Of course, that doesn't help, since I haven't released it yet.

    The point is, though, that adding it is very easy.
     
  22. Offline

    jordanneil23

    I have it added, but yet it isn't released yet... hmm
     
  23. Offline

    meggawatts

    Not to nag you, but is there an estimated time the new version will be available?
     
  24. Offline

    Celtic Minstrel

    Hey, that's the same as me! :p
     
  25. Offline

    cheepz

    Release. Please. Whether its non-official version or official.
     
  26. Offline

    Draconicus

    OMIGOD I NEED WOLVES GOTTA HAVE EM HURRY UP WHAT DO WE NOT PAY YOU FOR COME ONNNN

    (In all seriousness, I appreciate what you do and how hard you work to make the thankless masses happy. Hang in there, and please accept my apology on behalf of fellow thread-watchers who are less patient/considerate.)
     
  27. Offline

    The PC Tech Guy

    Then you'll be complaining about error messages next. Or maybe you'll just state that it doesn't work, what do I do?

    Keep up the good work jordanneil23! I always enjoy spawning ghasts up in the sky for everyone to hear their shreaking noises.
     
    jordanneil23 likes this.
  28. Offline

    jordanneil23

    Updated for CB #617 and Minecraft Beta 1.4
    --
    Thank you :)
    Lol it's updated now :)
     
  29. Offline

    nicksasa

    I keep getting Unable to spawn mob :S
     
  30. Offline

    jordanneil23

    Thanks for all the information there, I can really see whats wrong when someone just says "OH NOES IT WWONT WWOORRKK!!!" :|
     
  31. Offline

    nicksasa

    Spawn-monsters is disabled (but that shouldn't have any effect on spawning a sheep right ?), i didn't change the config file and it happens with every mob.
    I'm running craftbukkit 617

    Here's the console error:
    Code:
    18:11:22 [SEVERE] Unable to spawn mob. Error:
    18:11:22 [SEVERE] java.lang.ClassNotFoundException: org.bukkit.craftbukkit.entit
    y.CraftCow
    18:11:22 [SEVERE]       at java.net.URLClassLoader$1.run(Unknown Source)
    18:11:22 [SEVERE]       at java.security.AccessController.doPrivileged(Native Me
    thod)
    18:11:22 [SEVERE]       at java.net.URLClassLoader.findClass(Unknown Source)
    18:11:22 [SEVERE]       at java.lang.ClassLoader.loadClass(Unknown Source)
    18:11:22 [SEVERE]       at sun.misc.Launcher$AppClassLoader.loadClass(Unknown So
    urce)
    18:11:22 [SEVERE]       at java.lang.ClassLoader.loadClass(Unknown Source)
    18:11:22 [SEVERE]       at com.jordanneil23.SpawnMob.Mob.spawn(Mob.java:80)
    18:11:22 [SEVERE]       at com.jordanneil23.SpawnMob.CommandHandler.perform(Comm
    andHandler.java:82)
    18:11:22 [SEVERE]       at com.jordanneil23.SpawnMob.SpawnMob.onCommand(SpawnMob
    .java:118)
    18:11:22 [SEVERE]       at org.bukkit.command.PluginCommand.execute(PluginComman
    d.java:35)
    18:11:22 [SEVERE]       at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCo
    mmandMap.java:80)
    18:11:22 [SEVERE]       at org.bukkit.craftbukkit.CraftServer.dispatchCommand(Cr
    aftServer.java:233)
    18:11:22 [SEVERE]       at net.minecraft.server.NetServerHandler.c(NetServerHand
    ler.java:594)
    18:11:22 [SEVERE]       at net.minecraft.server.NetServerHandler.chat(NetServerH
    andler.java:557)
    18:11:22 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHand
    ler.java:551)
    18:11:22 [SEVERE]       at net.minecraft.server.Packet3Chat.a(SourceFile:24)
    18:11:22 [SEVERE]       at net.minecraft.server.NetworkManager.a(NetworkManager.
    java:198)
    18:11:22 [SEVERE]       at net.minecraft.server.NetServerHandler.a(NetServerHand
    ler.java:72)
    18:11:22 [SEVERE]       at net.minecraft.server.NetworkListenThread.a(SourceFile
    :100)
    18:11:22 [SEVERE]       at net.minecraft.server.MinecraftServer.h(MinecraftServe
    r.java:368)
    18:11:22 [SEVERE]       at net.minecraft.server.MinecraftServer.run(MinecraftSer
    ver.java:283)
    18:11:22 [SEVERE]       at net.minecraft.server.ThreadServerApplication.run(Sour
     

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