Storage Methods?

Discussion in 'Plugin Development' started by Zach_1919, May 30, 2013.

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  1. Offline

    Zach_1919

    So I am debating about which storage methods I should be using in my plugins. I could use HashMaps or MetaData, however neither one is persistent. I've heard the only way to persistently store things is by creating a file and loading it in onEnable(), although I was wondering if there are any other persistent methods of storage. If not, then how do I create and call on files? I've always been wondering this.
     
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    recon88

    For persistence, just store it in SQL and restore it at startup.
     
  3. Offline

    Technius

    Zach_1919
    You have several methods:
    1. SQL - SQL is fast, but it may not be available to all servers.
    2. YAML - YAML comes with Bukkit, but is somewhat limited.
    3. Java's libraries - These come with Java and can be used for any kind of data imaginable.
     
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    AmShaegar

    What about LiteSQL? It's offline so not limited by server restrictions.
     
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    Zach_1919

    AmShaegar Technius Well I have heard of SQL, but I'm not that familiar with it, and I do not know much about YAML, but I assumed it would be limited. How can I store in the Java Libraries?
     
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    AmShaegar

    I guess he meant basic IO like FileWriter/-Reader etc.

    To sum it all up: You want to save data but you do not know any IO basics. I guess you should read some tutorials.
     
    recon88 likes this.
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    Firefly

    YAML and the config API is easy to pickup for beginners, especially if you need to store a few booleans, strings, integers, etc.

    Also, what limitations are you thinking of when it comes to YAML? Technius.
     
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    Zach_1919

    AmShaegar Yeah, I know, I hate to be that noob that comes on the forums without doing any searching, I'm sorry. I didn't realize it at first :p
     
    AmShaegar and recon88 like this.
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    Technius

    Firefly
    Some data, such as world files, will have large sizes when stored with YAML. It is also difficult to insert comments into YAML using code. I can't think of the other limitations right now.

    Zach_1919
    The Java tutorials for IO can be found here. If you don't want to use the Java libraries, you can find a YAML tutorial here.
     
  10. Offline

    Zach_1919

    Technius Yay :} Thank you sooo much

    EDIT: The only thing is, how do I create a new file and call on that file, not using Bukkit methods. Bukkit methods only look for config.yml. Is there some way that I can call on a specific yaml?
     
  11. Offline

    AmShaegar

    Code:
    public void reloadMessageConfig() {
            messagesfile = new File(plugin.getDataFolder(), "messages.yml");
            messageconfig = YamlConfiguration.loadConfiguration(messagesfile);
        }
     
  12. Offline

    MoonStorm

    Yeah, plus you'll get countless questions from players asking why their plugin config fails to load. A tiny space here, a tab somewhere else, and you get sections instead of setting values. Any config file format that relies on indentation is a piece of <bleep>. :mad:
     
    microgeek likes this.
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    Firefly

    Meh, they are perfectly suitable for my needs. Custom objects can be easily saved to the config API and I don't have to fiddle with I/O. Plus, server admins have become accustomed to using the YAML format: so using it whenever you can is a good idea.
     
  14. Offline

    MoonStorm

    Yep, this entire world is filled with server admins, and they all use proper tools for modifying them, definitely not Notepad.
     
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