<Edit by Moderator: Redacted mediafire url> All the colors/effects: Code: <aqua> <black> <blue> <bold> <dark aqua> <dark blue> <dark gray> <dark green> <dark purple> <dark red> <gold> <gray> <green> <italic> <light purple> <magic> Don't use this 1, It will f*ck up the message <red> <reset> <strikethrough> <underline> <white> <yellow>
[quote uid=90748909 name="iliasdewachter" post=1562781]<Edit by Moderator: Redacted mediafire url> All the colors/effects: Code: <aqua> <black> <blue> <bold> <dark aqua> <dark blue> <dark gray> <dark green> <dark purple> <dark red> <gold> <gray> <green> <italic> <light purple> <magic> Don't use this 1, It will f*ck up the message <red> <reset> <strikethrough> <underline> <white> <yellow> [/quote] Why did you add a swear in it.... But other than that! Great work! Check out this one <font color="#064392">http://forums.bukkit.org/threads/little-mining-rpg.131393/</font> Surely you can manage this one also!
Everything looking fairly nice, about to try the colors out! You should make the config as so.... Code: message: <gold>You Attacked <creature> Dealing <damage> To It! | (<health>/<maxhealth>) minhealth: 10 maxhealth: 40 Also it looks as if the Colors coding is not working. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
<Edit by Moderator: Redacted mediafire url> Fixed 'Chicken bug' Fixed 'Arrow bug' try <gold> (not <Gold> or <gOld> or <GOld> etc xD) EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Code: message: <gold>You Attacked <creature> Dealing <damage> To It! | (<health>/<maxhealth>) minhealth: 10 maxhealth: 120
Please turn this into a conversation because you guys are repeatably bumping this thread. Since you already have someone working on it, it should be marked as "filled"
Okay, I am using Version 1.4.7 - R1.0 and when I attack a Monster it doesn't say The Thing it is meant to say... It only says it with Spiders, anyways, it doesn't work with any Versions of R1.0 or R1.1 Never Mind, I found out what was Wrong, fixed. But my last problem is... Lets say The Zombie has 14 Health, and you hit it once dealing 7, and then again dealing another 7, it will despawn not die, Meaning you won't get Xp. It may be this plugins fault, but I am using MoxieSkills and when that happens you don't gain XP in attack... Look into it! Also, maybe make it the Spawn Rate of each Monster, the damage they can deal, and also what they can drop/the chance of an item they can drop... For an Example, a Zombie could drop a Iron Helm with a chance of 1/100 Which means 1 out of every 100 zombies you kill you might get one Iron Helm. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Not if you do it all at once, not setting it block by block. If you change all the blocks, then send a chunk change packet, it can be done with minimal lag