So with the new Craftbukkit 1.5.2 Dev Build out, I uploaded it and guess what i find. Soo many animals start spawning. I don't know if this is a bug, or if its a setting that needs to be changed. Does anyone know how to fix this? I know this is a weird request, but my server starts lagging when too many animals spawn. And I don't remember that many animals spawning in previous craftbukkit builds. There are plugins out there to clear entities, but that requires a scheduler. The main question: How to limit these animals from spawning?
I have this problem too. http://gyazo.com/0ccd4e4705e2e1ecf44ea5be22112bb3 Hopefully Someone replies to this post.
What should I change it to? What was it previously in 1.5.1 ? It seems to have increased dramatically.
Look at my bukkit.yml: # This is the main configuration file for Bukkit. # As you can see, there's actually not that much to configure without any plugins. # For a reference for any variable inside this file, check out the bukkit wiki at # http://wiki.bukkit.org/Bukkit.yml settings: allow-end: true warn-on-overload: true permissions-file: permissions.yml update-folder: update ping-packet-limit: 100 use-exact-login-location: false plugin-profiling: false connection-throttle: 4000 query-plugins: true deprecated-verbose: default shutdown-message: Server closed spawn-limits: monsters: 70 animals: 70 water-animals: 5 ambient: 15 chunk-gc: period-in-ticks: 600 load-threshold: 0 ticks-per: animal-spawns: 5 monster-spawns: 1 autosave: 9000 auto-updater: enabled: true on-broken: - warn-console - warn-ops on-update: - warn-console - warn-ops preferred-channel: beta host: dl.bukkit.org suggest-channels: true database: username: bukkit isolation: SERIALIZABLE driver: org.sqlite.JDBC password: walrus url: jdbc:sqlite:{DIR}{NAME}.db aliases: savestop: - save-all - stop
M Mine appears to be this: spawn-limits: monsters: 70 animals: 15 water-animals: 5 ambient: 15 chunk-gc: period-in-ticks: 600 load-threshold: 0 ticks-per: animal-spawns: 400 monster-spawns: 1 But I am to believe it's always been like this but only just started to get the problem with 1.5.2 ? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
it says 400 animals spawns per tick, that means about every second, 400 animals appear on your server 15 animals is the limit per tick, you may want to lower it down to about 1-5 EDIT by Moderator: merged posts, please use the edit button instead of double posting.
on the whole server, and trust me, it isnt theres this section in the bukkit.yml: ticks-per: animal-spawns= lower it down to about 5 or 10
I lowered it to what you suggested. This did not help. I don't think this folder is whats causing the problem I am still getting millions of mobs spawn.
it must be the mobspawncontrol check its config EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Mob spawn cotrol limits the mobs spawning out of mob spawners. So i doubt this would have an effect on it.
ok, just go to buukit.yml, put those numbers and do /killall or maybe what angeplay said.... EDIT by Moderator: merged posts, please use the edit button instead of double posting.