WGEN search...

Discussion in 'Bukkit Discussion' started by chad53105, Mar 14, 2013.

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    chad53105

    I searched in dev.bukkit for wgen and got six results. "generator" offered up more results than wgen did. so my question is, what is a good world generator? I do not have any experience with one and would love to hear from you what one would be good. I was thinking of using the tardis plugin to warp from my spawn world to a random place in this new generated world. I just didnt want a new normal world for them to explore. City generator looked interesting, but i don't know if it works with 1.4.6 R3. I appreciate any info I can get. Thank you! :)
     
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    Onionbro

    Are you looking for something specific? Terrain Control is good for it's diversity. It lets you take control of a large number of the variables of world generation. I don't think there is anything on par with Terrain Control in its category.
     
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    chad53105

    Onionbro
    I have tried that WGEN before and honestly, it confuses the heck out of me. I guess I just want a simple one. Something "not normal" is what I am trying to accomplish. Terrain control would accomplish this mission, however, I have no idea where to even begin with using this plugin.
     
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    Onionbro

    Yeah, it is a bit more advanced. You could use some of the guides/templates for TerrainControl and add some bo2 files to accomplish a relatively unique look. Even using standard generation+bo2 would get you something interesting.
     
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    codename_B

    If you have anything specific I have a bunch of unreleased ones. I kind of gave up on them owing to the difficulty in setting them up (you have to edit a .yml file and people just don't seem to get that!)
     
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    Onionbro

    Have any of them been posted on dev.bukkit? I would be grateful for any additional condename_B code. As long as you are explaining the .yml other's don't have any right to be sad. However, I understand how the general lack of user investment in configuration may be discouraging to the continuing development of such plugins.

    You know, as wild as it may sound. A private plugin club might be more rewarding for you and some of us.
     
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    codename_B

    Hmm, as far as I remember - no.
    I wonder if the dev.bukkit.org license would let me just upload all my WGEN into one project.
     
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    Onionbro

    Hm... I should rephrase. The general lack of investment by users....
    If TerrainControl is a/the standard, how much more difficult are your generators to set up? Perhaps users would be willing to set them up after all? Dunno...
     
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    codename_B

    They're easier than TerrainControl but each one does less.
    It's also a matter of how do you document a WGEN plugin, besides screenshots?

    If you feel like writing up a "standard" documentation for a WGEN plugin I'd be happy to stick all my back catalogue on there for you.
     
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    Onionbro

    I'm a bit confused. Do they not have configuration files or is the .yml you speak of the bukkit.yml? Either way I might be interested in documenting them. I'll PM you.
     
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