I bring you a 200 person server's network traffic stats. Note: this is 100% clean traffic, no dynmap, the network is purely "Minecraft" only. We could easily hit 3-4TB in a month. Other than client mods there's virtually no way to optimize this traffic - thoughts? Maybe 1.4 will have something better? TOP 10 DAYS InOutTotal06 October 201269.89 GB69.89 GB139.78 GB07 October 2012 67.24 GB67.24 GB134.48 GB05 October 2012 54.93 GB54.93 GB109.86 GB04 October 2012 18.91 GB18.91 GB37.81 GB
What he said was... TOP 10 DAYS InOutTotal 06 October 2012 69.89 GB69.89 GB139.78 GB07 October 2012 67.24 GB67.24 GB134.48 GB05 October 2012 54.93 GB54.93 GB109.86 GB04 October 2012 18.91 GB18.91 GB37.81 GB
I was joking Kainzo! I have mine set at 10.. guess I should tune it down a bit :\ No wonder I never get over 17TPS lol.. I'm just curious if you don't mind, why worry about optimizing it though? 5~TB isn't much really.
I have similar numbers. I am at about 2 - 3 TB a month. Does it really matter if your limits allow for it ? my host gives me 7.5 TB a month, I never come close so I don't really think about it as being an issue.
Your average is around 64.02GB per day (JavaPipe is counting bandwidth twice, so divide total for the day by half or just use either in or out), which roughly equals an average of 6Mbps (1Mbps = ~10.8GB), or (if my math is right) an average of 60-90 players online at any given point in the 24 hour period. Considering my one-day average is around 1, that's pretty damn good.
Minecraft doesn't support chunk cache, they will need to do something about this. The server always sends the chunk even if it wasn't change