Plugin category: MECH Suggested name: Magic Find Gems (Name this what you want) A bit about me: I've requested a couple plugins in the past which have been made. The main one I know of is a custom version of Fakie 2 made by Daviga404 and they're released to public as well. What I want: The idea of MagicFind is from the Diablo series where you'd get an item looking like a crystal or gem and it'd add to your chance to find rarer loot. You'd basically make your own mobloot table and make it so that, every 100 of an obtainable item (let's say Sponge) increases the chance of rare loot by 1% and common loot by 2%. The percentages are there for example purposes and would be configurable hopefully. Ideas for Config: #Common Loot Bones: True Wool: True Gunpowder: True EnderPearl: True Seeds: True Torches: True BaseChance: 20% PercentagePerMFItem: .1 #Rare Loot Bows: True IronSword: True IronAxe: True DiamondAxe: True DiamondSword: True BaseChance: 5% PercentagePerMFItem: .05 #Legendary Random_Enchant_Bows: True Random_Enchant_IronSword: True Random_Enchant_IronAxe: True Random_Enchant_DiamondAxe: True Random_Enchant_DiamondSword: True BaseChance: 1% PercentagePerMFItem: .005 Ideas for commands: /mfi add loot [itemid] [LootType] Ideas for permissions: mfi.mobloot.common mfi.mobloot.rare mfi.mobloot.legendary When I'd like it by: I am flexible, I am also aware this could be quite challenging but it'd be nice to be PMed about Skype and adding me. Similar plugin requests: None. Devs who might be interested in this: None Bump EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Wow... Nobody made this. I got this. Common items won't show an enchantment. Everything is random and randomness is customizable. Source: https://github.com/deathmarine/MagicFind Download: https://github.com/downloads/deathmarine/MagicFind/MagicFind.jar Permissions: Code: permissions: magicfind.*: description: Allows the Administration to Full Control children: magicfind.rare: true magicfind.legendary: true magicfind.rare: default: op description: Allows player to get rare drops from mobs magicfind.legendary: default: op description: Allows player to get legendary drops from mobs Configuration: Code: RareDrops: enable: true #1 out of 10# items: - 256 - 257 - 258 - 267 - 283 - 284 - 285 - 286 chance: 10 #Max Amount of enchaments for the random item# amount: 10 LegendaryDrops: enable: true items: - 276 - 277 - 278 - 279 - 293 #1 out of 25# chance: 25 #max=21 enchaments# amount: 21 Its actually kinda nice. I like it myself.
Deathmarine Hey I wanted to say thanks for putting in the effort to making this. I just tested it for 1.3 and it definitely doesn't work. Is there a way you could get it to work for 1.3? I kinda gave up on Minecraft during the summer and I had no idea this was made so I didn't even get a chance to try it out (even though I can downgrade). Once again, thanks. Seeing this made my day
Thanks Deathmarine , i've been looking for this long time ago EDIT: LOL! i killed 3 zombies and one of them dropped a diamond sword with: Protection III Infinity I Smite IV Fire Protection III Efficiency V Knockback I FeatherFalling IV Power I Bane of Arthropods I Aqua Afinity I
FYI, I'm posting a bukkitdev version called DiabloDrops with kickass diablo named and colored items. All random of course.