[REQ] JoinLimit

Discussion in 'Archived: Plugin Requests' started by lokey006, Jun 23, 2012.

  1. Offline

    lokey006

    Plugin category: Administration

    Suggested name: JoinLimit

    What I want: I'd like a plugin that will control the amount of players who can connect in a specified time limit. Such as 1 person can join per 4 seconds. This way when a big server opens, it doesn't get overloaded and get laggy or crash.

    Ideas for commands: Not sure of any.

    Ideas for permissions: joinlimit.bypass

    When I'd like it by: Well I'd like it asap, but the limit is 8/10/2012 Please and thank you.
     
  2. Offline

    Everdras

    So... you... want to throttle logins per second/minute?

    I don't think you'll ever have issues from a high rate of logins. I've been on servers where about 80 players all log in within about a 2-second span of time when the server restarts, and I've never had issues.
     
  3. Offline

    Deathmarine

    Source:
    https://github.com/deathmarine/LoginTimer
    Download:
    https://github.com/downloads/deathmarine/LoginTimer/LoginTimer.jar
    Config:
    Code:
    LoginTimerEnabled: true
    ReloginTimerEnabled: true
    Message: 'You must wait %time% seconds before joining!'
    TimeOut: 5
    
    Login timer will only allow a player to login after so many seconds.
    Relogin timer will not let a player continuously relogin. Even after the login timer has ran.
    The timeout integer will designate for both Timers.
    Permissions:
    In my opinion in order to check this against permission is to save every players ip, which is fine however. This isn't going to save server lag.
     
    njb_said likes this.
  4. Offline

    lokey006

    Thanks Deathmarine. Today we had about 400 slots filling up in a matter of 15 seconds causing some major lag. This will be extremely helpful.
     
  5. Offline

    Deathmarine

    No Problem. At first I was thinking you were talking about relogins. Either way they're both there.
     
  6. Offline

    broluigi

    Is
    Is there a 1.3 version of this? I have the same problem!
     
  7. Offline

    Deathmarine

    Should still work fine.
     
  8. Offline

    Wizel603

    Am I the first person to notice that %time% counts up instead of down? Seems incorrect to me.
     
  9. Offline

    chrisman0091

    Considering this is almost a year old it is probably not fully working now. Thanks for the gravedig :)
     

Share This Page