Inactive [WGEN/SEC] PlotMe v0.9 - Plot generation and protection [1.3-R1.0]

Discussion in 'Inactive/Unsupported Plugins' started by ZachBora, Jun 2, 2012.

  1. Offline

    ZachBora

    [​IMG]
    PlotMe - Plot Generation and Protection
    Version: v0.6b

    Greetings dear server admin! I present you PlotMe, a multi-world plot plugin. Each plot world has it's own configurations. Each plot is protected and only the owner can build on it. The paths surrounding the plots are protected against grief. Example world dynmap

    Download

    Requirements

    The only requirement is CraftBukkit and a SuperPermissions plugin. If you will host multiple worlds or if you are adding a new world, it is suggested to install a world management plugin like MultiVerse.

    Optional Dynmap addon

    You can find DynmapPlotMe here. It will show on your dynmap who owns which plots and the helpers.

    Installation
    Video tutorial by Samkio and Torrent from WoopaGaming :


    Once you have place the PlotMe.jar in your plugins directory, Start your server with any map. This will create the configuration file located in your plugins/PlotMe folder.
    Open the file config.yml with a text editor and change the default settings (see configuration section below).

    Only map
    If this is the only map you will be using, go in your bukkit.yml and look for a section called "worlds:", if it is not present at it at the end of the file.
    In this section, add the name of your world and set the generator to PlotMe like this :
    Code:
    worlds:
      plotworld:
        generator: PlotMe
    
    Multiple maps
    If you are using MultiVerse, create the world like so :
    /mv create {NAME} normal -g PlotMe
    Metrics

    Since v0.3, PlotMe is now using Metrics by Hidendra. This sends unanonymous data to mcstats.org every half hour regarding the plugin version and number of plots. This is harmless but if you ever feel the need, it can be disabled in folder plugins/PluginMetrics/config.yml Just change the opt-out to true.

    Configuration
    PlotMe comes with following default configurations :
    Code:
    worlds:
      plotworld:
        PlotAutoLimit: 100
        PathWidth: 7
        PlotSize: 32
        BottomBlockId: 7
        WallBlockId: 44
        PlotFloorBlockId: 2
        PlotFillingBlockId: 3
        RoadHeight: 64
        DaysToExpiration: 7
    usemySQL: false
    mySQLconn: jdbc:mysql://localhost:3306/minecraft
    mySQLuname: root
    mySQLpass: password
    
    • PlotAutoLimit - This is the max plot X that the command /plot auto will loop. 100 means 100x100 plots will be scanned. Increase when the command returns an error. "No plot found within 10000 plots. Contact an admin."
    • PathWidth - This is the width of the paths INCLUDING the plot walls
    • PlotSize - This is the size of one side of each plots and excludes the wall. The walls cannot be modified by plot owners
    • BottomBlockId - The is the block at the bottom of the world. By default bedrock
    • WallBlockId - This is the block around each plots. By default half-step. Other values could be 0 (air).
    • PlotFloorBlockId - This is the top layer of each plot
    • PlotFillingBlockId - This is the content between the top layer and the bottom layer in each plot.
    • RoadHeight - This is the height at which the road is.
    • DaysToExpiration - This is the number of days at which plots expire. Setting this to 0 makes the plots never expire. Expired plots are not deleted or cleared, they are simply added to the list of expired plots at "/plotme expired".
    • usemySQL - If this is false, PlotMe will use a SQLLite file located in the plugin subfolder next to this configuration file. If set to true, the plugin will use MySQL
    • mySQLconn - Connection string with MySQL
    • mySQLuname - Username for MySQL
    • mySQLpass - Password for MySQL
    Example with 3 maps :
    Show Spoiler

    Code:
    worlds:
      starterland:
        PlotAutoLimit: 100
        PathWidth: 7
        PlotSize: 32
        BottomBlockId: 7
        WallBlockId: 44
        PlotFloorBlockId: 2
        PlotFillingBlockId: 3
        RoadHeight: 64
        DaysToExpiration: 7
      advancedworld:
        PlotAutoLimit: 100
        PathWidth: 9
        PlotSize: 50
        BottomBlockId: 7
        WallBlockId: 44
        PlotFloorBlockId: 2
        PlotFillingBlockId: 3
        RoadHeight: 30
        DaysToExpiration: 0
      megabuilds:
        PlotAutoLimit: 100
        PathWidth: 15
        PlotSize: 200
        BottomBlockId: 7
        WallBlockId: 44
        PlotFloorBlockId: 2
        PlotFillingBlockId: 3
        RoadHeight: 10
        DaysToExpiration: 0
    usemySQL: false
    mySQLconn: jdbc:mysql://localhost:3306/minecraft
    mySQLuname: root
    mySQLpass: password
     
    


    Usage

    Once your server is configure and everything is ready and after you've setup the permissions using the section below, the rest is very easy.
    All that needs to be done is for a user to come up to a plot and type /plotme claim or from anywhere inside the plot world use /plotme auto and a plot will be automatically assigned to the person. A claimed plot gets a sign in the corner that displays the plot id along with the owner. This sign will disappear if the plot is reset.

    The owner of the plot can now build whatever he wants.

    What if the owner wants to get rid of his plot? An admin or someone with the right permissions can use /plot clear and the plot will be recreated just like it was previously.

    Plots and paths will be protected, as long as the world name is in the configuration file, no need to create a worldguard region.

    Commands
    The commands can start either by /plotme /plot or /p as long as no other plugin conflicts. VoxelSniper uses /p
    • /plotme claim Claim the plot
    • /plotme claim <player> Claim the plot for a player
    • /plotme auto Claim the next free plot
    • /plotme home[:#] Brings you to your plot. :# if multiple plots. Example: /plotme home will take you to your first plot. /plotme home:2 will take you to your second plot.
    • /plotme home[:#] <player> Teleport to that player plot. :# if multiple plots. Example: /plotme home zachbora will take you to his first plot. /plotme home:2 zachbora will take you to his second plot.
    • /plotme info Displays info on the plot. (The plot ID, owner, biome, expiration date, finished, helpers)
    • /plotme comment <text> Leave a comment
    • /plotme comments Shows the plot comments
    • /plotme biome Shows current biome
    • /plotme biome <biome> Sets the plot biome
    • /plotme biomelist List the possible biomes
    • /plotme tp <id> Teleports to a plot
    • /plotme id Gets plot id and coordinates
    • /plotme clear Clears the plot
    • /plotme reset Clears the plot and removes owner
    • /plotme add <player> Allows a player on the plot
    • /plotme remove <player> Removes a player on the plot
    • /plotme setowner <player> Sets the plot owner
    • /plotme move <id-from> <id-to> Exchanges both plots (VERY experimental, will break torches and stuff)
    • /plotme reload Reloads the plugin
    • /plotme list Lists your plots
    • /plotme list <player> Lists that player's plot
    • /plotme weanywhere Allows to use WorldEdit outside plots that you own
    Commands usable by console
    • /plotme reload Reloads the plugin
    Permissions

    There are 2 main permissions. You can either give those or give specific sub-permissions.
    • plotme.useIncludes :
      • plotme.use.claim Gives /plotme claim
      • plotme.use.auto Gives /plotme auto
      • plotme.use.home Gives /plotme home[:#]
      • plotme.use.info Gives /plotme info and /plotme biome
      • plotme.use.comment Gives /plotme comment
      • plotme.use.comments Gives /plotme comments
      • plotme.use.biome Gives /plotme biome <biome> and /plotme biomelist
      • plotme.use.comments Gives /plotme comments
      • plotme.use.clear Gives /plotme clear for plots owned
      • plotme.use.add Gives /plotme add <player> for plots owned
      • plotme.use.remove Gives /plotme remove <player> for plots owned
    • Not included in plotme.us :
      • plotme.use.add Gives /plotme add <player>(Only applies to plots you own)
      • plotme.use.remove Gives /plotme remove <player>(Only applies to plots you own)
      • plotme.limit.X Replace X by a number to limit the number of plots a user can claim/auto or by * for unlimited plots. If the user doesn't have permission, default is 1 plot. If the user has multiple permissions due to inheritance, highest number is kept
    • plotme.adminIncludes :
      • plotme.admin.claim.other Gives /plotme claim <player>
      • plotme.admin.home.other Gives /plotme home[:#] <player>
      • plotme.admin.tp Gives /plotme tp <id>
      • plotme.admin.id Gives /plotme id
      • plotme.admin.clear Gives /plotme clear
      • plotme.admin.reset Gives /plotme reset
      • plotme.admin.add Gives /plotme add <player>
      • plotme.admin.remove Gives /plotme remove <player>
      • plotme.admin.setowner Gives /plotme setowner <player>
      • plotme.admin.move Gives /plotme move <id-from> <id-to>
      • plotme.admin.weanywhere Gives /plotme weanywhere
      • plotme.admin.list Gives /plotme list <player>
      • plotme.admin.reload Gives /plotme reload
    Things to do / Planned additions
    • Find a way to make /plot move more stable.
    • Add function to move a plot from a smaller world to a bigger plot world.
    • Add a command to flag plots Done and a command for admins to see plots that are done
    • Add function to connect adjacent plots of the same owner.
    Examples / Testimonies

    The plugin is currently in use on the PwegoServer. Dynmap example

    Changelog:
    Version 0.7
    Major changes
    • Added 2 protection groups per world.
      • ProtectedBlocks : Will prevent people from interacting with these blocks. Defaults :
        • 54 Chest
        • 61 Furnace
        • 62 Burning Furnace
        • 120 End Portal Frame
        • 94 Repeater On
        • 95 Repeater Off
        • 84 Jukebox
        • 25 Note Block
        • 26 Bed
        • 118 Cauldron
        • 117 Brewing Stand
      • PreventedItems : Will prevent people from right-clicking while holding these items. Defaults :
        • 351:15 Bonemeal
        • 321 Paiting
        • 259 Flint and Steel
        • 328 Minecraft
        • 343 Minecart with Furnace
        • 342 Minecart with Chest
        • 333 Boat
    Minor changes
    • Fixed powering rails and redstone above and under roads. The physic event is no longer being listened. If this causes any issues please report this in a ticket with the process to reproduce the problem.
    • Fixed errors thrown when you didn't properly set your configurations and you tried to generate a world with Multiverse. The world will now properly generate with default values and throw a warning.
    • Removed debugging message when plots expiration is updated


    Older versions
    Show Spoiler

    Version 0.6c
    • Fixed Lag (hopefully for good this time!) by removing unnecessary Expiration date updates.
    • Enabled "Interactions" in other people plots like Levers, pressure plates, doors. Bonemeal is the only disabled interaction. This fix is temporary and in the future, flags will be added per plots and/or per world.
    • Fixed plotme.limit.X permission for PEX users. Apparently the way it was handled isn't supported by PEX, so a loop has been added and will support a limit up to 255.
    • Fix to entity explosions, hopefully no more errors thrown now.
    • Renamed the config "WorldHeight" to "RoadHeight". Existing "WorldHeight" will automatically be renamed "RoadHeight". "WorldHeight" is now deprecated. (Deprecated means it will still work for the next few updates when people migrate, but we will remove it someday and if people have never used v0.6c+ they will have the "RoadHeight" property reset to default)
    • Fixes for Null errors
    • RoadHeight (WorldHeight) is now limited to 250. Anything above that will raise an error and set itself to 250.
    Version 0.6b
    • Fixed the /plotme remove command
    • Disabled TNT in all plotme worlds. This is to fix TNT exploit when triggering tons of TNT near claimed plots. There's nothing I can do to prevent it at the moment because when a TNT entity moves it does not throw an event so I cannot tell if it moved from one claimed plot to another.
    • Fix to expiration update, instead of saving to database each time a block is broken or placed, it will only save to database if the new expiration date is different than the previous one. This should improve performance.
    • Fixed help doing an error outside plot worlds.
    • Added lots of error handlings to various commands. This should remove the errors in logs.
    Version 0.6
    • Fixed the help to only show commands you are allowed to use
    • Added command "/plotme list" which displays plots that you are allowed to build on along with the expiration date and helpers. (plotme.user.list)
    • Added command "/plotme list [player]" which displays plots that you are allowed to build on along with the expiration date and helpers. (plotme.admin.list)
    • Added command "/plotme expired [page]" which displays expired plots (plotme.admin.expired)
    • Added command "/plotme addtime" which resets the expiration date depending on the DaysToExpiration configuration. (plotme.admin.addtime)
    • Plots which get modified by the plot owner or by one of the helpers get it's expiration date reset. (Listening to block place, break and interact)
    • Added new parameter in the config.yml for the DaysToExpiration. Default is 7. Set to 0 for never expire.
    • Fixed config.yml to input default values for new parameters when they were previously not present (Example: WorldHeight)
    • Changed the date format for Expiration date in the command "/plotme info" to YYYY-MM-DD
    Version 0.5
    • Added permission "plotme.limit.X". It determines the number of plots that can be claimed. Replace X with a number or with * for unlimited.
    • Added new parameter in the config.yml for the WorldHeight. Default is 64
    Version 0.4b
    • Enabled ~//up for plots allowed
    • Disabled SuperPickaxe single outside plots allowed
    • Disabled TNT and setting Fire in roads and plots in which you are not allowed. TNT cannons should only break blocks in the plot they originated from.
    • Fixed sign placement when road was set on different width than 7. Existing plots can be fixed by applying /plotme setowner with the current owner. You'll have to manually break the leftover sign.
    • Fixed /plot clear and /plot reset not correctly aligning when path width different than 7.
    • Fixed Helpers being unable to use WorldEdit.
    • Fixed Helpers added with different capitalization not being able to build.
    • Fixed using worldedit while standing outside the plot. Previously you had to walk into the plot. Now it will detect on click and set your worldedit zone there if you are allowed.
    Version 0.4
    • Added WorldEdit support. Even if the user has WorldEdit permission, he can only modify a plot he owns. Commands ~//gmask and ~//up are disabled in a plot world. People with permission "plotme.admin.weanywhere" can use command "/plotme weanywhere" to use WorldEdit anywhere.
    • The command /plotme clear and /plotme reset now also restore the wall surrounding the plot.
    Version 0.3b
    • Fixed command setowner and biome to correctly save them in the database. Prior to this fix, they would revert upon server restart.
    • Fixed WorldGenerator error when world was not contained in configuration file (does not contain any generators that may be used in the default world). When this is the case, Default configurations will be used to generate the world and a warning will be shown in server log.
    Version 0.3
    • Built help pages, usable with /plotme, /plotme 2, /plotme 3, etc. Thanks to t3hcontroller
    • Made worlds case-insensitive. Existing worlds shouldn't be affected, if they are please notice me.
    • Added clear, add and remove for owned plots. Permissions : plotme.use.clear, plotme.use.add and plotme.use.remove
    • Fix allowing plot owners to use buckets on the sides of the plots
    • Signs telling the plot owner no longer turn the corner block into double half-steps. Removing owner no longer turns corner into half-step.
    Version 0.2c
    • Fix permissions issues
    • Fix configuration overwritting itself with previous configuration when using the plotme reload command.
    Version 0.2b
    • Removed some forgotten debugging code throwing an error when no world is named "plotworld
    Version 0.2
    • First public release
     
    xingbreakin, JWhy, codename_B and 6 others like this.
  2. Offline

    ZachBora

    No, people cannot break the walls.
     
  3. Offline

    Blatform

    Ah shame, never mind. Last question, I would put a slab of stone instead of wooden ones, but when I insert the code (44:2) does not work, how could I do?
     
  4. Offline

    jvp3.14

    I keep using this with multiverse, but it keeps giving me the "An internal error occurred while attempting to perform this command" error on the client and on the server, it says:
    Code:
    org.bukkit.command.CommandException: Unhandled exception executing command 'plotme' in plugin PlotMe v0.8c
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42)
        at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166)
        at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:479)
        at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821)
        at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764)
        at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34)
        at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
        at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
        at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78)
        at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NoClassDefFoundError: net/milkbowl/vault/economy/Economy
        at com.worldcretornica.plotme.PMCommand.claim(PMCommand.java:1812)
        at com.worldcretornica.plotme.PMCommand.onCommand(PMCommand.java:113)
        at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40)
        ... 12 more
    Caused by: java.lang.ClassNotFoundException: net.milkbowl.vault.economy.Economy
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClassInternal(Unknown Source)
        ... 15 more
     
  5. Offline

    ZachBora

    It seems you enabled Economy but do not have the Vault plugin installed. Next version will fix this error.
     
  6. Offline

    EvilMuffin253

    I have two really good ideas for this plugin, you could make it so the players could set custom enter and leave messages for their plots (Example: Welcome to [Player Name]'s plot!) and (You are now leaving [Player Name]'s plot!] That could be the default setting and maybe add a permission and command for them to change it. Also this is an idea for the new players, they could type /plot open or /plot tp open and it will teleport them to an available plot. This would help a lot because I have been on a few servers where you have to walk around to find a plot and it is very annoying. I love this plugin and keep up the good work!
     
  7. Offline

    PigOnGrass

    This plugin looks so awesome. I'm going to try it now :D
     
  8. Offline

    ZachBora

    There is already a command called "/plotme auto" that gives you the nearest available plot.
    About the enter and leave message, that'd be very very annoying when flying around.
     
  9. Offline

    Niels87

    Why cant I use WorldEdit on the path?
     
  10. Offline

    ZachBora

    You need to first do "/plotme weanywhere"
     
  11. Offline

    JDTOUGH

    Whenever I create a world with the multiverse command, and then join to claim a plot, it tells me "This is not a plotworld" any idea of how i screwed it up.;)
     
  12. Offline

    ZachBora

    Please tell me the name of your world and provide the plotme config.yml
     
  13. Offline

    Awesomejpc

    Hello i got everything set up but permissions. I have group manager and for all ranks even op it says when i do /plotme claim or any of the commands it says [PlotMe] Permission Denied Help please!
     
  14. Offline

    ZachBora

    Then get help on the groupmanager page. PlotMe works with with bPermissions and PEX. I do not know how GroupManager works but it's supposed to be SuperPerms compatible. Maybe it's a configuration you need to set to on.
     
  15. Offline

    Awesomejpc

    Permissionspex and b is way too hard to manage with group manager they already got everything setup do you know the code to add the permission in so other ppl can do /plotme claim and /plotme home?
     
  16. Offline

    ZachBora

     
  17. Offline

    ravand

    Isn't there any way to create the plots in an already existing world? Or do you really have to do it on a free and flatland world?
     
  18. Offline

    ZachBora

    It needs to be a new world and you need to let my plugin generate it, don't make a flat land yourself. First you set your world name in the plotme config.yml, then you tell multiverse to use my plugin for generator.
     
  19. Offline

    ravand

    Then this plugin is useless for me. Anyway thanks for the answer
     
  20. Offline

    ZachBora

    Well, unless you were using an existing alternative plot generator plugin. But it won't work on a normal world.
     
  21. Offline

    craydo

    hey how i can set the limit for other player, because the limit for them is 1
     
  22. Offline

    Flozzel

    • Language
    This,is a fucking,ugly fail.... -.-:mad:
    [​IMG]
     
  23. Offline

    bassie191

    Buttons and presureplates works not. By a button gives it the error: You cant build here!
    Can you fix that? The most servers have a /lock plugin.
     
  24. Offline

    fatcom4

    How do you create a world that you can make plots in? It always says on my server when I try a plotme command, "Not a plot world".
     
  25. Offline

    ZachBora

    Check your ProtectedBlocks list and remove buttons and pressureplates.

    Try what it says in the Installation section.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 26, 2016
  26. Offline

    fatcom4

    *facepalm* I feel lazy. :p But seriously, thanks so much!
    EDIT: Okay, created a plotworld with the special command, and put in the bukkit.yml thing that the plot world generator is plotme, but it still says that it's not a plotworld in the plot world.
     
  27. Offline

    fatcom4

    Okay, because it seems that my other post is not getting any responses because people might've not noticed the edit or something, I'll put a new post. I made a plotworld with the special command in game (with mv), and put in the bukkit.yml file that the generator of the world I'd created was plot eme, but it still says my plot world isn't a plot world.
     
  28. Offline

    ZachBora

    Did you write the name of your new world in your PlotMe config.yml where it says "plotworld"? It will be like "worldname:"
     
  29. Offline

    InSaNeAssault

    For the next update can you make it so ops/admins can w/e on roads please. :D
     
  30. Offline

    ZachBora

    There's the command /plotme weanywhere to enable that. This protection was put in place to prevent accidental mass grief.

    Unfortunatly I was unable to limit VoxelSniper.
     
  31. Offline

    InSaNeAssault

    Thanks man :D

    If possible coud you add a permission so a certain group can use w/e but only on their plots and the roads inbetween their plots?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 26, 2016

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