[RPG/MECH] mcMMO v1.2.07 - RPG Addiction Redefined! Multi-Lingual! [1337][1549]

Discussion in 'Inactive/Unsupported Plugins' started by nossr50, Feb 5, 2011.

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  1. Offline

    nossr50

  2. Offline

    Urias

    I love this plugin and the work you have done, does the new update fix the issuse of items being duped? like I said before when a player dies at the hand of another player and that player returns to pick up his loot the items are duped.
     
  3. Offline

    nossr50

    No this duping issue has not been looked at yet, I'll look into it soon. I'm not sure how to recreate it.
     
  4. Offline

    Astro MacGuffin

    I hope you've slept :)

    Would you consider renaming the /stats command to /mcstats to avoid conflict with Stats & Achievements?
     
  5. Offline

    Urias

    the way we tested it was, I put 1 dimond in my inventory had somone kill me without picking up the item, then I would return to pick up the item and would have 2. I'll do some testing with it, maybe its another plugin w/mcMMO that is doing it. if anyone else it gitting this problem post your plugins that you are using.

    Essentials, only a few parts not all of it
    Voxelsniper
    LWC
    Worldedit
    Worldguard
    Groupmanager
    BackupPlugin

    I wont beable to try this till later tonight.
     
  6. Offline

    kazeen

    is download link for the update?
     
  7. Offline

    skyte

    I seem to be getting a problem and a conflict here. I have the plugin stats and achievements added so /stats shows the mcmmo stats and not the stats plugin stats. When i try to change this in the mcmmo.properties to /mstats it reverts back to /stats again every time i start the server and if i try to use the reload command the /mstats reverts back to /stats again and /stats shows the stats of the stats plugin. If you could change the code so it wouldn't revert back to /stats every time i restart the server i would be really happy. I also cannot seem to get any effect when i change the xpmodifiers.
     
  8. Offline

    kazeen

    cb 493 if i reload ingame starting getting errors still
    2011-03-07 14:45:39 [SEVERE] Could not pass event BLOCK_DAMAGED to mcMMO
    java.lang.NullPointerException
    at com.gmail.nossr50.mcMining.miningBlockCheck(mcMining.java:129)
    at com.gmail.nossr50.mcBlockListener.onBlockDamage(mcBlockListener.java:60)
    at org.bukkit.plugin.java.JavaPluginLoader$22.execute(JavaPluginLoader.java:232)
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:225)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:367)
    at net.minecraft.server.Packet14BlockDig.a(SourceFile:42)
    at net.minecraft.server.NetworkManager.a(SourceFile:230)
    at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:75)
    at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
    at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:357)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:272)
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:366)
     
  9. Offline

    nossr50

    @kazeen The mod is known to be unfriendly with reloading
     
  10. Seams like your plugin and towny(http://towny.xshade.ca/) does not agree, when i place a anvil inside towny it does not register as a anvil
     
  11. Offline

    Astro MacGuffin

    Sorry about that :)
     
  12. Offline

    nossr50

    Version 0.8.11

    • Code has been optimized
    • Fixed the memory leak
    • Too many NPE errors fixed to count
    • Fixed incorrect /mcc info
    • Fixed incorrect /mcmmo info
    • HP Regen is enabled again
    • Bleed is enabled again
    • Mob spawn exploit fix disabled
    A special thanks for Sroxah, thanks to him I have narrowed which of the disabled features is causing the memory leak.

    As it turns out it is my mob spawn exploit fix that is causing the memory leak, this feature will be disabled until I have time to review it and plug the leak.
     
  13. Offline

    kazeen

    Ok cool is fix up now?
     
  14. Offline

    nossr50

    Yeah, main link of the thread
     
  15. Offline

    kazeen

    Yay thanks so much
     
  16. Offline

    nossr50

    It doesn't fix the /reload thing... fyi
    --- merged: Mar 7, 2011 9:34 PM ---
    I'll be working on 0.9 this week, maybe I'll sneak a preview of 0.9 onto youtube to demonstrate some of the new abilities [​IMG]

    Hopefully Dragon Age 2 doesn't slow down my coding too much [sheep]
     
  17. Offline

    kazeen

    haha been playing rift and trying to run server at the same time
     
  18. Offline

    Eckhart

    @nossr50

    Another awesome update, especially with the return of health regeneration. Could you break down at what levels it starts/increases, and how it works? I'm power level 250ish and it does not seem to be regenerating.
     
  19. Offline

    nossr50

    Basically there are 3 tiers of hp regeneration based on your powerlevel
    The first tier is free, the second tier comes in at 500 power level, and the third tier is 1000 or above power level.

    If you are injured from combat (this could change soon to be all types of damage) you will not be able to regenerate for a full minute! This is to prevent HP Regen exploitation in combat, and to make it function more like hp regen you see in games.

    Tier 1: Every 40 seconds you heal half a heart
    Tier 2: Every 20 seconds you heal half a heart
    Tier 3: Every 10 seconds you heal half a heart

    I'll probably be added configuration options to the hp regen mechanic soon
     
  20. Offline

    Eckhart

    Excellent, thanks. I can confirm it's working as intended, it just took longer for the Regen than I had expected so I didn't notice it the first time around.

    This is by far my favorite plugin, really looking forward to 0.9!
     
  21. Offline

    nossr50

    Thanks a lot Eckhart, I never get tired of hearing how much people are enjoying it [​IMG]
     
  22. Offline

    necavi

    Heh, I've definitely been enjoying this plugin myself, enough to want to modify some of the few things I dislike about it (mostly things specific to my server, not changes that the community would enjoy). Unfortunately when I attempt to import the source into Eclipse it seems to be missing the Permissions package (understandable) the issue however, is that I can't seem to import the permissions package in a way that stops that error from showing up. Is there anything you can do to help me?
     
  23. Offline

    zaku49

    You should have it set so it never changes based off level. like lets say you get 1 heart every 10min, makes it feel more RPG real life like and actually adds a use for animals in the game. Because right now there's no difference between having hp reg on or having god mode on. It also makes PVP more interesting since you can't just kill one dude and then go off killing a whole town because your hp comes back so fast.
     
  24. Offline

    nossr50

    @zaku49 What? Thats a bit silly. How do you mean theres no difference between regen and god mode being toggled?

    @necavi You should be able to just add permissions as an external jar to the project
     
  25. Offline

    zaku49

    Well on my server 1 heart comes back in 2 seconds which is crazy... and all I changed was how fast you leveled.
     
  26. Offline

    nossr50

    Thats not how it is zaku49, perhaps its a bug?
     
  27. Offline

    necavi

    Wow, I'm an idiot...thanks, this is my first try at using eclipse, java, and bukkit.
     
  28. Offline

    zaku49

    Yeah maybe or a settings I changed. left globalxp at 1 and upped everything else. If you could show me how to disable it in permissions that would be great or give me an example.. I only know how to disable commands not plugin specific commands.

    Can test my server but it doesn't seem to matter what level u are you recover hearts within 2 seconds.

    24.1.128.95
     
  29. Offline

    RaptorJesus

    Yes im using the same version of Craftbukkit and the latest version of the plugin that you have on the updated original post, no idea why its not working, I doubt it has to do with permissions because it would throw an error in the .bat that I had before with the block_breaking or whatnot. Right now its not throwing any error, i just cant place blocks or break blocks, really strange...
     
  30. Offline

    TZer0

    Awesome mod!

    Suggestion: add magic as a new skill! :D

    How it could work:
    Spell efficiency reduced while wearing non-leather armor.
    Doesn't use a mana pool or anything like that - instead, items are used for casting (for instance: glowstone dust, lapis lazuli, diamonds, iron ingots, gold ingots etc. etc.)
    Spell efficiency increases with level, new spells are unlocked.

    Spell-suggestions:
    Magic attack: right-click with glowstone dust and then left-click on target. Can be charged up with more glowstone dust for more damage.
    Flowerfield: right-click with glowstone and the right-click on ground with a flower (create a small area with flowers)
    Ancient blast: right-click with glowstone and then right-click with a diamond on target. Creates a medium-large explosion.
    Summon grass: right-click with glowstone and then right-click on dirt-block with seeds.
    Let there be light: right-click with glowstone and then right-click anywhere with a gold bar (uses multiple bars): makes the sun come up.
    Moonshine incantation: same as above, just with iron instead (metals match the color of the corresponding astronomical bodies!).

    Would be awesome if something like this made its way into this mod - thanks for this addition to core minecraft gameplay! :)
     
  31. Offline

    zaku49

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