[FUN/MISC] Tribu v0.6.4 - The ZombieSurvival continuation [1.6.4]

Discussion in 'Archived: Plugin Releases' started by Graindcafe, Jul 19, 2011.

  1. Offline

    Graindcafe

    Tribu - A zombie survival game !

    Currently looking for translators please contact me by PM if your language is not already translated or not fully translated.

    What is it ?
    Tribu is a zombie survival game in which you can set zombie spawns. Zombies will appear wave by wave once the game is started. You have to kill them! Each kill will get you money and points, and with the money you can buy items to kill more zombies. The game will stop when everyone is dead.


     
  2. Offline

    Graindcafe

    Go on the wiki
     
  3. Offline

    bennie3211

    hi, i have 1 question, how do i buy wolf eggs from sign? i cant find the id from it :p

    ty
     
  4. Offline

    Graindcafe

    I don't know what it is but, go on the wiki page, everything is listed on it
     
  5. Offline

    GoTheRedSox

    ok thank you
     
  6. Offline

    archee1

    Hi graindcafe, i have some more ideas for your great plugin :)
    1. Customisable zombie damage that increases as the rounds go on.
    2. Tribu spawned zombies dont burn in sunlight, or a option is added to the config to change it
    3. A lobby area for people who have joined tribu (the reason is i can join and get stuff i already have, then once the round starts have weapons and armour before the game has begun)
    4. Add more special signs such as teleport signs.
    5. Starting inventory and or money.
    6. when the plugin has iConomy support add a option to give points as money.
    7. making the areas reset after the match has ended (including redstone)
    Ill post more if i think of any.
    you cant make it sell wolf eggs, if you was wondering how they did it on the cod remake video they used another plugin called showcase
     
  7. Offline

    KO_FU_MATT

    First of all, i think this plugin is awesome. But, when i put it on my server, whenever i try /ispawn /dspawn or /zspawn nothing comes up or happens. Also if i try making a level i get this: /tribu enter | leave | vote <1|2> | stats . Can you please help me? I really want this plugin on my server.
     
  8. Offline

    Graindcafe

    Were you op when you tested ?
     
  9. Offline

    Nutiler

    Hey I love this plugin and it's pretty sweet, I made a Nazi Zombies map but my server is a PVP server and is there a way I can turn Friendly Fire off? If I safezone the land, no mobs spawn. If I Warzone the land its chaos in team killing and creepers wreck the land, and If I leave it wilderness with Factions everyone griefs it >.>
     
  10. Offline

    Graindcafe

    Try using another plugin to prevent friendly fire, it's not the purpose of this plugin

    Released 0.5 ;-)

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  11. Offline

    KO_FU_MATT

    Yes i was, is that the problem?
     
  12. Offline

    ACampingNoob

    Where, and what changed?
     
  13. Offline

    Graindcafe

    No. Please try again with the new version. Be sure to set up permissions first

    Apparently it "needs approval" ...

    I put it on Github to wait : https://github.com/graindcafe/Tribu/downloads

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  14. Offline

    ACampingNoob

  15. Offline

    Graindcafe

    Where did you see the changelog ?
     
  16. Offline

    ACampingNoob

    Nowhere, just wondering where I can see it.
     
  17. Offline

    Graindcafe

  18. Offline

    ACampingNoob

    How does the focus option work? I know it says that the zomies try to go to somehthing.. But what does it actually do? like, for example, do the zombies slowly try to move to you no matter how far you are?
     
  19. Offline

    Graindcafe

    The AI does not works very well on this release, but still, it works, I think :p
    The zombie will slowly get to the initial spawn / death spawn / random player / closest ("nearest") player
     
  20. Offline

    ACampingNoob

    can you quickly change the spawning to only spawn zombies when you are near the spawning zone? this will make it much better. Also, if it is in this release, can you make it take into account the Z value as well.
     
  21. Offline

    Graindcafe

    The Z value ? What do you mean ?

    You can activate / deactivate zombie spawns with special signs ;)
     
  22. Offline

    ACampingNoob

    I mean verticle for z value.
    I want the closest spawners to every player to activate. The reason why I can't do this with redstone is it would be a mess of player distance readers that probably would have spots that don't even work.

    Another reason why I can't just enable it with redstone is that it's a Nazi Zombies remake, where doors are progressively opened and the spawners enable as the doors open. The way that I have it working so far is that you have to buy a key to access a door which accesses a button which enables the door permanently and enables the zombie spawners in that room.

    I really need a way to shut off the notification of money and points as I have to use iconomy and a seporate mob reward plugin to use my wiring and stuff. Thats how I have the stores working with showcase. As of now many people are confuzed as to what their actual points are because they get a false reading every single time they get a kill.
     
  23. Offline

    Graindcafe

    I don't understand why you don't use Tribu money to open door. And everytime a door is opened, previous spawns are disabled and next one enabled.
    And you can deactivate message by customizing your language file
     
  24. Offline

    ACampingNoob

    I've explained it.. It's a NAZI ZOMBIES REMAKE. Read my previous message. I don't want 2 seporate money systems.
     
  25. Offline

    Graindcafe

    Yeah I read it, but still ...
     
  26. Offline

    treestompz

    Amazing plugin! Considering making a server completely dedicated to it ^^
     
  27. Offline

    KO_FU_MATT

    I have done permissions, and im using the latest version
     
  28. Offline

    general_207

    i get this error when i play tribu
    Show Spoiler
    at graindcafe.tribu.signs.TopPointsSign.getSpecificLines(TopPointsSign.java:31) at graindcafe.tribu.signs.TopPointsSign.raiseEvent(TopPointsSign.java:38) at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33) at graindcafe.tribu.TribuLevel.onWaveStart(TribuLevel.java:239) at graindcafe.tribu.WaveStarter.run(WaveStarter.java:73) 2012-05-19 15:12:58 [SEVERE] Could not pass event BlockRedstoneEvent to Tribu org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.BlockPressurePlate.g(BlockPressurePlate.java:128) at net.minecraft.server.BlockPressurePlate.a(BlockPressurePlate.java:75) at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:418) at net.minecraft.server.Entity.move(Entity.java:635) at net.minecraft.server.EntityLiving.a(EntityLiving.java:958) at net.minecraft.server.EntityLiving.e(EntityLiving.java:1142) at net.minecraft.server.EntityAgeable.e(EntityAgeable.java:36) at net.minecraft.server.EntityVillager.e(SourceFile:91) at net.minecraft.server.EntityLiving.F_(EntityLiving.java:447) at net.minecraft.server.World.entityJoinedWorld(World.java:1264) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106) at net.minecraft.server.World.playerJoinedWorld(World.java:1246) at net.minecraft.server.World.tickEntities(World.java:1153) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:542) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ArrayIndexOutOfBoundsException: 4 at graindcafe.tribu.signs.TopPointsSign.getSpecificLines(TopPointsSign.java:31) at graindcafe.tribu.signs.TopPointsSign.raiseEvent(TopPointsSign.java:38) at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33) at graindcafe.tribu.TribuLevel.onRedstoneChange(TribuLevel.java:216) at graindcafe.tribu.listeners.TribuBlockListener.onBlockRedstoneChange(TribuBlockListener.java:44) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 18 more 2012-05-19 15:12:59 [SEVERE] Could not pass event BlockRedstoneEvent to Tribu org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.BlockPressurePlate.g(BlockPressurePlate.java:128) at net.minecraft.server.BlockPressurePlate.a(BlockPressurePlate.java:67) at org.getspout.spout.block.mcblock.CustomBlock.a(CustomBlock.java:198) at net.minecraft.server.World.a(World.java:2409) at net.minecraft.server.World.doTick(World.java:1757) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:538) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.ArrayIndexOutOfBoundsException: 4 at graindcafe.tribu.signs.TopPointsSign.getSpecificLines(TopPointsSign.java:31) at graindcafe.tribu.signs.TopPointsSign.raiseEvent(TopPointsSign.java:38) at graindcafe.tribu.signs.HighscoreSign.raiseEvent(HighscoreSign.java:33) at graindcafe.tribu.TribuLevel.onRedstoneChange(TribuLevel.java:216) at graindcafe.tribu.listeners.TribuBlockListener.onBlockRedstoneChange(TribuBlockListener.java:44) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 10 more
     
  29. Offline

    ACampingNoob

    Your seporate money system does not work with showcase standalone. Your item buying system doesn't support certain types of items. Your system doesn't allow for all the rich features of iConomy such as checking other players balances.

    I need iConomy support, so instead of using your point system, I used a seporate mob money reward system called mob bounty reloaded.

    I can't just have one thing on your money system, that would make players have to keep track of two money balances, for example, one for doors, and one for everything else.

    The problem that I have with this setup, is that your plugin continuously sends out the money and points values in chat every kill, I need to disable this because this value isn't the iConomy balance that we have to use for everything.

    In terms of the gameplay, we require more areas to be permanently open, in the true Nazi zombies fashion, which I've done using simple redstone memory latches to keep doors and spawners activated as you open the door to a new area.

    When we playtest the map, we find that zombies are spawning in random areas which have a spawner, but there is no player even near that area, and then someone has to run all the way over to start the next round. This makes this gametype more of a "find all the zombies" rather than a zombie survival.

    The solution would be, having the nearest <insert value here> zombie spawners to each player spawn zombies. And for iConomy, either add support or give an option to disable notifications. (Should I comment out the line? when I replace it with "" it sends a blank line)

    Remove your high score signs, then restart bukkit and replace them. I've run into this problem.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 17, 2016
  30. Offline

    general_207

    thanks that worked but now i have run into a new problem for some reason anyone who is not op cant buy from signs i thought it was a permission problem but it still didn't work even when i added tribu.* any ideas?
     
  31. Offline

    Graindcafe


    With the new item system every kind of item are supported.

    And zombie spawns in random active spawn-point
     

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