[FUN] MobArena v0.96.8 - Become a mob-fighting gladiator! [1.7.x, 1.8.x]

Discussion in 'Archived: Plugin Releases' started by garbagemule, May 30, 2011.

  1. Offline

    garbagemule

    [​IMG]

    MobArena - Become a mob-fighting gladiator!
    [​IMG] Latest build: v0.96.7 (1.7.x)
    [​IMG] Wiki
    [​IMG] IRC Channel
    [​IMG] Source

    BukkitDev Project Page - Find MobArena on dev.bukkit.org here: LINK.

    ------------------------------

    Old description (open)
    If you enjoy fighting monsters for glorious prizes or just the sheer thrill of battle, you and your friends can now join forces against hordes of Minecraft evils in the exciting gladiator-style survival mini-game MobArena!

    Heavily inspired by Deminetix' Fight-plugin, MobArena is a PvE-take on arena-gameplay, with a similar class-based system. Instead of fighting other players, you team up with them to beat oncoming waves of monsters, earning rewards in the process. MobArena can be played alone, or with as many friends as you like!


    Features:
    • Fight oncoming waves of monsters
    • Play alone or team up with friends
    • Earn glorious prizes
    • Customizable classes, rewards and waves
    • Easy to set up
    • Extremely easy to use
    • Very few user commands
    • Supports Permissions and all major economies
    • Supports Spout
    • Supports Heroes
    Note: When you post a bug report, please provide a stacktrace/error from the server log/console window. Post this stacktrace in either a pastebin, a pastie, or a CODE-block! The same applies for config-files, permissions-files, etc! Please don't put them directly in your posts, as they become gigantic and annoying to read. If you don't follow this guideline, I might ignore your post!


    Wiki - Instructions, commands, FAQ, etc.
    I have set up a Wiki for MobArena. It contains a bunch of information and guides on how to set up and customize arenas, an overview of all the commands, how to set up Permissions, as well as frequently asked questions.

    New: MobArena now has its own IRC channel (#mobarena @ EsperNet). Click here for a web-based IRC client. Feel free to stop by to get help setting everything up if you really don't understand the Wiki and the instructional video, or to have a chat about MobArena (or anything else, for that matter) :)

    Relevant links:
    Videos:
    Getting started with MobArena, by Flamers
    Flamers made this really easy-to-follow, simple video of how to get started with MobArena. It covers installing the plugin, defining an arena region and setting up basic leaderboards, as well as a few pointers for arena design.
    Old instructional video (open)
    Instructional video for setting up MobArena:

    Note: This video was made for v0.67, but all the in-game instructions still work the same for the latest versions. The config-file has changed, so make sure to read the Wiki on how to set it up.
    More Videos (open)
    Review of MobArena by plugin reviewer jamescosten (v0.84):

    Note: My nickname "garbagemule" is pronounced "garbage mule", as in "trash donkey" ;)

    Hilarious showcase of MobArena by Daniel James and Daniel Cherry (v0.92.3):


    Delios showing off his beautiful arena setup:


    slowmonkey1227 in his interesting "island" arena: YouTube
    French video by avalondrey (v0.87.3): YouTube
    German video by blutherz and his friends (v0.91.2): YouTube



    Troubleshooting:
    To avoid wasting not only your own time, but mine as well, I expect everyone to do some extensive troubleshooting before posting bug reports. What does this mean?

    Try MobArena on a fresh server.
    MobArena works perfectly fine when I release it. Sure, there are a few bugs, but it works. If it doesn't work for you, something is most likely wrong on your end. Set up a local test-server, and verify that MobArena works before claiming that it doesn't. When you have verified that MobArena does indeed work, you can start adding other plugins and settings until something conflicts.

    Disable other plugins.
    The first thing you need to do is disable all other plugins. If you can't reproduce the bug with other plugins disabled, you know that you have a conflicting plugin. Now perform a binary search on the other plugins, or if you don't know how to do that, just add a couple of plugins back to the plugins-folder, try to reproduce the bug, and if you can't, the conflicting plugin must be in the remaining set of plugins.

    Write down reproduction steps.
    Figure out the exact steps to reproduce/trigger the bug. I need precise steps, and as much information as possible, because there are often many things that could be going on. An example of reproduction steps could be:
    1. Type /ma join
    2. Punch the Archer class sign
    3. Wait for someone else to join
    4. Punch the iron block
    5. Type /ma leave before the other player picks a class

    Check the console window/server.log
    Make sure you check the server.log file for any MobArena errors or exceptions. If you find any, copy the ENTIRE exception (including all the lines that say "at com.garbagemule.MobArena...") and paste it (with the other information) in a CODE-tag here in the thread.


    Donations:
    I develop MobArena for the fun of it and the positive feedback is all it takes to make me happy, but a few people have asked for a link, so if you're one of them, here's a link: Donate - You can donate as much as you want, even down to a few cents! If I get enough donations, I will spend the money on an extra Minecraft account to aid me in developing/testing/debugging MobArena :)


    Changelog:

    Version 0.94.3.24
    • Updated for CB 1337.
    • The repair-delay node is now unused! The reason for this is that it is now possible (with the release of 1317) to cancel block damage in explosions, and still retain the animation and sound! This also means that arenas should be fully pistons-compatible (for arenas that don't use soft-restore or force-restore)! I'm hoping to see some screenshots and videos of shifting arenas! :)
    • You can now right-click signs in the lobby! I finally found a super easy solution to the improperly updating inventory issue with right-clicking class signs. The result is that players can now left- or right-click as they please. This should solve all issues related to players not being able to choose classes, due to spawn region and WorldGuard/Factions/whatever conflicts.
    • It is no longer possible to warp out of the lobby.
    • New per-arena setting: final-wave - Allows for setting a final wave, meaning on that wave, the arena will end, regardless of how many players are alive.
    Version 0.94.3.11 (open)

    • v0.94.3.11 - Updated Register, built against CB 1240.
    • v0.94.3.8 - Added basic leaderboards.
    • v0.94.3.6 - Fixed MagicSpells support - MobArena no longer supports MagicSpells pre-v1.1!
    • v0.94.3.5 - Fixed a bunch of bugs introduced with CB 1185, as well as a couple of minor MobArena bugs.
    • Updated for CraftBukkit #1185
    • Updated economy support (now supports iConomy 6).
    • Added the three new mob types, Enderman/Endermen, CaveSpider/CaveSpiders, Silverfish. They can be used just like the other mob types in the waves.
    • Endermen cannot pick up arena blocks (this is why).
    • Endermen cannot place blocks in arena regions.
    • The per-class permission syntax has been fixed and changed slightly. The Wiki has been updated (clicky).
    • Fixed MagicSpells issues.
    Version 0.94.2 (open)

    • Redstone circuits now work properly in arenas.
    • Lightning now properly strikes on spawnpoints on special waves.
    • Fixed an issue where players somehow warping/cheating out of the arena world get kicked from the server when discovered.
    • Added MagicSpells support. Use the magicspells.yml file to ban certain spells from the arena either for the whole session, or only during boss waves.
    • Fixed the Heroes death conflict. MobArena and Heroes should now play nice together. Further Heroes support is planned for upcoming releases.
    • [COLOR=#1000000]MobArena will no longer support the discontinued Permissions 2.x and 3.x permission systems.[/COLOR] Recommended permissions systems include PermissionsBukkit (defacto standard) or PermissionsEX.
    Version 0.94.1 (open)

    • Added two new boss abilities: 'shuffle-positions' and 'flood'. Try them out!
    • Players disconnecting/crashing during an arena session no longer get corrupted data files due to economy rewards.
    • Weapon durability is now correctly set to "unlimited".
    • Item sub-types (cocoa beans, bonemeal, colored wool, etc.) now work again.
    • Players can no longer join the arena without first picking a class.
    • MobArena now works with spawn-monsters=false again.
    Version 0.94 (open)

    • Completely revamped the waves system! Undeniably the biggest feature in MobArena since multiple arenas in v0.92, the new customizable waves are guaranteed to bring much more awesomeness to your MobArenas. The waves system brings two new wave types, swarm waves and boss waves. The latter is a very elaborate feature, and the whole waves system has been given its own page on the Wiki. Note: MobArena will ignore all old wave settings, but use sane defaults.
    • Revamped the logging system. Instead of logging: true, you can now use logging: yml/xml. The logging system will now keep track of the last session only, but also maintain a collection of 'totals' for each arena. The idea behind these easy-to-parse files is making the stats available on server web pages.
    • Added SuperPerms/PermissionsBukkit support. Note that specifying mobarena.arenas.* and mobarena.classes.* probably won't work, but these nodes are given to everyone by default.
    • Added Spout support. Currently, the only Spouty thing MobArena does is print (some) announcements as notifications/achievements. This should limit the amount of "chat spam" that MobArena produces. Other Spout-features are planned, but don't expect something crazy. Note that MobArena does NOT require Spout!
    • Monsters will no longer target pet wolves. This is a major nerf to pet classes, but they were very overpowered as it was.
    • Fixed item amounts greater than 64 sometimes bugging out. You should now be able to put arrow:1024 for your Archer classes :)
    • Fixed players losing their stored items and/or earned rewards upon disconnecting from the arena.
    • Fixed blocks not restoring when burned by fire.
    • Fixed an issue with entry fees. They should no longer cause any problems.
    • Fixed slimes. That's right! Slimes that spawn as a result of bigger slimes splitting upon death are now considered arena monsters. This also means that Slimes no longer drop slime balls; as intended.
    • Revamped the repairing algorithm. It is now MUCH more sophisticated, and is capable of repairing not only signs and containers, but also torches, doors and beds. Redstone -should- repair properly as well, but it is still slightly buggy.
    • Added support for restorable containers. Registered chests, dispensers, and furnaces will have their contents stored upon arena start, and restored at arena end. This is useful for providing the arena players with chests with e.g. upgrades or food.
    • Added new commands (for the feature above) - /ma addcontainer <name>, /ma delcontainer <name>, /ma containers. These commands work much like the the spawnpoint commands. To add a container, simply look at the container and type /ma addcontainer <name>.
    Changelog (continued)
     
    apes, chakyl, Steffion and 64 others like this.
  2. Offline

    shanko

    The only issues is getting it to reset properly every time, I have them get upgrade waves after each room and it gives them a lever to access the next room, then there is a seperate plugin that erases all of their levers once they enter the new room, then repeats the cycle

    the issue is the mob arena doesnt always erase the placed levers so the doors remain open, not sure which settings would be best for this situation (I know force-restore would be awesome but it was taken out I think?) Anyway I have soft-restore on but im not sure if it even does anything
     
  3. Offline

    LTFRANTZ

    Im getting an error on startup, this is my first time using the plugin, so I have no idea why.
    Code:
    13:00:06 [SEVERE] Error occurred while enabling MobArena v0.94.3.24 (Is it up to date?)
    java.lang.NoClassDefFoundError: org/bukkit/util/config/Configuration
        at com.garbagemule.MobArena.MobArena.loadConfig(MobArena.java:102)
        at com.garbagemule.MobArena.MobArena.onEnable(MobArena.java:62)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
        at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.ClassNotFoundException: org.bukkit.util.config.Configuration
        at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:41)
        at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
        ... 12 more
    
     
  4. Offline

    ACStache

    grab the latest bleeding build, 0.94.4.65 (linked in the Main Post as 0.94.4.64).
    it's made for 1.2.4/1.2.5
     
  5. Offline

    LTFRANTZ

    That was it, thank you!
     
  6. Offline

    grant1222

    I have a question. I have 2 arenas, and I want one arena to have different wave setups than another. Is it possible to have one arena with different wave setups like bosses and swarms, or do they all have to be the same wave setup? Anyone can answer this.
     
  7. Offline

    mip6886

    I am sorry if I missed it but is there a way to set enchanted weapons for the classes ie. Archer has Bow with arrow damage level 2. I have tryed and try and can not figure out the format, if it is possible please show me an example, like ---Bow:?:?, Diamond_Helmet:?:?---
     
  8. Offline

    LTFRANTZ

    This plugin is amazing!
    The only flaw i see with it is that it overrides the "mob-spawn: false" for the world.
    It would be nice in a new version to get rid of this so mobs only spawn in the arena combat.
     
  9. Offline

    Mythical

    Great plugin! Spent a week building the arena ahead of time, but it took less than 10 minutes to get everything set up and customized. Plugin is well organized and easy to understand. Good work. :D

    I do have one question though. My server runs the Spout plugin. Now, while I appreciate the support for spout, but is there anyway to enable announcements in chat when a player has the Spout client running too? I'm currently also running the Mob Health plugin; the announcements made by the arena can sometimes get lost to all of the damage updates. I would appreciate it if there was an option somewhere which lets us choose for both or disable one all together.

    Also, is it possible to change column header colors for the leaderboards? I know its a trivial thing. I'd be glad to manually change and compile the java files myself if needed. Bit rusty and didn't see the color options in the source files.

    Thanks

    PS: For your viewing pleasure. Couple pics of the underground Arena. Gridiron - Entrance, UG Entrance, Arena
     
  10. Offline

    farkros

    HELPPPPPPPPPPP PLEASE!
    my members lose faction power when dying in mobarena how can i configure this?
    could you add support for it?
     
  11. Offline

    Flamers

    grant1222 Yep, just setup each one seperatly

    mip6886 Basically yes (I can't honestly remember the exact numbers but I'm sure ACStache could help :))

    LTFRANTZ It will only do it for the area MobArena is in (or should only)

    farkros Yep it happens, its Factions not playing nicely with MobArena more than the other way round from what I understand
     
  12. Offline

    ACStache

    mip6886 check out the MobArena FAQ and scroll down about a third of the page. Flamers bookmark the FAQ :) it's pretty useful info

    farkros people have suggested war zones or safe zones, but from what I gather monsters don't attack in those zones. Ask the Factions dev(s) to hook into MobArena and watch when Arena Players die (and make it so they don't lose power)

    Mythical it is not possible to change the sign colors. As for the Spout announcements, it's a good idea, but I'm not sure if/when it will get implemented, as garbagemule has been extremely busy the past couple of months. 0.94.4.65 was a one time deal for an update any time soon lol.
     
  13. Offline

    revo96

    Code:
    2012-04-23 21:20:16 [INFO] [MobArena] Enabling MobArena v0.94.4.65
    2012-04-23 21:20:16 [SEVERE] Error occurred while enabling MobArena v0.94.4.65 (Is it up to date?)
    java.lang.IllegalArgumentException: Block must be a sign!
        at com.garbagemule.MobArena.leaderboards.Leaderboard.<init>(Leaderboard.java:64)
        at com.garbagemule.MobArena.ArenaImpl.<init>(ArenaImpl.java:134)
        at com.garbagemule.MobArena.ArenaMasterImpl.loadArena(ArenaMasterImpl.java:519)
        at com.garbagemule.MobArena.ArenaMasterImpl.loadArenas(ArenaMasterImpl.java:489)
        at com.garbagemule.MobArena.ArenaMasterImpl.initialize(ArenaMasterImpl.java:242)
        at com.garbagemule.MobArena.MobArena.onEnable(MobArena.java:81)
        at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
        at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
        at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381)
        at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250)
        at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
        at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371)
        at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358)
        at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187)
        at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422)
        at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    I have the newest version for 1.2.5 but it still says its outdated and i have Spoutplugin.dev (I dunno if it helps)
    But why does it show it isnt updated when it is.
    Greets Revo96
     
  14. Offline

    mip6886

    this will not load the supply wave, using build 9.4.65
    waves:

    Code:
      waves:
                recurrent:
                    def1:
                        type: default
                        priority: 1
                        frequency: 1
                        monsters:
                            zombies: 10
                            skeletons: 10
                            spiders: 10
                            creepers: 10
                            enderman: 10
                    spec1:
                        type: special
                        priority: 2
                        frequency: 4
                        monsters:
                            blazes: 10
                            zombie-pigmen: 10
                            angry-wolves: 10
                            magma-cubes: 10
                single:
                    swarm1:
                        type: swarm
                        wave: 6
                        monster: slime
                        amount: low
                    supply1:
                        type: supply
                        wave: 9
                        monsters:
                            chickens:10
                            cows:5
                        drops: potion:8229:4, potion:16421:4
                    boss1:
                        type: boss
                        wave: 10
                        monster: cave_spider
                        health: low
                        abilities: arrows, root-target, throw-nearby
    Nevermind found my problem thanks anyway

    --One last thing are mooshrooms allowed as bosses?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  15. Offline

    ACStache

    The "(Is it up to date?)" is bukkit making sure you do indeed have the latest working version. However, the error here is that your config file is pointing to blocks it's assuming are signs, but are actually not. So, to fix this, stop your server, open your MobArena config.yml, scroll down to the coordinates section, and delete the line that starts with "leaderboard:" and save the file. start up your server and set up the leaderboard again.
     
  16. Offline

    LazuliCraft

    How about being able to specify what arena you want someone to be able to join in the permissions so instead of mobarena.use.join it would be mobarena.use.join.[arena name] also you could have the permission mobarena.use.join.* This would give server owners more flexibility on what arenas they want players to join.
     
  17. Offline

    ACStache

    if you take a look at the MobArena Permissions Wiki you'll see you can revoke different arena access via negating permissions. It's an outdated page (as it refers to 0.94.3.24) but as far as I'm aware he hasn't changed those permissions.
     
  18. Offline

    LazuliCraft

    Sorry, it looks as if I cant read, next time I'll go through the wiki before asking questions.
    Thanks
     
  19. Offline

    ACStache

    No worries, lol. Just helping out :)
     
  20. Offline

    revo96

    It worked thnx man you saved a big part of the suprise of my server by this :p
    Wel cya man good luck in the future :D
    Greets ~Revo
     
  21. Offline

    Elements11997

    so, why aren't dogs agressive?
     
  22. Offline

    Odai

    MobArena v0.94.4.65:
    Im having the problem that Player that die in Arena drop a huge amount of xp-orbs!
    monster-exp: false
    keep-exp: true or false in both situations

    could it be a problem with DeathControl? Normaly when my Players die noone should drop xp!
     
  23. Offline

    MultiBana.

    How to make a class with no armor? When i dont write anything it gives the class leather armor!
     
  24. Offline

    owenftw

    hmm Not sure if am gonna add this. Seems to buggy
     
  25. Offline

    Flamers

    owenftw Its not buggy, there are very few "bugs" most of the problems come from users doing things they we weren't expecting with the plugin. There are some scenarios that have not been accounted for so it breaks down. But it's fine. However it's your sever and you run it how you want, we don't get paid from you using it so we won't force you :)
     
  26. Offline

    Elements11997

    AHAHAHAH, lol, nice passive aggressiveness dude
     
  27. Offline

    shanko

    I have a bug to report, I made my dungeon with MA and everything works perfect using the new spawn points features, just 1 issue, if my players are far enough away when mobs spawn, MA just skips over the wave and keeps going, eventually itll stop skipping, then when the players reach where the mobs are, the mobs are actually real monsters and MA just stops working
     
  28. Offline

    skippito

  29. Offline

    ACStache

    you can, and only garbagemule can edit that page. add iron_golem as a monster and they should spawn. if that doesn't work try it as irongolem, but I'm pretty sure you need the underscore in there.
     
  30. Offline

    zenqlaugh

    This has to be the greatest plugin I've ever seen. Too bad it is on hiatus/discontinued/etc.

    Anyway, my server is running both Towny and MobArena. The arena is in a server-owned town for protection. If it's not then any player can come along and establish a new town where the arena is and "take it over".

    Everything is working fine except for the default Oddjob class, which cannot use tnt or fire due to Towny's permissions. If I enable those through Towny then people will be able to build/destroy/grief in the area where the arena is. If I use /ma addclassperm (or whatever the command is), then MobArena *refuses* to add any towny-based permission to the Oddjob class that would enable tnt and fire.

    How have other people dealt with this problem, short of removing any tnt or fire abilities from classes? Again, if I remove the arena from the town then anyone can come along and claim the area and take ownership of the arena.

    One other issue I'm having is the spawning of mobs in the town where the arena is located. There are endless labyrinths beneath the arena that are sealed off. Towny allows the disabling of mob spawning within these boundaries, except disabling mob spawning also zaps any mobs in the arena a few seconds after they are spawned. So to remedy this I have to allow mobs in the plots where the arena is. The result of this is the spawning of hundreds of mobs both above and below the arena, causing instant and very intense server lag since the arena is near all of these labyrinths.

    Does this mean that all arenas need to either be above ground or in the ocean? Or is there a solution for allowing mobs in the plots where the arena is, but not spawning countless mobs in the town even when there is no arena session in play?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jul 15, 2016
  31. Offline

    camerapower

    I can't get any items from the signs it says " u selected knight class" but no items.
     

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