Inactive Supernatural Players v2.5.2 - Vampires, Werewolves, Ghouls, Priests and More [1000]

Discussion in 'Inactive/Unsupported Plugins' started by Matterz, Jul 22, 2011.

  1. Offline

    Matterz

    Supernatural Players
    A player classes plugin for Minecraft


    Current Version: v2.5.2

    Background:
    This plugin was originally inspired by TrainYourBrain's Vampire plugin. My server used and enjoyed Vampires, but we felt that more fun could be had by having multiple classes; each with their own unique abilities. After a lot of brainstorming, civilized debate, and shouting; we decided to start with an initial release of Vampires, Werewolves, Ghouls and Priests.

    What's new in Version 2:
    Version 2 of Supernatural Players adds the classes of Demon and WitchHunter. Both classes are considered to be Ranged DPS type. Further details can now be found in the Classes list below. Also available is Multi-World support. To use this feature you need to set (multiword: true) in the config.yml. Then set supernatural.world.disabled for all permission groups in the worlds where you don't want the plugin to be active.

    Download:
    version v2.5.2 (Recommended)
    version v1.1.9

    Source: https://github.com/Matterz/SupernaturalPlayers

    Recommended Plugins:
    - Permissions
    - WorldGuard

    Features:
    • General Information:
      • Classes include Vampire, Werewolf, Ghoul, and Priest
      • All classes have active and passive abilities that depend on their current power level.
      • Each class has a slightly different method for gaining power (See class details below).
      • Using active abilities and dying both drain a player's power.
      • Each class has unique join and quit events (See class change details below).
      • Your current power/total power determines how well your passive abilities work!
      • In-game help is accessed by /sn help
      • WitchHunters' Kill List is randomly generated on server restarts. (Admin command /sn rmTarget can be used to remove players from the list)
    • Class Join/Leave Information:
      • Each class has a unique event required for joining or leaving.
      • Joining a Class:
        • Humans construct special Altars to convert to Vampires, starting with a solid Gold Block.
        • Humans sometimes convert to Werewolves when dying to wild wolves at night.
        • Pig Zombies sometimes have the ability to make humans undead rather than just dead.
        • Any human who shows proper devotion to the Church may become a Priest.
        • Non-Priest humans who can prove their Supernatural Hunting Abilities by slaying 3 different types of supernaturals without dying will be invited to the WitchHunters' Association.
        • Humans who enter the Nether covered in dead animal skins (leather armor) and sacrifice themselves to the Inferno will become Demonic.
      • Leaving a Class:
        • Vampires construct special Altars to regain their humanity, starting with a solid Lapis Block.
        • Werewolves must make themselves a Wolfbane potion, starting with an empty Bowl.
        • Priests merely have to insult the Church by offering Coal to the donations' Altar.
        • The Holy energy of the Church's Altar will sometimes cleanse a Ghoul and restore their humanity.
        • Demons who die in icy water while carrying snowballs will find the demonic fire in their blood cooled.
        • WitchHunters who exhibit extremely poor bow skills (kill themselves) will be removed from the Association.
    Classes (open)



    • Vampires (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Gained over time while logged into the server (Passive)
      • Passive Abilities:
        • Water Breathing (Drains Power)
        • Health Regeneration (Drains Power)
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Some Monsters
      • Active Abilities:
        • Set Teleport Location (Right-Click with: Red Rose) - Uses 0 Power
        • Teleport (Left-Click with: Book) - Uses 9000 Power
        • High Jump (Left-Click with: Red Rose) - Uses 1000 Power
      • Weaknesses:
        • Catch Fire in Sunlight (if not wearing Gold Helm)
        • Increased Damage Taken from Wooden Objects
        • Cannot Eat Food
    • Werewolves (Melee DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Eating Food (excludes Bread)
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Fall Damage Reduction
        • Truce with Wolves
      • Active Abilities:
        • Summon Wolf Pet (Left-Click with: Raw Pork) - Uses 2000 Power
        • Dash (Left-Click with: Feather) - Uses 400 Power
      • Weaknesses:
        • Abilities only Active at Night
        • Cannot Use Weapons at Night
    • Ghouls (Tanks):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
      • Passive Abilities:
        • Health Regeneration
        • Increased Attack Damage
        • Combat Damage Reduction
        • Fall Damage Immunity
        • Truce with Undead Monsters
      • Active Abilities:
        • Summon Zombie (Left-Click with: Raw Pork) - Uses 1000 Power
        • Unholy Bond (Left-Click with: Bone) - Uses 50 Power
      • Weaknesses:
        • Damaged by Water
        • Cannot Use Weapons
    • Priests (Healers/Utility):
      • Gain Power By:
        • Donating to the Church (Bread, Fish, Grilled Pork)
      • Passive Abilities:
        • Additional Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Supernaturals
        • Smite (Fire) Damage vs. Monsters
      • Active Abilities:
        • Banish Supernatural (Left-Click with: Feather) - Uses 4000 Power
        • Exorcise Supernatural (Left-Click with: Sugar) - Uses 9000 Power
        • Drain Supernatural (Left-Click with: Book) - Uses 1000 Power
        • Cure Supernatural (Left-Click with: Flint) - Uses 4000 Power
        • Heal Human (Left-Click with: Paper) - Uses 1000 Power
        • Guardian Angel (Left-Click with: Wool) - Uses 5000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Cannot Attack Animals
    • Demons (Ranged DPS):
      • Gain Power By:
        • Killing Creatures
        • Killing Players
        • Standing in Lava
      • Passive Abilities:
        • Immune to All Fire Damage
        • Heal while in Lava
        • Immune to Fall Damage
      • Active Abilities:
        • Fireball (Left-Click with: Redstone) - Uses 2000 Power
        • Snare (Left-Click with: Ink Sack) - Uses 1000 Power
      • Weaknesses:
        • Cannot Wear Armor
        • Lose Power when NOT in Lava or the Nether
    • WitchHunter (Ranged DPS):
      • Gain Power By:
        • Killing Players
        • Bonus for killing Players on the kill list (/sn KillList)
      • Passive Abilities:
        • Fall Damage Reduction
      • Active Abilities:
        • Fire Arrow (Light target on Fire) - Uses 100 Power
        • Triple Arrow (Quickly fire 3 arrows) - Uses 100 Power
        • Grapple Arrow (Grapples on target) - Uses 500 Power
        • Power Arrow (Attack with bonus damage) - Uses 1000 Power
      • Weaknesses:
        • Can Only Wear Leather Armor
        • Cannot Use Melee Weapons



    • Spell Details:
      • The term 'Supernatural' applies to Vampires, Werewolves, Ghouls, and Demons only.
      • All spells will consume the item used to cast them.
      • Priest spells have a range of 20 blocks.
      • Banish will send the target player to the Banish Location set by server admins
      • Drain will remove 15% of the target's current power
      • Heal restores up to 5 hearts of health per cast
      • Cure will restore the target to Humanity (reverting them to Priesthood or making them merely Human) [Both the Priest and the target must be holding Flint for this spell to function]
      • Exorcise also restores the target to Humanity, but does not require the target's cooperation!
      • Teleport to Coven will return the Vampire to a location set by server admins
      • Demons' Snare spell lasts only 10 seconds.
      • Cycle through a WitchHunter's Arrow Types by Left-Clicking with a Bow
      • A WitchHunter's Power Arrow will cause the bow to go into 'cooldown' before you can fire again.
      • Triple Shot is intended to help WitchHunters keep a supply of arrows. If you do not want WitchHunters to gain arrows this way then remove Triple Shot from the config.yml
      • Vampires are immune to sun damage when wearing a Gold Helm
      • Ghouls' Unholy Bond ability allows them to share damage taken with their supernatural target as long as they are close by
      • Priests' Guardian Angel ability will protect their friend from death once
    Future Features:


    • Adding Ice Elemental (Supernatural: Ranged Utility)
    • Adding NightStalker (Human: Stealth)
    If interested you can join us on our Minecraft server to 'beta test' new classes and provide feedback and suggestions.



    Server: mc.chaoticuniformity.net
    Forum Thread: ChaoticUniformity

    Altar Examples:
    AltarExamples (open)

    Vampire Cure Altar:
    [​IMG]

    [​IMG]
    [​IMG]

    Vampire Infect Altar:
    [​IMG]
    [​IMG]

    Priest Altar:
    [​IMG]

    WitchHunter Hall:
    [​IMG]


    Commands:
    Code (Text):
    1. <optional Parameter>
    2. [required Parameter]
    3.  
    4. Player:
    5. /sn help - Shows a list of available commands
    6. /sn power - Shows current class and powerlevel
    7. /sn list - Shows a list of online players in each class
    8. /sn classes - Shows a list of classes with a short description of each
    9.  
    10. Admins:
    11. /sn admin - Shows a list of available Admin commands
    12. /sn cure <playername> - Restores player to humanity (either reverting them to Priest or making them human)
    13. /sn convert <playername> [class] - Converts a player to the specified class
    14. /sn power <playername> [amount] - Gives player specified amount of power
    15. /sn reset <playername> - Resets a player's power to zero
    16. /sn rmTarget <playername> - Removes player from the WitchHunter kill list
    17. /sn reload <type> - Reloads the config.yml or data.yml file
    18. /sn save - Saves both the config.yml and data.yml files (default: config.yml)
    19. /sn restartTask - Restarts the task timer used for many passive abilities (in case of it crashing due to overload)
    20. /sn setChurch - Sets the player's current location as the Church
    21. /sn setBanish - Sets the player's current location as the Banish location

    Permissions Nodes:
    Code (Text):
    1. supernatural.command.help - access to /sn help
    2. supernatural.command.list - access to /sn list
    3. supernatural.command.power - access to /sn power
    4. supernatural.command.classes - access to /sn classes
    5. supernatural.command.killlist - access to /sn killlist
    6.  
    7. supernatural.player.shrineuse - access to vampire and priest shrines
    8. supernatural.player.wolfbane - access to wolfbane potion creation
    9. supernatural.player.preventwaterdamage - prevents ghouls from taking water damage
    10. supernatural.player.preventsundamage - prevents vampires from taking damage in sunlight
    11. supernatural.player.witchhuntersign - allows player to create WitchHunter signs used for WitchHunter Halls
    12.  
    13. supernatural.admin.infinitepower - gives player unlimited power
    14. supernatural.admin.partial.curse - allows player to change their own class only
    15.  
    16. supernatural.world.disabled - disables supernatural players in world if: (multiworld: true) in the config.yml
    17.  
    18. supernatural.admin.command.adminhelp - access to /sn admin
    19. supernatural.admin.command.cure - access to /sn cure
    20. supernatural.admin.command.curse - access to /sn convert
    21. supernatural.admin.command.power - access to /sn power <playername> [amount]
    22. supernatural.admin.command.reset - access to /sn reset
    23. supernatural.admin.command.reload - access to /sn reload
    24. supernatural.admin.command.save - access to /sn save
    25. supernatural.admin.command.setchurch - access to /sn setChurch
    26. supernatural.admin.command.setbanish - access to /sn setBanish

    Setup Steps:
    1. Download .zip file
    2. Unzip files and place in plugins/ folder
    3. Start Server
    4. Go to Church location and use /sn setChurch
    5. Go to Banish location and use /sn setBanish
    6. Create a WitchHunters' Hall by placing an Iron Door with a nearby sign using the term 'WitchHunter' (default)
    Additional Note:
    Most features in this plugin can be changed in the config.yml for balancing or to help prevent conflict with other plugins. However, be warned that improper changes to the config.yml can cause the plugin to fail entirely! Most servers should not have to make any changes to the default settings in order to successfully run Supernatural Players.


    Donations:
    (Appreciated, but definitely not required.)
    [​IMG]

    Changelog:
    Versions are numbered x.y.z
    x - major release (major incompatibility changes)
    y - feature release (feature changes, some incompatibility changes)
    z - bugfix only (general bugfix, bukkit version update)

    version 2.5.2
    • Corrected NPE bug with ghouls
    CompleteChangeLog (open)

    version 2.5.1
    • All Classes can have Armor/Weapons restrictions!
    • Ghoul Unholy Bond correctly considers Armor
    • Added Persistence for Guardian Angel, WitchHunter Application Progress, and Vampire Teleport spots
    version 2.4.1
    • Fixed several bugs:
      • Vampires can no longer eat ever
      • Players will not lose power while in a disabled world
      • Fireballs with not damage players with GodMode active
    • New Priest spell 'Guardian Angel'
    • New Ghoul ability 'Unholy Bond'
    • Vampires can now prevent sun damage with a Gold Helm (default)
    • Vampires can now set their own teleport location
      • Right-Click with a Red Rose (default)
      • /sn setCoven removed as it is no longer used
    version 2.2.10
    • Minor adjustments to help server load
    version 2.2.8
    • Minor Bug Fixes:
      • Ghouls now regen in rain when under glass
      • MultiWorld should correctly disable all Supernatural events
      • Hunters can no longer fire without arrows
      • All death events should penalize power
    version 2.2.7
    • New permission allows admins infinite power
    • Gave demons fall damage immunity to prevent lava-fall bug
    version 2.2.6
    • Completely fixed chance to convert to Werewolf
    version 2.2.5
    • Fixed chance to convert to Werewolf and Ghoul
    • Ghouls no longer regen in rain
    • Demons power messages in lava should now be accurate
    • Added CreatureKill to WitchHunters (against my will :'()
    version 2.2.3
    • Added new classes:
      • WitchHunter
      • Demon
    • Added Multi-World Support
    • Added Permission node for WitchHunter sign creation
    • Prevent Ghouls from taking water damage if in a Boat
    • Allows Priests to use Smite on Monsters
    • Added admin command to start Task Timer if it fails
    version 1.1.9
    • Re-ordered deathevents to give proper power credit
    version 1.1.8
    • Added Permission node for Sunlight damage on Vampires
    version 1.1.7
    • Added Permission node for Wolfbane Creation
    • Added Permission node for Ghoul water damage
    • Adjusted Vampire power usage math
    version 1.1.6
    • Made WorldGuard and Permissions Optional
      • Defaults to Op if Permissions is missing
      • Defaults to full build and full PvP if WorldGuard is missing
    • Added Permission node for Shrine Use
    • Added config option for Vampires burning in Sunlight
    version 1.0.6
    • Initial public release
     

    Attached Files:

    gtgaugusto, LegioN7, axo801 and 9 others like this.
  2. Offline

    dralletje

    awesome plugin... but what permissions do I have to give my users?
    they can't use the /sn command now :(
    but anyway, great plugin :D I am using it on my server now.

    edit: ow I see in the code block :/ stupid me XD
    but why do I need worldguard? I use it anyway because it is a great plugin but what is the use of it in this plugin?

    edit2: can you add support for mutliple churches and covens? because my server is to big for only one of them :)
     
  3. Offline

    Redyugi

    I wonder if I could use this in conjunction with Heros, and not have (extremely) horrible balancing issues... Hmm...
    Cool though.

    PS: Vapire's teleport to coven should be 9001 Power. Just so I can use the joke, over 9000. =P
     
  4. Offline

    Matterz

    You could change this in the config if you wanted to:

    Code (Text):
    1. Vampire:
    2.     .
    3.     .
    4.     .
    5.         TeleportCost: 9000
     
  5. Offline

    Matterz


    I required WorldGuard because I check if PvP is enabled before allowing several actions. I need to re-code it so that if you don't have WorldGuard (or Permissions for that matter) it will still run. However, currently it will throw errors if either is missing.

    Multiple Churches and Covens has been on the drawing board for a while. I am still debating the implementation of it.
     
  6. I kept referencing this joke during the SN plugin development, but Matterz didn't think my jokes were funny :(
     
    Redyugi likes this.
  7. Offline

    Buffalo_Bill

    Keep saying "An internal error occurred while trying to perform this command" can someone please help?
     
  8. Offline

    Semirotta

    oh my god this is beautiful, sad thing i have like 2 + me playing on my server so not much use is it? :E
     
  9. Offline

    Matterz

    You need to give me more information than this....

    I'm going to guess you don't have the Permissions plugin installed.
     
  10. Offline

    vrox

    Trying this out ASAP. My players and I loved the Vampire plugin, but had to leave it for various reasons. This looks perfect.
     
  11. Offline

    Zottelchen

    i like :D but i want a higher power maximum.
     
  12. Offline

    vrox

    You could half the amount of power needed to do everything, and half the amount of power you gain from everything. That work pretty much the same way as increasing the max.
     
  13. Offline

    Matterz


    I try to make everything configurable, but I decided to lock this number because it affects how skills scale with power and I opted not to have too math by making this number a variable.

    You can follow @vrox idea and half everything else if you like.
     
  14. Offline

    vrox

    Can you add a permission node for things like using a shrine to cure yourself as a vampire? I have a creative world and a survival world and they can just go make a shrine in the creative world and get cured or infected for free.
    Or if you could add an option disable everything about the plugin in the one world, that would be even better.
    Thanks.

    EDIT: And a way to turn off the 'A human as joined the server' message would be nice. Id like my players to be able to hide what class they are if they want.
    If that option is already in the config, I didn't see it, sorry.

    EDIT 2: The messages for the alters dont change if you change what blocks are used. I changed the good alter to use a diamond block with surrounding lapis blocks, and it still say 'the lapis draws energy from the glowstone'

    EDIT 3: Sorry about all these edits.. but can you make this compatible with the FireLords plugin, so that a vampire with gold armor wont have his chat spammed out with 'Vamires burn in sunlight!'. Just an option to disable that message would be fine.

    EDIT 4: I got this error when trying to spawn a zombie as a ghoul. I didnt change any settings for ghouls and I have worldguard.
    Show Spoiler

    Code (Text):
    1.  
    2. 2011-07-23 19:17:30 [SEVERE] Could not pass event PLAYER_INTERACT to SupernaturalPlayers
    3. java.lang.NoSuchMethodError: com.sk89q.worldguard.bukkit.WorldGuardPlugin.getRegionManager(Lorg/bukkit/World;)Lcom/sk89q/worldguard/protection/managers/RegionManager;
    4.     at me.matterz.supernaturals.SupernaturalsPlugin.getSpawn(SupernaturalsPlugin.java:280)
    5.     at me.matterz.supernaturals.manager.GhoulManager.summon(GhoulManager.java:43)
    6.     at me.matterz.supernaturals.listeners.SNPlayerListener.onPlayerInteract(SNPlayerListener.java:87)
    7.     at org.bukkit.plugin.java.JavaPluginLoader$10.execute(JavaPluginLoader.java:307)
    8.     at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58)
    9.     at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:332)
    10.     at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:168)
    11.     at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:139)
    12.     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:782)
    13.     at net.minecraft.server.Packet18ArmAnimation.a(SourceFile:35)
    14.     at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
    15.     at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:85)
    16.     at net.minecraft.server.NetworkListenThread.a(SourceFile:105)
    17.     at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:451)
    18.     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:361)
    19.     at net.minecraft.server.ThreadServerApplication.run(SourceFile:422)
    20.  
     
  15. Offline

    Ash493

    Hey, all it says when i use any command is "There was an internal error while performing this command"

    How do i change this so it works?

    (Any command, even /sn help)
     
  16. Offline

    Matterz


    Do you have Permissions plugin installed?
     
  17. Offline

    Matterz

    I'm going to release a new version that does not require WorldGuard and Permissions. I'll try to work some of these points into it as well.
     
  18. Offline

    Ash493

    No. to be honest i dont like permissions :( Let me guess... i need it installed to use the plugin
     
    Noppoly likes this.
  19. Offline

    Matterz

    In the config file set:

    Code (Text):
    1. EnableChatColors: false
     
  20. Offline

    vrox

    I already have WorldGuard and permissions. May be a bit outdated though, Ill see if thats the proble. Thanks for taking the other points into consideration.
     
  21. Offline

    Matterz

    I'll update to a new version later today that makes 'Permissions' and 'WorldGuard' optional
     
  22. Offline

    Ash493

    :) thank you
     
  23. Offline

    omnija

    This would be pretty kewl to fuse it with a skin editor by group, and placement of user in group when they say there class changement. Adding this to this could allow players to change there class and put them in specific groups and get a class skin to show what they have become. make it more realistic as vampires would look like vampires and werewolf would look like were wolves.
     
  24. Offline

    Matterz

    Do you also have WorldEdit installed?

    WorldGuard actually requires WorldEdit in order for some operations.
     
  25. Offline

    Matterz

    This is rather out of my area of knowledge.

    It would probably best be done by an external plugin. I could add hooks to help if someone wanted to do this.
     
  26. Offline

    omnija

    from the plugins that have come out, i know you there;s a possiblity to use

    Chat word rank - http://forums.bukkit.org/threads/ch...-when-they-say-a-word-permissions-1000.26431/

    and maybe skin editor that includes group skins, but i think this would be really cool to fully pull that off. Ill probably try tonight and see if i can figure a way to do so. Im positive tons of role-playing server would love to have this idea embedded this way since it's such a creative plugin. good job :)
     
  27. Offline

    Matterz

    @Ash493 @vrox

    Updated:

     
    Noppoly and vrox like this.
  28. Offline

    big_hairy_jimbo

    Instead of Worldguard, could it support REGIOS?? REGIOS is my preferred way to protect a zone/cube.
     
  29. Offline

    vrox

    I updated WorldGuard, and it worked fine! I just had an outdated version. My bad.
    Thanks for the updates!
    Just realized werewolves can still use wolfbane potions in the creative wold too. But don't worry about getting that fixed asap, its not that big of a deal. Flowers and mushrooms are cheap anyway.
     
  30. Offline

    Pro457

    How do you change the color of the name to white????
     

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