Ragnarok - War Of Emperium inspired Plugin

Discussion in 'Archived: Plugin Requests' started by MithrandirCraft, Nov 7, 2013.

  1. Offline

    MithrandirCraft

    I've been thinking for a long time on this Idea, but unfortunately I don't have the knowledge to create the plugin, therefore I leave it to any skilled plugin developer who might be interested on taking this :)

    Similar proposals have already been made for similar plugins with the same base concept: Ragnarok Online's War Of Emperium Event (WOE) And I haven't seen any applied results on them.
    Therefore I will be trying explaining the concept again, this plugin would be really interesting for a weekly event on my server, and very convenient for any other PvP servers out there.

    For detailed information on what Ragnarok Online's WOE is, check this link:
    http://irowiki.org/wiki/War_of_Emperium
    Also check this video from Ragnarok II for a more visual resource, I chose it as I thought it represented more adequately the Ambient of my scheduled event idea:


    So here is my simplified concept on what I would like:

    Required plugins:
    -World Guard?
    -Maybe Factions integration?

    The idea consists on a simple castle claiming game for Minecraft, where empty castles (areas determined by world guard areas) are claimed by a faction/group?/or individual player, by destroying a cristal at the core of the castle.
    Once the castle is claimed, the player/s who own it will have to defend it from all other Factions or players which will try to destroy the cristal at the core (regenerated once the castle is claimed by someone other than the previous owner.)

    When someone obtains the castle, all people except owners will be teleported outside (maybe spawn?) so that it gets cleared and the new owners get a chance to defend it.
    Like in the original Ragnarok concept, walls (made of obsidian?) could also be built as barricades to defend the castle, these walls could regenerate by paying/applying materials (obsidian?).

    Smaller defensive cristals could also exist in diferent areas inside the castle as defensive mechanisms. If these smaller cristals are not destroyed first, the core cristal would not be able to be destroyed. These cristals could also be regenerated by paying materials, as well as the main cristal core.

    The game could last a custom number of hours, and would be programed at a certain interval of time. (Saturdays in my case, like in RO) When the game finishes, the final faction or player to obtain the castle gains world guard access to lever's, buttons and doors which lead to a secret dungeon with prize chests. (In my case I would also be adding a special boss, from the plugin epic boss gold edition.)

    This plugin might seem complex, and it most certainly ambicious but it's quite simple if you take a look at my final schematic of what would be necesary for it to work:

    -Timer for event to start and end.
    -Auto regenerating Barricades: Necesary to be destroyed to advance
    -Auto regenerating Core cristal: Who breaks it gains the castle (Emperium)
    -Auto regenerating SubCristals: Breaking them is necesary for the main cristal to be unprotected.
    -Teleporting system: When the castle is stolen, all players should be teleported outside the game area to start again.
    -WorldGuard and Factions support, If considered necesary.

    Other extra elements:
    -NPC Guards: could also be paid for by the faction or owner of the castle to defend it, would be
    consisted by ingame mobs wearing armor.

    Issues I expect to be encountered on the developing of this idea:
    -World guard area being claimed by whole faction.
    -World guard flag for land usage being activated to allow for a faction who owns the castle.

    So that's all, If there are any questions or maybe you disaprove of my idea for some reason, or would like to comment on it, feel free. I am interested on what people think of it, as it has not gained any atention on past posts.

    I hope it gets some atention and maybe development :D And excuse me for the large post.
     
    Dorgado likes this.
  2. Offline

    Mathias Eklund

    This seems as a rather large project, i don't think anyone would make it for free. But i may be wrong :) Best if luck to you
     
  3. Offline

    MithrandirCraft

    Thank You :) The post might look big, but the basic idea is actually quite simple... I've seen larger projects being accepted by developers.

    Also, offering money here is suposed to be forbiden? xD anyway, I can always offer vip on my factions server, but it's a spanish server :l
     

  4. It's actually not terribly complicated once you break it down into a few sub-goals:
    1. Divide players into teams
    2. Assign Worldguard permissions based on teams
    3. Teleport players when castles change hands to eject non-owners
    4. Keep track of barricades, subcrystals, and so forth, then regenerate them as needed.
    If I weren't busy helping some others with their own requests I'd be happy to design this. If nobody else offers to do this within a few days, I might be able to do it for you.
    Finals week is coming up for me, however, so that could throw everything out of whack.
     
    MithrandirCraft likes this.
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    MithrandirCraft

    I will be bumping this untill someone is interested xD
     
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    Wollande

    This is awesome idea!
     
    MithrandirCraft likes this.
  7. Offline

    MithrandirCraft

    Which one of your servers should I be ckecking exactly?
     
  8. Offline

    MithrandirCraft

    So, anyone else that might be interested in my project?
     
  9. Offline

    MithrandirCraft

  10. Offline

    MithrandirCraft

  11. Offline

    MithrandirCraft

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    MithrandirCraft

  13. Offline

    MithrandirCraft

  14. I worked on something alike, but way more in depth.
    The project got abandoned because of a lack of builders though.
    My thing was more along the lines of planetside 2.
     
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    MithrandirCraft

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