Inactive [MECH] Minecart Mania 1.2 [1060] (On Hiatus)

Discussion in 'Inactive/Unsupported Plugins' started by Afforess, Jan 13, 2011.

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    Minecart Mania
    (The OFFICIAL & ORIGINAL Minecart Mod!)
    Using Minecarts for Fun & Profit since October 2010!
    Development is on Hiatus
    Development will resume September, 2011
    Temporary Builds:
    Why's the thread locked? Here's why
    Minecart Mania is meant to give back control of minecarts to the users and admins. It boasts a variety of features, from advanced intersection control, automated farming, sophisticated inventory management, minecart dispensing and collecting, and admin controls.
    Examples of Minecart Mania in Action:

    Outdated builds. Read notice above. (open)


    Minecart Mania Core:
    Version: 1.2.8
    Minecart Mania Autocart:
    Version: 1.2.2
    Minecart Mania Stations:
    Version: 1.2.5
    Minecart Mania Sign Commands:
    Version: 1.2.8
    Minecart Mania Admin Controls:
    Version: 1.2.7
    Minecart Mania Chest Control:
    Version: 1.2.5
    Minecart Mania Automations:
    Version: 1.2.3
    Minecart Mania Suite:
    (All Minecart Mania Plugins)

    Minecart Mania Documentation

    Minecart Mania GUI Config Editor
    Bug Reporting:
    Have a bug to report? Minecart Mania not working? Here's how to get a fast response:

    If there is an exception in the logs, post the exception, as well as any additional info about your server. Often times, the exception alone will do.

    If the bug deals with how Minecart Mania operates, and not an exception, describe in detail what you expect to happen, and what actually happens. Remember, Screenshots are worth 1k words.

    Lastly, if the issue is extremely severe and server-breaking, feel free to email me at [email protected]. If I'm not sleeping, I'm always close to my email.

    Feature Requests
    Describe your idea, and vote on other's ideas! In my free time, I add top voted ideas!

    Preferred the older Gold/Gravel/Soul Sand boosters and brakes? Here is the config for them.

    Crash Course to Minecart Mania:

    What's the latest new features being developed? Where is our to do list?
    Minecart Mania To Do List

    Have a cool Minecart design? Share it with others!

    Plugin Conflicts:
    • AbsorbPlugin
    • CraftBook Carts(other craftbook plugins work fine)
    • FalseBook Carts(other Falsebook plugins work fine)
    • MCMMO
    Are you a programmer? Feel free to contribute to Minecart Mania! I accept most changes, large or small, and always appreciate bug fixes!

    (Without these people, MM would not be possible!)
    Other Plugins that interact/support Minecart Mania
    (Not necessary, but appreciated)
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    Yeah, sounds very good. Can't wait for your great plugin, because I love to build tracks with MM.
    tomshark8 likes this.
  3. Awesome. Just one point that needs clarity.

    Will MM work alongside chest protectors? I know from tests of the craftbook minecart system that chest protection is ignored for item collecter/depositers (serious security bug) but am unaware if MM suffers this as well?
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    I'm not sure. Inventory hasn't been added to Bukkit yet, but assuming it works like Hey0, the new, smaller plugin design for MM will make it so the Chest Protect author could easily add Chest protection to MM, or I even could add it myself. Depends on which chest protection plugin gains popularity.
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    Can't wait Afforess. Thanks for the continued support, the new modular system sounds like a good direction to take. As always, let me know if you need any testing done.
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    Impatiently waiting :) I am currently running Bukkit, if you need a tester, let me know...
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    Minecart Mania Core is up!

    The next plugin will be Minecart Mania Sign Commands. (Since signs work for the most part already in Bukkit). Dispensers will be added as soon as Bukkit adds inventory support.
    xiontawa likes this.
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    Afforess, very good approach in my opinion. I have only been using your mod a couple of days and very disapointed that the patch broke it. I was just getting into playing with it.

    I look forward to getting new updates and getting it running again.

    Thanks for your great work! BTW I like your avatar! Where is it from?
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    My avatar is from LOTR: the two towers movie.
  10. Thanks for the reply, should help fix the problem :)
    Can't wait for bukkit or MM
  11. This is by far my favourite mod. I have a minecart addiction :D. Looking forward to some new features. As I suggested this on uservoice is it possible to make minecarts indistructible? Or as they are not blocks but items this would not be possible? This would be very useful for stopping those damn minecart thieves *shakes first* :p

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    Yes, minecarts could be made invincible, if needed.
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    wow you moved fast, can't wait for the whole with the addons, though suppose still have to wait for other plugins to be updated prior to migrating to bukkit.
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    The Minecart Mania Core plugin has been updated to v0.3 alpha, and the first addon plugin, Autocart has been added. Simply drag and drop the Autocart plugin into the plugins folder, and reload your server! No configuration needed.
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    In case anyone needs to know Afforess is DA BOMB and we all should bow before the Gray Wizard and call him Great ......... Ok enough with the Bowing ....

    I am glad to see you are continuing to update your plugin!!!!
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    Minecraft mania is a great plug in i love it already because i love making big coaster that everyone will ride, Once Bukkit is done this is gonna be the first plug in im going to use :)
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    Can't wait to test this out, once bukkit supports v1.2 beta then we'll be setting this up on our server.
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    As said on the other forums excellant stuff!
    My video Review:
    Badzilla likes this.
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    craftbukkit now supports 1.2, but gets an error with the goldblock?

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    I too am getting the same error.
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    I am getting an error with the Autocart plugin.

    Jan 14, 2011 9:13:31 AM org.bukkit.plugin.SimplePluginManager callEvent
    SEVERE: Could not pass event VEHICLE_MOVE to Minecart Mania Autocart
    java.lang.NoSuchFieldError: Rails
    at com.afforess.bukkit.minecartmaniaautocart.AutocartListener.onVehicleM
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    at net.minecraft.server.EntityMinecart.b_(
    at net.minecraft.server.World.a(SourceFile:1116)
    at net.minecraft.server.WorldServer.a(
    at net.minecraft.server.World.f(SourceFile:1092)
    at net.minecraft.server.World.c(SourceFile:1071)
    at net.minecraft.server.MinecraftServer.h(
    Jan 14, 2011 9:13:31 AM org.bukkit.plugin.SimplePluginManager callEvent
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    Looks like they changed some of the API on me, I'll have a fix out for both in a bit.
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    fantastic thank you
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    It's so awesome to see all this coming together swimmingly!
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    Ssssshhhhh you'll jinx it !!!! Lol
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    Minecart Mania Core updated to v0.4, fixing API issues

    Minecart Mania Autocart updated to v0.2, fixing API issues.
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    Going to test new version first, will unstrike if issues persist.

    I'm trying to run minecart mania on my linux server and for some reason it creates a directory in the root of my minecraft server called


    Are they supposed to be there or inside the plugins directory

    Also, it appears that none of the functionality for the mod is working, although I really don't have way of testing it immediately outside of trying to do an obsidian block with red dust connected to it and pushing a cart on top to see if it stops.
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    The new folder, and configuration file are meant to appear there. Redstone control does not yet work, because Bukkit has no way to detect redstone currents as of yet.
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    Ok, seeing the directories were just kind of confusing to me :)
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    I decided to put all Minecart Mania config files in one folder, to avoid cluttering people's server folder. I still find flatfiles to be the best way to run configuration files, so I'm sticking with those.
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