Admin [GUI/ADMIN]The Bukkit GUI Project v1.8.0.541 - A powerful, lightweight GUI - Port fowarding!

Discussion in 'Bukkit Tools' started by Bertware, Oct 5, 2011.

  1. We're again a few versions further.

    v1.2.0.138:
    • Improved plugin manager backend
    • New dialog to update plugins - Better update process for multiple plugins.
    • Multiple bug fixes and stability improvements.

    Previous updates (v1.1.0.133 - v1.1.0.136)
    • Fixed player lists
    • Plugin manager updated to v2.0
    • Improved error solver to detect more errors / find the plugins responsible for errors.
    • Fixed lots bugs
    • Lots of stability improvements
    • Small improvements
    I hope you all like the improvements and new stuff!
     
  2. Offline

    carls1976

    great work plugins tab worked with out anything locking up at all
     
  3. Finally! No more large bugs!
    Right now, there are only minor bugs, mostly caused by the environment of one specific user. As there are no large bugs now, I'm trying to fix as much small bugs and glitches as possible.
    I'll also look into the mono stuff.
    If you found a bug, how small it might be, please let me know!
     
    TNTUP, Royalgamer06 and hawkfalcon like this.
  4. What I can say BertWare, this program is handy for me, like creating a server in a minute, download bukkit, then poof start.
     
  5. Say goodby to the bugs with v1.2.2.142!
    Things that were fixed in the development build are now also fixed for release!
    From now on, we'll focus more on the mono support, so everything works again on linux/mac :)
     
  6. Hey, herinner je dit?
    • Load/unload other plugins
    • Load/unload all plugins , like the plugin PlugMan does and the GUI; Bukkit Server GUI
    • Show active/inactive plugins
    • Show active/inactive players
    • Kill Players
    • Show the inventory of another player
    • Edit the inventory of another player
    • Java process priority selection
    • Server Log search
    • Updated list of players(online/offline) and worlds
    • Automatic plugin updates
    • Custom skins and more languages (Dutch :D)
    • Plugin config editor
    • Permissions editor (EssentialsGroupManager)
    • Separated chat/error/command/warning log saver
    • World map (dynmap)
    • Remote server explanation (because I don't get it!)
    • Server website/browser access
      TIP: Ask help from other people/developers OR work together with the other GUI/Pail maker!
     
    • Load/unload other plugins
    • Load/unload all plugins , like the plugin PlugMan does and the GUI; Bukkit Server GUI
    • Show active/inactive plugins
    No, those require a plugin. I try to keep this GUI compatible with as many as possible bukkit builds - an update won't break the GUI.
    • Show active/inactive players
    I could add this, though this is a minor thing now.
    • Kill Players
    • Show the inventory of another player
    • Edit the inventory of another player
    Needs a plugin, so no

    • Java process priority selection
    • Server Log search
    • Updated list of players(online/offline) and worlds

    • Automatic plugin updates
    Planned
    • Custom skins and more languages (Dutch :D)
    Dutch is supported.
    • Plugin config editor
    Each plugin has his own files, his own formats, so this is tricky to do. A function to see plugin files etc. might be added in a later version.
    • Permissions editor (EssentialsGroupManager)
    Same as the config editor, there are multiple systems, each having their own format. But might be added in a later version.
    • Separated chat/error/command/warning log saver
    Errors and warnings are shown in a different log. Not saved, though. I might add this later.
    • World map (dynmap)
    No, would probably cause too much system load for only a few people using it.
    • Remote server explanation (because I don't get it!)
    See the help pages
    • Server website/browser access
      TIP: Ask help from other people/developers OR work together with the other GUI/Pail maker!
    Might be added later
     
    dark_hunter likes this.
  7. Offline

    carls1976

    you seem to have made loads of builds lately but no change log
     
  8. changelogs are always included by the files on bukkitDev. I'll update the changelogs here and on the bukkitdev main page when I have time.
    You can also see the latest changes in the built-in updater.
     
  9. Just wondering when i go more info on a plugin does it grab there permissions for it from dev.bukkit.com/

    also with the plugin updater its going to dev.bukkit.org/server-mods/antixray
    instead of http://dev.bukkit.org/server-mods/anti-x-ray/
    also it dosen't auto-update addons like simpleregionmarket as its dev.bukkit.org/server-mods/scs instead of the full plugin name.
     
  10. Permissions etc. are loaded from the plugin .jar file. Updates etc. are loaded from bukget, which is an API for bukkitdev.
    Sometimes the URL isn't 100% correct. It's just difficult to link the name (from the plugin.jar file) with the slug, the name in the URL, if there are spaces etc in name. Also, for example multiWorld is named multiWorldv2 on bukkitdev, so that plugin can't be linked yet.$
     
  11. Maybe have something called config.xml or links.xml and you put it in like this
    - plugin-name:dev.bukkit.org/server-mods/essentials/files.rss so that it can get updates for the plugins it can't find?
    or something like that :)
     
  12. This is my favourite GUI :)
     
  13. Nice! Would be wonderful if you could make a mini remote server wrapper, so we could start/stop our servers without opening putty :p
     
  14. A new update has been released!
    After the previous update that fixed a lot of issues, I now added new stuff and updated a lot of stuff. Check out the changelog below for details.

    v1.4.0.247
    • Fixed bug where plugin updater would always show "failed to load data" dialog when no data is available
    • Fixed reporting
    • Added advertensions to update and filedownload dialog.
    • you can enable/disable loading of plugin list on startup
    • Fixed sorting issues in plugin manager
    • Added light mode (less resource usage)
    • Reduced time needed to handle text
    • Text is handled more efficient
    • Fixed issues on login messages and player list
    • Updated plugin manager
    • Updated superstart tools (bukkit versions are shown too now)
    • Added "Download recommended" for vanilla servers
    • Added light mode
    • Replaced autostart linklabel w/ checkbox
    • Fixed bug in autostart w/ windows
    • several stability and performance improvements
    1.3.0.237 (open)

    • Replaced autostart linklabel w/ checkbox
    • Fixed bug in autostart w/ windows
    • Gui detects settings in local folder when no global settings are founde
    • Fixed broken sorting for listviews
    • Fix in plugin updater
    • Fixed exploit related to "failed to bind to port"
    • Fix bukgetapi URLs, lower server load.
    • Fixed bug on downloading bukkit version (dl.bukkit.org api result changed)
    • Fixed bug: severe, warning etc should not be transleted in listview to prevent errors when solving error.
    • Update, improved task manager, new livebug system, faster, more stable
    • Fixed small bugs in plugin parser.
    • Changed livebug format
    • Added player and server files
    • Fixed backup bugs
    • Updated internal service URL's
    • Lowered I/O activity
    • Improved mono compatibility
    • Added spamfilter and custom minotar size
    • Fixed multiple bugs
    • Improved plugin manager
    • Bug fixes and stability improvements


    Glad to hear that :)
     
    dark_hunter likes this.
  15. Offline

    MIAMiKraneman

    Will there be a version of this for Macs?
     
  16. I'm trying to get it working with mono so it can also run on Mac and linux, however this is very time consuming.
     
  17. A new version will be rolled out within seconds!
    Fixes the problems with chinese output (partially, maybe all issues will be fixed)

    v1.4.5.260 is awaiting approval on bukkitdev

    IMPORTANT!
    For some reason my ISP decided to alter some DDOS stuff.
    The new version will be better in handling stuff like this, though the older versions might not prompt for an auto update.
    It is recommended that you check for updates!

    The program should now work almost completely on chinese systems and other languages with special characters.
     
  18. Offline

    mcferson

    Hi there, in the description, it said that MCPC is supported, but, when i try to launch, all i get is a freeze of bukkitgui and nothing more happens. the server would never launch.
    I use the last version of mcpc and bukkitgui.
     
  19. Answered on bukkitdev, updated description.
    Set server type to vanilla,generic java, or to bukkit with disabled "retrieve current version on server start"
     
  20. Offline

    mcferson

    Excellent ! Disabling "retrieve current version on server start" is enough.

    Thanks a lot !
     
  21. I was using another server wrapper until recently, I then came onto this and I don't think I'll ever look back. Amazing work!
     
  22. New development build available
    A new development build, v1.4.8.271 is available
    • Fixed some issues with player list, improved handling of custom login/logout/list texts.
    • Improved plugin updater etc, installed plugins should now update correctly
    • Some bugfixes and improvements in task manager
    • Small improvements in superstart
    Download from http://get.bertware.net/detail?q=BukkitGUI
     
  23. how can i add this to a pre existing server?
     
  24. Just drop the GUI in the same folder as craftbukkit.jar, then run the GUI :)
    Go to superstart and select your craftbukkit file.
     
  25. Offline

    d4m

    Neat looking GUI, trying to use it with an MCPC server, I'm getting this error log

    Code (Text):
    1.  
    2. ---- Minecraft Crash Report ----
    3. // Sorry :(
    4.  
    5. Time: 5/7/13 9:14 PM
    6. Description: Exception in server tick loop
    7.  
    8. java.lang.IllegalArgumentException: URI has an authority component
    9.     at java.io.File.<init>(Unknown Source)
    10.     at cpw.mods.fml.common.ModClassLoader.getParentSources(ModClassLoader.java:67)
    11.     at cpw.mods.fml.common.discovery.ModDiscoverer.findClasspathMods(ModDiscoverer.java:33)
    12.     at cpw.mods.fml.common.Loader.identifyMods(Loader.java:332)
    13.     at cpw.mods.fml.common.Loader.loadMods(Loader.java:470)
    14.     at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)
    15.     at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:351)
    16.     at ho.c(DedicatedServer.java:86)
    17.     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:724)
    18.     at fy.run(ThreadMinecraftServer.java:16)
    19.  
    20.  
    21. A detailed walkthrough of the error, its code path and all known details is as follows:
    22. ---------------------------------------------------------------------------------------
    23.  
    24. -- System Details --
    25. Details:
    26.     Minecraft Version: 1.4.7
    27.     Operating System: Windows 7 (amd64) version 6.1
    28.     Java Version: 1.7.0_09, Oracle Corporation
    29.     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    30.     Memory: 117960512 bytes (112 MB) / 127860736 bytes (121 MB) up to 5732237312 bytes (5466 MB)
    31.     JVM Flags: 2 total; -Xms128M -Xmx6149M
    32.     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    33.     Suspicious classes: FML and Forge are installed
    34.     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    35.     CraftBukkit Information:
    36.    Running:
    37.    Failed to handle CraftCrashReport:
    38. java.lang.NullPointerException
    39.     at org.bukkit.Bukkit.getName(Bukkit.java:68)
    40.     at org.bukkit.craftbukkit.v1_4_R1.CraftCrashReport.call(CraftCrashReport.java:19)
    41.     at l.a(CrashReportCategory.java:103)
    42.     at a.h(CrashReport.java:59)
    43.     at a.<init>(CrashReport.java:41)
    44.     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:772)
    45.     at fy.run(ThreadMinecraftServer.java:16)
    46.  
    47.     FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 0 mods loaded, 0 mods active
    48.     mcp [Minecraft Coder Pack] (minecraft.jar)
    49.     FML [Forge Mod Loader] (coremods)
    50.     Forge [Minecraft Forge] (coremods)
    51.     CodeChickenCore [CodeChicken Core] (coremods)
    52.     FEPreLoader [Forge Essentials|PreLoader] (coremods)
    53.     MiscPeripheralsASM [MiscPeripherals ASM] (coremods)
    54.     NotEnoughItems [Not Enough Items] (coremods)
    55.     PowerCrystalsCore [PowerCrystals Core] (coremods)
    56.     Profiler Position: N/A (disabled)
    57.     Is Modded: Definitely; Server brand changed to 'forge,fml, ForgeEssentials'
    58.     Type: Dedicated Server (map_server.txt)
     
  26. Sorry for the late reply, this is a minecraft issue/an issue with the server. The people at MCPC will be able to help you with this.


    To all users who are using the GUI, or all people who are currently hosting a minecraft server:
    I'm working on a successor of BukkitGUI, but I need feedback to know which parts are the most important, where I should provide something better or what's not used.
    Please fill out this short survey to help the development of the next generation of this control panel / GUI.
    http://survey.bukkitgui.net

    Also, an update will be rolled out within the coming 2 weeks. Development is quite slow right now as I'm having my finals.
     
  27. Offline

    CloudVox

    Am I able to run this GUI with my ubuntu server? Please reply fast thanks!
     
  28. You can use the remote JSONAPI feature to run the GUI on your computer (windows) and connect to the server (running on linux or any other operating system) with limited features. I'm working on a new program that will have full support for linux.
     
  29. Suggestions:
    • Make the GUI look a bit prettier perhaps! E.g. maybe on the console give it a black background (replace white colouring with black and vice-versa)
    • Make the player's icon represent their skins face :)
    Awesome job! :D
     

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