Inactive [ECON] iConomy 6.0.7 (Celty) [1337]

Discussion in 'Inactive/Unsupported Plugins' started by Nijikokun, Jan 3, 2011.

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    Nijikokun

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    Zidonuke

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    Thank you very much for this Niji. Glad to see you on board here.
     
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    Tythus

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    nice to see you Nijiko
     
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    SinfulBanana

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    Glad to see this already, I'll definitely be using this and testing it out.
     
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    Nijikokun

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    Updated again.

    Permissions:
    Permissions are now ran off player name instead of group. So instead of:
    Code (Text):
    1. admins,default,
    You now do:
    Code (Text):
    1. DarkGrave,Nijikokun,
    It is case sensitive so make sure you put the right name in!
     
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    cbresee

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    Awesome thanks for this Nijikokun!
     
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    Masau

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    I didn't see anything that dealt with permissions in bukkit, did I miss something, or did you do it yourself?
     
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    Nijikokun

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    It will be located in iConomy/settings.properties

    The can- properties.
     
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    unimatrix Bukkit Sponsor

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    good to see you bijkokun :p it would not be the same without iConomy
     
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    zeeveener

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    So this is already released even though the main software for Bukkit hasn't been released yet? What's the point of that?
     
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    Tythus

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    the plugin hook part for developers has the actual server side for server admins has not
     
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    Joy

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    Yay!

    But rename to Bukakekonomy!
     
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    Tythus

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    Oh GOD NO!
     
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    Narna

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    Why not, seems like a pretty good name :D
     
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    Bashur

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    Awesome, looking forward to seeing this develop even further. Our community depends quite heavily on this pluggin.
     
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    Tythus

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    ..............
     
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    Fluffy

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    How about bukkitonomy? :3

    ~Fluffy
     
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    Nijikokun

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    Updated for the latest, new plugin.yml setting.
     
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    Firestar

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    alecn1519

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    This is looking good. Hope you don't mind that I took a look at the source to compare it to the hey0 version to see how different the coding is. I only did that because I want to start making mods and I was already making some for hey0 and now hey0 is pretty much dead, so I will start all over again with making mods for Bukkit.
     
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    ChadTheDJ

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    When will a global store and auction be back? Any way to make player via player transactions? Like a person picks and item and sends the other player a message to buy it (or visa versa). Once accepted, the money is transfered and the item is given to the other player? I really need something like that.
     
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    Nijikokun

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    You would much rather look at General than iConomy.
    --- merged: Jan 6, 2011 5:12 AM ---
    Whenever the API is implemented.
     
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    ChadTheDJ

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    Nice, I take it you will at some point :D
     
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    mickeyman81

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    Hello,

    When trying to use the MySQL function, i get the following upon start:
    [iConomy MySQL] Unable to find driver class: com.mysql.jdbc.Driver
    [iConomy] version [2.0] (Selmina) loaded

    Regards,

    Mike
     
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    Nijikokun

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    You need the driver from hMod which you can get here. Put in the same directory as craftbukkit.
     
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    mickeyman81

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    Hello,

    Still having the same problem, see image here.

    Regards,

    Mike
     
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    Moo Master

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    Time to make an account named "The_Coin_Exchange" So it looks better on signs and people aren't confused on why 1 admin has so much. But wait, is it possible to make it so sign shops go to an infinite amount of money in the server, and stores it in a file? so "The_Coin_Exchange" account wouldn't be needed since it would still display the player with the highest amount of money, instead of an admin and the person who is really 5th isn't 6th?

    Well What i'm trying to say is to have it so the server can have sign shops so it doesn't go to a player, so the /money rank command doesn't display some admin as first place and the real 1st place person is in first place. I think that is a clearer way of what i'm trying to say.
     
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    Nijikokun

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    Redownload and try now. :]
    --- merged: Jan 7, 2011 2:43 AM ---
    Sign shops don't exist yet.
     
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    Moo Master

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    Oh.... didn't they used to? Or is that something still needed to be ported over?

    Sorry for me being dumb :(
     
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    LucidLethargy

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    So I have an idea, and I know it may be a long way off, but why not a Casino mod for iConomy?!

    My players would have endless fun with something like this, and I haven't been able to find any existing stuff... Think slot machines with signs - it would absolutely work, and it could be amazing! Maybe even a tweak later that gives some of the profits to land owners/builders, which would entice people to build them all over!

    Anyway, just a thought to play around with... I wish I was more adept at this sort of thing, and really perhaps I'll look into it anyway! (Any tips on where to best look in order to learn how to create a mod like this, anyone?)
     
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