[MECH/FUN] Guns+ v1.8 - Guns, Guns, Guns Galore![SPOUT][1.4.7-R1.0]

Discussion in 'Archived: Plugin Releases' started by atlan1, Jan 31, 2012.

  1. Offline

    Magpie

    Will have a tutorial out soon, assignments are piling on.
    Sorry! Just be patient and blame the school!
     
  2. Offline

    atlan1

    Yes, if you upload your config files.
    Good idea! But I think it will be configurable how much the damage decreases.
    Currently it's like electricraindrop said, if there is a mob inside the spread circle the gun hits. But it's a lot better to shoot the bullets randomly in this circle. The accuracy is just a random number, means if this number is higher than the accuracy value, the bullet hits if not it does not.
    Will try to do so.
    Just use the launcher to update.
    Fixed.
    Yeah those fireballs are crazy entities... I can't really control them, but I am working on that.

    Looking forward to it. Thank you!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  3. Offline

    Adkos

    Decreasing damages could be cool for most of the weapons, but the idea is to do something like that for the sniper and some others :
    - 0 to 10 blocks : 2 damages
    - 11 to 15 blocks : 4 damages
    - 16 to 20 blocks : 12 damages
    - 21 to 25 blocks: 10 damages
    - etc...

    Not really decreasing it that exemple ;)
     
  4. Offline

    ITGeist

    Is it possible to set Headshot Sound?
     
  5. Offline

    tsuna25

    Oh yea this is just a small but annoying problem on creative you see 2 of the guns and the ammo i think the rar and the folder load the guns twice.

    Please add grenades and landmines (Dont make it crazy i have a factions server that would be chaos if you made grenades op)Also bazooka needs to explode :p

    Oh and also sniper zoom is upside down which is weird dont worry i dont use sniper but you should fix it.

    Help what does it mean by to low ingredients skipping?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 23, 2016
  6. Offline

    Adkos

    Actually, it does explode.
    Juste copy/paste this part of code to your bazooka ;)
    Code:
    Bazooka:
        damage: 30
        headShotDamage: 60
        range: 75
        reloadTime: 120
        shotDelay: 40
        shotsBetweenReload: 2
        knockback: 0
        recoil: 0
        spread: 0
        maxTarget: 1
        accuracy: '0->0'
        critical: 25
        projectile:
            type: ''
            speed: 0
        texture: 'http://insert_YOUR_url_HERE.png'
        zoomTexture:
        shotSound: 'insert_YOUR_url_HERE.ogg'
        reloadSound: 'insert_YOUR_url_HERE.ogg'
        ammo: 'insert_YOUR_ammo_HERE'
        zoomfactor: 1
        effects:
            targetBlock:
                explosion:
                    size: 4
            flightPath:
                smoke:
                    density: 10
            targetEntity:
                fire:
                    duration: 100
    You just have to modify a bit the URLs for texture and sound and your done ;)
     
  7. Offline

    Devintelo

    atlan1 can you give us a list of available projectiles , effects ? we need detailed examples ! I am working on a very big gun pack with funny weapons
     
  8. Thanks :D thats awesome!! Also, here are some bugs i found:
    When you zoom in (with sniper) the HUD dissapears exept for the weapon you are using.
    Hit detection is a little bit off (not than bad)-(when you shoot someone, it counts if you hit the blocks they occupy)
    There was one more that I cant remember (will post it when I remember)
     
  9. Offline

    TheFluffey

    Please don't remove the current spread... Just change the accuracy factor to shoot randomly inside of a spread (larger number of []->0, larger spread... This way it is like cod. Really cool plugin, can't wait for distance (or ranged) damage decrease and grenadespack!

    Another bug:
    1. YOU CANNOT DISABLE SMOKE. Pisses me off as smoke is currently heavily flawed... Without flight path it always shoots in one direction, causing smoke in your eyes... With Flight path, it is WAY to strong and NOT suitable for any automatics.
    2. When zooming in with a zoomimage, it overlays everything BUT the gun image. GUI and text disappear.
    3. Any way to make zoom image look good? SDK's default looks really bad :(
     
  10. Offline

    Magpie

  11. Offline

    TheSimogames

    if I change a gunpack adding the weapons I work, but if I add recipes guns do not shoot me again! recommendations to solve? :(
     
  12. Offline

    tsuna25

    Help when i do mob arena it gives alot of flint not the guns itself yes i have spoutcraft and spout ofc its only in mob arena.
     
  13. Offline

    Magpie

    Completely missed the quote, just saying, this is how you do it. Do you want a tutorial on how to merge with mob arena?
     
  14. Offline

    bigboy950

    i have spout and the spout plugin but it still wont work
     
  15. Offline

    atlan1

    ITGeist - No.
    tsuna25 - 1. Thats a spout bug, will be fixed soon.
    2. working on 'GrenadesPack'
    3. I am using the slowness mob effect for zooming, if you set the zoom value too high the movement is inverted and the screen is upside down. -> use lower values
    4. you have to assign 9 ingredients for a shaped recipe, no more and no less.
    Devintelo - see the faq in the first post.
    electricraindrop - added to the bug list.
    TheFluffey - No, I will not remove the current spread, just optimizing it by generating random bullets, which is more realistic.
    1. Yeah, by default I put a smoke effect, will remove it now.
    2. ok.
    3. Don't know what you mean by that... Look in my current pack there are textures from a shooter.
    Magpie - Thank you! I noticed that you've been busy the last time... but never mind . Ah and no I didn't want a MobArena tutorial, there are many of them and it's basicly the same just with subids.
     
  16. atlan1 some more suggestions for the bullet spread:
    ---the smaller the bullets the better the spread effect (cause big bullets are more likely to hit)
    ---you should make it so you can toggle between seeing the spread circle and not seeing it (for testing)
    ---you should add an option for the number of bullets shot with one click (good for shotgun as it shoots more than one bullet at once and they all spread in different directions)
    ---is bullet spread going to be in update 1.7?
     
  17. Offline

    alecbh

    This is a great plugin! Just wanted to say thanks, and report a couple bugs I'm having.

    1. I'm also having the sound bug that TheFluffey was having; it seems to happen most whenever I shoot a weapon with a high fire rate. Looking forward to the fix.
    2. Could you add a list of units you use for the configuration values? I figured out that "spread" was in degrees pretty quickly, but accuracy is a bit confusing without knowing what units you're using.
    3. Why is movement inverted when the zoom is increased? If you could fix that, it'd be awesome. If not, I can deal with it.
    4. I'm having a bug with the spawn mob effect. It uses the ammo I configure for it, but it doesn't spawn any chickens. Oh, and it also killed zombies within a few hits, even though I set damage to zero, and gave it no headshot damage. Here's my config file for it:

    Code:
    ChickenGun:
      damage: 0
      range: 100
      reloadTime: 0
      shotDelay: 10
      shotsBetweenReload: 100
      knockback: 0
      texture: http://dl.dropbox.com/u/63446419/chicken.png
      ammo: egg
      effects:
        targetBlock:
          spawn:
            mob: chicken
    Thanks!
     
  18. Offline

    Adkos

    1) This du be due to the download time to your ".spoutcraft" folder. Try to quit spout, go back in it, and shoot only one time, no more.

    2) As far as I know, accuracy is in percent.
    For exemple, "50->0" means that you'll have 50% miss if zoomed out, and 0% miss if zoomed in.

    3) Can't help you. Maybe you shoot your eggs in a worldguard region with "mob-spawning" flag turned to "deny"...
     
  19. Offline

    6y7t8h

    I'd like to report a bug, if you shoot a gun, switch to another slot and back, you can bypass the reload time.
     
  20. Offline

    TheFluffey

    Show Spoiler


    What I mean is that the texture becomes stretched and therefore pixelated (With you default...). I would like a clean, smooth scope edge.
     
  21. Offline

    Magpie

    Just tell me if you need anything else. 2 assignments down, most of the stress is gone.
     
  22. Offline

    alecbh

    1. Yeah, I figured that out.. it's just frustrating to have to quit out, especially since spoutcraft seems to take so much longer to load than vanilla MC.

    2. Thanks. That's what I was thinking, but 50% seemed to be a weird maximum value. Speaking of which, is that the maximum negative value for accuracy? Is it zero to fifty, or zero to one hundred?

    3. Nope, no world guard.. I have world edit running, but not world guard. And I can spawn mobs with commandbin's /spawnmob command fine. Oh well.
     
  23. Offline

    Adkos

    In fact, it's the "chance of miising a shoot".

    Another exemple, with weird values :p
    "15->83" means that 15% of the shoots will miss when zoom out, and 83% will miss if zoom in. Yeah, in this exemple, you'll be more accurate if you don't zoom ;)
    Logically, values can be between 0 (never miss) and 100 (always miss).
     
  24. Offline

    fuzyfeet

    I have discovered that I suck at making the images for anything! I was wandering if anyone would be willing to help me out? I love the weapons everyone has been making but my server will be a little old school (and fantasy). I'm looking for crossbows, flintlocks, muskets up to carbines and early civil war era.
     
  25. Offline

    dta1

    try @Stuxrt pack more carbines but you can ask him to make those... maybe he will
     
  26. Offline

    XXXtheGreat

    I don't mind helping you. I'm pretty good, if I do say so myself. :D
    Here are some samples of things I've made:
    http://dl.dropbox.com/u/34069072/Items/Guns/Lapis_Pistol.png
    http://dl.dropbox.com/u/34069072/Items/Guns/Redstone_Rifle.png
    http://dl.dropbox.com/u/34069072/Items/Guns/Creeper_Nadelauncher.png
    http://dl.dropbox.com/u/34069072/Items/Guns/Bone_Rifle.png
     
    atlan1 likes this.
  27. Offline

    atlan1

    1. I can't change that really, just because the bullets aren't 'visible', means the are just vectors in the coordinate system. ;)
    2. I will try that out, but I am not sure if I can/will do that.
    3. Yes this will be a possible option in 1.7
    4. Yes. :D
    1. ok, working on better precaching but not sure if this will fix it, probably a spout bug.
    2. accuracy is simply in percent, means if you have 50 for zooming out probably every second shot will miss.
    3. Yeah, thats related to the slowness potion effect I am using for zooming. I am not sure why Notch did it like that but I can't really influence that.
    4. I will look into the spawn effect. The zombie is killed because you didn't set the headshot damage to 0. That's because I set a default value of 10 to headshot damage if none is set.
    EDIT: oh Adkos replied already...
    I'll see that I can do.
    Ah, interesting, should be fixed in 1.7
     
  28. Offline

    Simon13

    A lot of errors saying cant find Values. And I cant shoot in Game... Nice plugin, but I cant start ir properly. Error: 2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Needler!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Kalashnikov!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Desert Eagle!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for FlameThrower!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for M4!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Minigun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for MP5!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Rocket-Launcher!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for SG552!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find zoom texture url for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Shotgun!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find accuracy values for Sniper!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile speed value for Sniper!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find critical value for Sniper!
    2012-02-24 00:06:30 [INFO] [GunPack] Can't find projectile type for Sniper!
     
  29. 1. What is the size of the bullet impact right now? (The size of the coordinate system for 1 bullet when it hits)
    2. If it works it would be very helpful! ;) (So you can see the circle where the bullets can spread)
    3. :D
    4. Yay! :D
     
  30. Offline

    Adkos

    Pretty easy to fix. Just go to "guns.yml", and add the missing values... :)
    For exemple :
    [INFO] [GunPack] Can't find critical value for MP5!

    add this line to the MP5 :
    critical: 0

    So you will have the critical value launching, but not effective, as it is set to 0.
    BTW, thank you for using my pack ^^'

    I'm curently working on an update more easy to install (did you change your item.txt file in the spout folder ?).
     

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