Bukkit Forums

Jul
31
by EvilSeph at 11:25 AM
(44,149 Views / 0 Likes)
145 Comments
For the past year the Bukkit project has been kept alive thanks to the support of several amazing companies who provide us with whatever resources we need to make things happen. Whether that was an emergency server to keep us up last minute when we ran into failing hardware because our server at the time couldn't handle everyone, or providing us with some seriously amazing and powerful hardware to host our extremely quickly growing site and community until our order for new hardware completed - our supporters have been there.

One of those supporters is Curse who pour resources into passionate communities to help them continue operating and grow, much like they have and continue to do for us at Bukkit. Given how much money Curse has poured into the Bukkit project for hosting, as well as launching and supporting the BukkitDev service (just to mention a few ways they've seriously helped us survive) - I honestly, personally, would not mind placing some unobtrusive AdSense ads on our...
Jul
27
by EvilSeph at 11:01 PM
(59,940 Views / 17 Likes)
94 Comments
A new CraftBukkit Recommended Build (1.2.5-R5.0) that provides Minecraft 1.2.5 compatibility and fixes issues in CraftBukkit 1.2.5-R4.0 and earlier is now available. As this RB contains a significant number of important changes and fixes, upgrading is highly recommended.

Will plugins break with this build?
Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

Notes:
This Recommended Build includes an upgrade to the jLine we use in Bukkit. As a result, Windows servers need the Visual C++ 2008 redistributable if you want to be able to see text formatting in your console (or use -nojline to disable jLine if you don't want to).

Unlike a previous Recommended Build (1.2.5-R2.0), this new RB does not need anything special like ANSICON.

Known Issues:
  • None.
For more detailed information on what...
Jul
27
by EvilSeph at 9:30 PM
(329,026 Views / 0 Likes)
2,925 Comments
With the Minecraft 1.3 release date fast approaching, a lot of people are wondering when we will be releasing a CraftBukkit Recommended Build for Minecraft 1.3. We hope this short announcement will answer those questions.

Due to the size of the impending 1.3 update, we are unable to guarantee that we'll have a compatible CraftBukkit Recommended Build out in time for the release of Minecraft 1.3. Although we started working on the update immediately after the Minecraft 1.3 preview was made available to the public, a lot of things were added, removed and changed in Minecraft from 1.2.5 and, as such, this update requires more work than usual to get things up and running. That being said, we'll continue to do our best to get an update out within a reasonable amount of time and will likely follow our usual policy of promoting the first Recommended Build the moment we get something that compiles and runs without any testing done whatsoever.

As we have done a significant amount of...
Jun
14
by EvilSeph at 7:10 PM
(42,513 Views / 0 Likes)
101 Comments
This announcement is mostly for the developers in our community as it provides an explanation for why we have been seeing little to no activity with the project and why pull requests have not been handled within a reasonable amount of time.

As most of you may or may not know, we have been under a code freeze for the last two months or so to focus on improving the level of performance people were seeing from our product. Believe me when I say it's highly unlikely anyone is as frustrated as we are that we've been unable to move as quickly as we have wanted. I've had the team on my back every single day wanting me to lift the code freeze so we can continue coding to our hearts' content and I've been eager to get some commits in of my own or pull some PRs that have really garnered my interest.

Unfortunately, for the benefit of the project I had to stop all development and focus all of our resources and efforts on addressing some critical issues we were noticing through...