Not many of you know me. I've been an admin on the Forum for several years, but until recently I've been inactive. I am also a Curse staff member, and the project lead over CurseForge.
Everyone knows there's been a lot of changes and shakeups in the community over the last several weeks. These together have left a feeling of unease with many users.
Let me start by saying that Bukkit.org and Bukkit Dev will stay online for the foreseeable future.
The future of CraftBukkit distribution lies squarely (or with Minecraft is it blockly?) with Wolvereness and Mojang. As things stand right now CraftBukkit will not be available from dl.bukkit.org.
With all the changes most of the staff for Bukkit.org have stepped down. Many of the former staff posted farewells. To archive these in perpetuity we've created a forum dedicated to staff member farewells and...
Over the last two weeks, the Bukkit community has experienced some of the most substantial changes to the project since its inception. Multiple members of the staff, for various reasons, have chosen to resign. These staff are listed below, with links to their goodbye posts. Users on multiple teams are placed into just one by preference.
The Bukkit Administrators lukegb
EvilSeph - Honorable mention: Removed without chance to say goodbye mbaxter TnT
We think it’s about time we said something about the Bukkit Project and our connection with it. Hopefully this will help to clear up some misunderstandings, reassure some of you and answer some of the questions (or claims) that have been raised – especially by Wesley (Wolvereness).
We would have loved to have done this sooner but we’ve been insanely busy… what with the 1.8 Update, Next Gen versions and all… and contrary to what a lot of people think we’re still a small team.
First, regarding Wesley, it’s sad and disappointing that he’s acted the way he has. No one here likes having to respond to these things in public – but what choice do we have? If we don’t then speculation grows, and quickly the truth is far from what people are talking about, and many only hear rumors and take them as facts. So, here...
When we first set out to add our personal touch to what hMod offered the community 3 and a half years ago, none of us foresaw the success the Bukkit project would end up having. From a rocky start that wasn't of our own making (hMod suddenly disappeared without warning while we were just starting up the project, leaving us ill-prepared to fill the void left over), we stepped up to the challenge and managed to put together a usable, respectable alternative to other server mods. We even went so far as to improve on the Minecraft server itself. I can proudly and confidently say that Bukkit was and is a success: not only were we able to provide a platform for hundreds of thousands of Developers to build upon and make use of, we were also frequently providing our Server Admins with peace of mind knowing that the latest exploits and security holes were addressed in a timely and responsible manner.
From the get go we were plagued with issues and obstacles we needed to overcome, one of...