Mojang have just released an update for Minecraft, bringing us to Minecraft 1.1.
Along with several bug fixes, this update provides the following:
Golden Apple recipe
New language translations.
Slightly smoothed color transitions between biomes
Reduced brewing time to 20 seconds
Added spawn eggs to creative (the colors of the eggs even look like the mobs)
Added world type options (currently only super-flat and default)
Removed collision box from ladders
Sheep eat grass and regain their wool
While you wait for us to release an update, check out this video for a sneak peek on what Minecraft 1.1 has to offer:
Please try and advise your users not to update or they will likely not be able to connect to your server. If you would like to help us out with the update process, you can hop on our IRC chat on irc.esper.net @ #bukkit and report any bugs you come across (both Minecraft and Bukkit bugs...
Happy New Year everyone! We wish you a very happy, healthy and prosperous 2012 for what will, without a doubt, be an amazing year filled with lots of potential and enormous possibilities!
We hope you all had a fantastic New Years Eve and New Years, if you can even remember what you did. As we move into the new year, our beloved project turns one year old and it's a bit surreal for us that so much time has passed by already. It honestly feels like we were beginning the project just yesterday. But here we are, at our first anniversary - an important milestone on what we hope will be a long and fulfilling journey to bring the Minecraft community what it wants.
As we move into the new year, I'd just like to cover a few important changes you should be aware of, if you aren't already:
New Recommended Build with better support for Minecraft 1.0.1
Our first Recommended Build release for 1.0.1 was aimed at compatibility and stability. Since many of you rely on the RB system to run...
Since announcing our plans to switch over to a new development system (codenamed: Bleeding) in November, we've been blown away by the amount of interest it has garnered - we're still in the early stages and already have 12+ community developers actively hacking away in the program. As we grow more satisfied with the system, we'll open it up to more volunteers but are very pleased to see the passion and the desire the community has shown to get involved.
So far, we like what we're seeing with this new system and feel that it will result in better code and quicker development through truly utilising the strength of the Bukkit community. We believe that this system has a lot of potential if used and maintained correctly and remain committed to doing so.
For those of you who would like to follow along with Bleeding development, we have a new sub-forum called Bukkit Preview where we'll be posting threads that describe each...