Bukkit Forums

Dec
20
by EvilSeph at 10:08 AM
(74,588 Views / 0 Likes)
123 Comments
A CraftBukkit development build with Minecraft 1.4.6 compatibility is now available!

This build is COMPLETELY UNSUPPORTED so if you're not ready to deal with any bugs or issues that might crop up from running a development build, you should not be running it. We will be deleting any questions asking how to get this usable. If you have to ask where or how to get the development build, you should NOT be running it and posts of that nature will be deleted.

If you're okay with running, are able to run a development build and want to help us get to a beta and RB sooner, please run this build and report any bugs you find on our issue tracker, Leaky. Please remember, the quality of this build is simply "it compiles!".

Known Issues:
  • Monsters, villagers, etc. using portals (added in Minecraft 1.4) has been temporarily disabled.
Dec
19
by EvilSeph at 3:25 AM
(41,903 Views / 0 Likes)
89 Comments
A new CraftBukkit Recommended Build (1.4.5-R1.0) that provides Minecraft 1.4.5 compatibility is now available. This Recommended Build has been promoted so that servers have something reliable to use until they are ready to update to the upcoming Minecraft 1.4.6.

Please note: Minecraft 1.4.5 clients will not be able to connect to Minecraft 1.4.6 servers.

Will plugins break with this build?
Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine, with the exception of plugins that use Minecraft or CraftBukkit code.

Important Note: this Recommended Build contains a new safeguard to protect servers against unchecked and thus potentially damaging plugins. See the announcement here for more information:
http://forums.bukkit.org/threads/sa...cked-and-potentially-damaging-plugins.116749/

Known Issues:
  • Monsters, villagers, etc. using portals (added...
Dec
19
by EvilSeph at 12:11 AM
(242,375 Views / 9 Likes)
351 Comments
As Mojang continue to work towards the Minecraft Plugin API (cleaning up and rewriting the code), the code within Minecraft and CraftBukkit will undoubtedly shift. Fortunately, as the majority of the plugins available have been developed using only the Bukkit API (which was designed to be resilient and mostly update proof), this code shifting should not affect most of your servers.

If, however, you happen to be running a plugin that uses code outside of the Bukkit API (like Minecraft or CraftBukkit code), those plugins are highly likely to break and bring down your servers with them - often without any advanced warning - whenever a Minecraft update is released. In response to this very real problem, we've had to make the difficult decision of forcing plugin developers that use Minecraft and/or CraftBukkit code within their plugins to re-evaluate their work with the release of every Minecraft update to ensure they are still functioning as intended.

It is important to note that...
Dec
19
by EvilSeph at 12:03 AM
(44,291 Views / 0 Likes)
201 Comments
Bukkit takes great pride in providing the community with plugins that are free from malicious code through our plugin hosting site, BukkitDev. This commitment to the community means we need to have many talented and dedicated individuals available to help us with file and project approvals around the clock and around the world.

Due to amount of hard work, time, and dedication it takes to provide this service to the community, we are looking for more talented, trustworthy individuals to help us keep approval times low. Developers want to see their plugins approved regularly and within a reasonable amount of time, while server admins want to be able to download the latest version of the plugins they use as quickly as possible.

Applicants must:
  • Have Java experience
  • Have submitted at least one plugin to BukkitDev that is not a basic generic plugin
  • Be a good community member
  • Be able to connect to and be readily available on IRC (Esper)
If you think you...