Bukkit Forums

Feb
02
by EvilSeph at 3:03 PM
(62,753 Views / 0 Likes)
120 Comments
Since August of 2011 Curse has been integral with helping our project and community out with hosting and resources. We chose Curse to help us in providing a much needed service, BukkitDev, primarily because they have a proven track-record with their success in hosting WoW add-ons. It is thanks to them that we can offer a complete project management suite for all manner of plugins, mods, worlds, and texture packs, entirely for free.

Along with providing free hosting for the WoW add-on community, Curse has developed a cool "rewards" program that provides developers of popular plugins with the opportunity of earning rewards for their hard work with some add-ons being popular enough for the developers to earn a living off of them. To date, Curse has given back more than 1 million dollars of ad revenue and Curse Premium income to WoW authors. Luckily for the Minecraft community, Curse's commitment to the BukkitDev service means that they've been working towards expanding their Curse...
Jan
30
by EvilSeph at 8:47 PM
(95,158 Views / 0 Likes)
51 Comments
A new CraftBukkit Recommended Build (1.4.7-R1.0) that provides Minecraft 1.4.7 compatibility is now available. This build fixes issues found in the last Beta (1.4.7-R0.1) like not being able to place beds under certain circumstances and adds support for entities to use portals.

Will plugins break with this build?
Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine.

Please note this Recommended Build contains a new safeguard to protect servers against unchecked and thus potentially damaging plugins. See the announcement here for more information:
http://forums.bukkit.org/threads/sa...cked-and-potentially-damaging-plugins.116749/

Known Issues:
  • None.
For more detailed information on what is contained in this update, please see the changelog here....
Jan
17
by EvilSeph at 2:29 AM
(158,520 Views / 0 Likes)
77 Comments
A new CraftBukkit Beta Build (1.4.7-R0.1) that provides Minecraft 1.4.7 compatibility is now available.

Will plugins break with this build?
Provided the developers of the plugins you are using are keeping up with the development of Bukkit, all your plugins should work fine, with the exception of plugins that use Minecraft or CraftBukkit code.

Important Note: this Beta Build contains a new safeguard to protect servers against unchecked and thus potentially damaging plugins. See the announcement here for more information:
http://forums.bukkit.org/threads/sa...cked-and-potentially-damaging-plugins.116749/

What is a Beta build?
A Beta Build is in between a developer build and a Recommended Build. These builds simply work and are promoted much more frequently than a Recommended Build. While we will do some testing before promoting a beta build, we will not be running it through our extensive test process. As such, there are no...
Jan
16
by EvilSeph at 10:12 PM
(45,175 Views / 0 Likes)
151 Comments
To protect servers against incompatible plugins that have been developed using the unpredictable and volatile Minecraft code (which we’ll be referring to as “non-Bukkit API plugins” from this point onward), we made the difficult decision of implementing a controversial safeguard into Bukkit. This safeguard forcefully disables non-Bukkit API plugins from running on your server if they have not been verified by their developer to work with the Minecraft version on which your Bukkit server is running. As Bukkit has no control over what changes are made to Minecraft itself, developers should not be relying on its code in any way, shape or form.

Without this Safeguard in place, running non-Bukkit API plugins on your server had been putting it at risk of instability due to unpredictable behaviour. With the Safeguard in place, developers of non-Bukkit API plugins now have to responsibly check that their plugin works with each Minecraft update, then upload a tested version before the...